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Decks (Magic The Gathering) => Legacy => Topic started by: Skullguy725 on March 10, 2015, 12:05:24 PM

Title: Rise, Marit Lage
Post by: Skullguy725 on March 10, 2015, 12:05:24 PM

Rise, Marit Lage

75 cards, 15 sideboard


4 {Bayou}
1 {Forest}
2 {Twilight Mire}
1 {Urborg, Tomb of Yawgmoth}
4 {Thespian's Stage}
1 {Golgari Rot Farm}
2 {Dark Depths}
4 {Verdant Catacombs}

19 lands


4 {Vampire Hexmage}
4 {Elvish Spirit Guide}

8 creatures


3 {Abrupt Decay}
3 {Lightning Greaves}
4 {Life from the Loam}
1 {Explore}
1 {Lotus Petal}
4 {Lull}
4 {Dark Ritual}
4 {Crop Rotation}
4 {Sylvan Scrying}
4 {Expedition Map}
1 {Scapeshift}

33 other spells


Sideboard

1 {Abrupt Decay}
1 {Lightning Greaves}
2 {Skyshroud Blessing}
1 {Explore}
1 {Sheltering Word}
3 {Satyr Wayfinder}
3 {Fog}
1 {Reap and Sow}
2 {Unearth}

15 sideboard cards



Notes:

Title: Re: Rise, Marit Lage
Post by: the_intelligentleman on March 10, 2015, 12:09:33 PM
How does this deck work?
Title: Re: Rise, Marit Lage
Post by: MuggyWuggy on March 10, 2015, 12:53:56 PM
You should probable have more than 1 dark depths for a deck titled rise Marit lage

Design this deck in the way at its optimum, not your cards you have in possession.
Title: Re: Rise, Marit Lage
Post by: Skullguy725 on March 10, 2015, 01:42:21 PM
Quote from: MuggyWuggy on March 10, 2015, 12:53:56 PM
You should probable have more than 1 dark depths for a deck titled rise Marit lage

Design this deck in the way at its optimum, not your cards you have in possession.

Done.
Except for more depths. They don't tap for any mana, unless I can get Urborg, and they take up space for lands that have huge {Wasteland} targets on them. Also, I can get them pretty easily with maps and scrying
Title: Re: Rise, Marit Lage
Post by: MuggyWuggy on March 10, 2015, 01:48:33 PM
But if your only depths gets killed what's your other wincon?

Maybe 2 instead?
Title: Re: Rise, Marit Lage
Post by: Skullguy725 on March 10, 2015, 01:48:47 PM
Quote from: the_intelligentleman on March 10, 2015, 12:09:33 PM
How does this deck work?

Get {thespian's stage} and {Dark Depths} out. Have the stage become a copy of depths. The stage has already entered the battlefield, so it has no counters and is sacrificed for the 20/20 indestructible. Have {Lightning greaves} out to give it shroud against cards like {Path to exile} and haste, swing in for game.

Alternatively, I can play {Vampire Hexmage} and sac it to wipe Depths and get the token.
Title: Re: Rise, Marit Lage
Post by: Skullguy725 on March 10, 2015, 01:51:10 PM
Quote from: MuggyWuggy on March 10, 2015, 01:48:33 PM
But if your only depths gets killed what's your other wincon?

No other wincon, but I do have a playset of {Life from the loam}
Title: Re: Rise, Marit Lage
Post by: Skullguy725 on March 10, 2015, 01:53:00 PM
Quote from: MuggyWuggy on March 10, 2015, 01:48:33 PM
But if your only depths gets killed what's your other wincon?

Maybe 2 instead?

2 Depths sounds doable. What
should I take out?
Title: Re: Rise, Marit Lage
Post by: MuggyWuggy on March 10, 2015, 02:21:06 PM
Maybe a greaves
Title: Re: Rise, Marit Lage
Post by: Skullguy725 on March 10, 2015, 03:52:43 PM
Quote from: ConanEdo on March 10, 2015, 02:30:25 PM
If you're using a loam engine to find your Depths, you need someway to answer GY hate. That being said, you need more reactive cards, you're an all-in combo deck that, assuming you naturally draw your combo, can't go off before turn 4. That's not great for legacy. Now, assuming you don't naturally draw combo, you're spending a lot of mana digging up combo pieces. Might want to take out tutors and greaves for more answers.
It's not that I'm dredging for the depths. Loam is more for just-in-case scenarios. Anyone who sides in GY hate against this is wasting their time.
That said, what do you have in mind?
Title: Re: Rise, Marit Lage
Post by: rarehuntertay on March 17, 2015, 09:59:42 AM
Quote from: Skullguy725 on March 10, 2015, 01:48:47 PM
Quote from: the_intelligentleman on March 10, 2015, 12:09:33 PM
How does this deck work?

Get {thespian's stage} and {Dark Depths} out. Have the stage become a copy of depths. The stage has already entered the battlefield, so it has no counters and is sacrificed for the 20/20 indestructible. Have {Lightning greaves} out to give it shroud against cards like {Path to exile} and haste, swing in for game.

Alternatively, I can play {Vampire Hexmage} and sac it to wipe Depths and get the token.
Remember you still have to sac your original Dark Depths due to the legendary rule. Then sac your "copy"
Title: Re: Rise, Marit Lage
Post by: Falcon182 on March 17, 2015, 10:39:06 AM
 {Abrupt Decay} Over  {Disfigure}. Answers a lot of the same creatures as well as the gy hate people tend to run like  {Rest in Peace}. Also kills  {Pithing Needle} which basically tells your deck you can't do anything.
Title: Re: Rise, Marit Lage
Post by: Skullguy725 on March 17, 2015, 12:36:31 PM
Quote from: Falcon182 on March 17, 2015, 10:39:06 AM
{Abrupt Decay} Over  {Disfigure}. Answers a lot of the same creatures as well as the gy hate people tend to run like  {Rest in Peace}. Also kills  {Pithing Needle} which basically tells your deck you can't do anything.

Brilliant. Totally forgot about that
Title: Re: Rise, Marit Lage
Post by: Skullguy725 on March 17, 2015, 12:38:10 PM
Quote from: rarehuntertay on March 17, 2015, 09:59:42 AM
Quote from: Skullguy725 on March 10, 2015, 01:48:47 PM
Quote from: the_intelligentleman on March 10, 2015, 12:09:33 PM
How does this deck work?

Get {thespian's stage} and {Dark Depths} out. Have the stage become a copy of depths. The stage has already entered the battlefield, so it has no counters and is sacrificed for the 20/20 indestructible. Have {Lightning greaves} out to give it shroud against cards like {Path to exile} and haste, swing in for game.

Alternatively, I can play {Vampire Hexmage} and sac it to wipe Depths and get the token.
Remember you still have to sac your original Dark Depths due to the legendary rule. Then sac your "copy"
Yes, original is sacced first...forgot to put that in