Esper Control 60 cards, 15 sideboard 4 {Temple of Deceit} 4 {Temple of Enlightenment} 2 {Swamp} 2 {Dismal Backwater} 1 {Caves of Koilos} 1 {Urborg, Tomb of Yawgmoth} 4 {Polluted Delta} 3 {Island} 4 {Temple of Silence} 25 lands 2 {Silumgar, the Drifting Death} 2 {Dragonlord Ojutai} 4 creatures 4 {Silumgar's Scorn} 3 {Crux of Fate} 1 {Foul-Tongue Invocation} 2 {Narset Transcendent} 4 {Dig Through Time} 1 {Utter End} 4 {Anticipate} 4 {Hero's Downfall} 4 {Dissolve} 3 {Ultimate Price} 1 {Bile Blight} 31 other spells Sideboard 1 {Ultimate Price} 1 {Dragonlord Silumgar} 1 {Utter End} 1 {Self-Inflicted Wound} 4 {Drown in Sorrow} 1 {Narset Transcendent} 1 {Foul-Tongue Invocation} 1 {Pearl Lake Ancient} 1 {Virulent Plague} 1 {Dragonlord's Prerogative} 2 {Negate} 15 sideboard cards Notes: |
Quote from: bravado883 on March 03, 2015, 06:46:06 PM
You're right, {Blood Moon} is scary. Luckily not too many people around here play it, but I lose if it resolves. However, adding up your suggested lands, even using the minimum numbers suggested, doesn't really leave me with a functional mana base if {Blood Moon} happens, and it makes the deck slightly more inconsistent in other matchups. If I start seeing {Blood Moon} around that could change, and either way I'll definitely be adding {Disenchant} or {Erase} (I know the one has added utility, but it costs 1 more and gets hit by {Spell Snare}, so I'll have to see).
The reason I've been rocking {Darkslick Shores} is so I can T1 {Inquisition of Kozilek} without shocking myself, but maybe the 2 damage T1 isn't a big deal; I could run more {Watery Graves}, cut the fastlands and put in a couple more checks.
Quote from: fj76ts4 on March 03, 2015, 10:54:11 PM
look dude
you're playing esper, you gotta run {esper charm}s, they do too much to not include
things you do with esper charm:
instant speed discard 2 in their draw phase is hilarious, especially if you're ahead on cards
instant speed draw 2 is never bad
kills blood moon dead
Quote from: LinkCelestrial on March 03, 2015, 11:44:06 PMI don't wanna sound stupid but uhh...Quote from: fj76ts4 on March 03, 2015, 10:54:11 PM
look dude
you're playing esper, you gotta run {esper charm}s, they do too much to not include
things you do with esper charm:
instant speed discard 2 in their draw phase is hilarious, especially if you're ahead on cards
instant speed draw 2 is never bad
kills blood moon dead
Assuming you have a plains, island and swamp. Right? WRONG! Tap for the mana as the spell is on the stack and smack that {Blood Moon} out of the sky with your {Feminine Charm}! Er. {Esper Charm}.
Quote from: Codester1991 on March 04, 2015, 12:46:44 AMQuote from: LinkCelestrial on March 03, 2015, 11:44:06 PMI don't wanna sound stupid but uhh...Quote from: fj76ts4 on March 03, 2015, 10:54:11 PM
look dude
you're playing esper, you gotta run {esper charm}s, they do too much to not include
things you do with esper charm:
instant speed discard 2 in their draw phase is hilarious, especially if you're ahead on cards
instant speed draw 2 is never bad
kills blood moon dead
Assuming you have a plains, island and swamp. Right? WRONG! Tap for the mana as the spell is on the stack and smack that {Blood Moon} out of the sky with your {Feminine Charm}! Er. {Esper Charm}.
How bout just side boarding {erase}'s?
Quote from: bravado883 on March 04, 2015, 09:59:34 AM
Just don't like it guys. There's not much {Blood Moon} where I am; {Esper Charm} doesn't hit it on the draw anyway. I like discard in the format right now, but not when I can't see what they've got; there's a lot of Abzan Aggro around and I'd rather not have people discarding {Loxodon Smiter} and {Wilt-Leaf Liege} on me. I don't really need more card draw, though I am considering the singleton {Jace, Architect of Thought} as was previously mentioned. Appreciate the suggestion though.
Quote from: bravado883 on March 11, 2015, 01:12:53 AM
Updated after playing some more on MTGO.
Quote from: Kaalia with haste on March 11, 2015, 11:47:23 AMIt's baaaaaaaad
There is a disturbing lack of {nephalia drownyards} in this list
Quote from: DimirOverlord1300 on March 11, 2015, 01:29:02 PMQuote from: Kaalia with haste on March 11, 2015, 11:47:23 AMIt's baaaaaaaad
There is a disturbing lack of {nephalia drownyards} in this list
Quote from: LinkCelestrial on March 11, 2015, 01:54:55 PMI'm probably wrong here but I like drownyards because they will never die ever, path to exile? Nope. Electrolyze? Nope. Lightning bolt? Nope. Just my preferenceQuote from: DimirOverlord1300 on March 11, 2015, 01:29:02 PMQuote from: Kaalia with haste on March 11, 2015, 11:47:23 AMIt's baaaaaaaad
There is a disturbing lack of {nephalia drownyards} in this list
{Creeping Tar Pit} is far superior.
Quote from: Kaalia with haste on March 11, 2015, 02:02:51 PMQuote from: LinkCelestrial on March 11, 2015, 01:54:55 PMI'm probably wrong here but I like drownyards because they will never die ever, path to exile? Nope. Electrolyze? Nope. Lightning bolt? Nope. Just my preferenceQuote from: DimirOverlord1300 on March 11, 2015, 01:29:02 PMQuote from: Kaalia with haste on March 11, 2015, 11:47:23 AMIt's baaaaaaaad
There is a disturbing lack of {nephalia drownyards} in this list
{Creeping Tar Pit} is far superior.
Quote from: LinkCelestrial on March 11, 2015, 02:27:43 PMDrownyard is 1 more turn, not a huge deal for a control deck. Especially considering you're running revs to refill your hand and keep answering their threats. I prefer it because there are 0 spells in the format that stop it except blood moon and sowing salts but those both hit tar pit too. I suppose it's worth mentioning that tar pit can easily turn into a 5-6 turn clock off of people shocking themselves, but I still prefer drownyards.Quote from: Kaalia with haste on March 11, 2015, 02:02:51 PMQuote from: LinkCelestrial on March 11, 2015, 01:54:55 PMI'm probably wrong here but I like drownyards because they will never die ever, path to exile? Nope. Electrolyze? Nope. Lightning bolt? Nope. Just my preferenceQuote from: DimirOverlord1300 on March 11, 2015, 01:29:02 PMQuote from: Kaalia with haste on March 11, 2015, 11:47:23 AMIt's baaaaaaaad
There is a disturbing lack of {nephalia drownyards} in this list
{Creeping Tar Pit} is far superior.
{Creeping Tar Pit} is, unassisted and swinging each turn, a 7 turn clock.
{Nephalia Drownyards} is, counting drawing seven and a card each turn, an 8 turn clock.
There's also the fact that the pit taps for coloured but comes in tapped and the Drownyards don't come in tapped but tap for colourless.
The thing is the pit is a better mana fixer and actually works towards the same goal as the rest of the deck. Yes it can get path'd or bolted but the thing is if you've played against it it's generally pretty hard to catch. You have to have instant speed removal ready and willing.
Quote from: bravado883 on March 11, 2015, 03:39:27 PMI forgot drownyards gives advantage sometimes especially with lingering souls being around so much right now
{Nephalia Drownyard} was sweet in standard, but it seems that it's too slow in modern, and incidentally helps certain decks. Additionally, almost every control deck in modern (where Drownyard would theoretically be best) runs {Tectonic Edge}, so I don't see Drownyard sticking around long even in matchups where I would generally want it.