A while ago, my play group got all angry with me, because I had built a t1 Marit lage deck, but it was only online. I had actually wanted to build the deck, as I was excited about playing it. But during lunch (we were still in high school) they had held a "trial", pretty much telling me that I was never allowed to build the deck, because I would win every single game, and it would be no fun for them. Even though I pointed out the flaws of the deck, the easy removal to get rid of the token, and the actual possibility of getting him out turn 1, they banded together and outright forbade me from building the deck. I was rightfully (in my eyes) pissed, but couldn't do anything about it. Time passes, and with my mill deck, I have an infinite combo in there that let me win multiplayer games. They complain about it everytime I get it off, and two of the people have come forward with the rule of no more infinite combos. Again, raining on my parade of a deck that's well put together. So many answers exsist, and they would only have to take out a card or two. Sideboard them for all I care. And so in result, I've finally snapped, and started to build the Marit Lage deck. If they don't want to add 4 or 5 cards to deal with it, that's their problem. Sorry for then rant, needed to get that off my chest. Thoughts?
I could go into a long and detailed explanation of how even though it might not always be fun playing against those decks, it's your right to build whatever you want and the same goes for them. But, since I only have time for a 6 word answer I will just say '.love. em, do what you want'
TURBO FOG - That is all.
Sounds like you need a new play group. They shouldn't ever hold you back. They point of a good playgroup is to make everyone better players and builders. My old group was very competitive. But we all helped each other improve our decks.
Well if you're playing EDH, a t2 kill defeats the purpose of EDH.
I built a {Jeskai Ascendancy} deck with the intention of playing it once then keeping it in storage to either burst egos or teach people what combo decks are.
The fact is nobody wants to play against a T1 deck. Especially your playgroup at school that sounds ultra casual. Nobody sits down at a table to watch you play magic. Nobody wants to have sideboard slots dedicated to beating your deck and then have to pray they get them. Put yourself in their shoes for a moment. What part of these decks makes it fun for everyone?
For the mill deck it's a bit more fair as it's multiplayer. They should all know to shut you down as soon as they see what you're playing. I also disagree with how they went about telling you. If I played against those decks I'd probably say, "and now we'll play for second."
There is a time and place for insane combo decks. It's not your playgroup at school.
Yes probably not for your playgroup at school.
If your not playing for fun, that's fine play to win, but consider your audience. They may stop playing with you all together. If you want competitive go to a tournament and play to win all you want. Beating your friends with a limited group with who knows how casual decks is just an ego boost.
Thank you all for the input. We are out of school now, have been for almost half a year, and once a week, we get together for a magic night. One of the people who harped on the infinite combo and the possible turn 1 (need a god hand for that), had always run a murder deck. Full of creature removal, and I don't get to do anything against it. He wins most games he plays it, simply because he bleeds everyone to death with it. I have no fun in those games, I almost considering forfeiting and packing up. Drives me insane. So when he starts harping on my decks, and complains that he won't have fun playing against it, in my mind he can just stuff it.
Quote from: Mattacheu on March 01, 2015, 03:55:42 PM
Thank you all for the input. We are out of school now, have been for almost half a year, and once a week, we get together for a magic night. One of the people who harped on the infinite combo and the possible turn 1 (need a god hand for that), had always run a murder deck. Full of creature removal, and I don't get to do anything against it. He wins most games he plays it, simply because he bleeds everyone to death with it. I have no fun in those games, I almost considering forfeiting and packing up. Drives me insane. So when he starts harping on my decks, and complains that he won't have fun playing against it, in my mind he can just stuff it.
Wait, so he has an "unfair" deck and he's bullying you for your "unfair" decks? Sounds like a sore-loser-hypocrite :/
Quote from: Noblellama on March 01, 2015, 04:21:32 PM
Build a deck that specifically counters his
Hexproof
Indestructible
Counter deck
Creatures less burn
I have. Once I select a deck, people know what it is via the sleeves. He looks over, and picks the deck that would best work against mine. I use my mill, he uses blood rush. I use a simic aggro, murder. Ruins a lot of games for me.
Quote from: Mattacheu on March 01, 2015, 05:50:14 PM
Quote from: Noblellama on March 01, 2015, 04:21:32 PM
Build a deck that specifically counters his
Hexproof
Indestructible
Counter deck
Creatures less burn
I have. Once I select a deck, people know what it is via the sleeves. He looks over, and picks the deck that would best work against mine. I use my mill, he uses blood rush. I use a simic aggro, murder. Ruins a lot of games for me.
Make him choose his deck first
Well then propose random rolling for decks
It's lame to have someone pick the antideck for you every time you play
Quote from: MuggyWuggyquote author=MuggyWuggy link=topic=44672.msg446956#msg446956 date=1425250357]
Well then propose random rolling for decks
It's lame to have someone pick the antideck for you every time you play
link=topic=44672.msg446956#msg446956 date=1425250357]
Well then propose random rolling for decks
It's lame to have someone pick the antideck for you every time you play
[/quote] Thank you for the idea, will try to implement it the next time we play. Just tired of not being able to play
As someone who has had issues with different groups I can say this. Find a better group. Easier said then done but you should be able to play what you want.
I also highly recommend not playing a single deck. My group got so boring because very one but me had a single edh deck. Made the games play out the same way all the time. Got super bored. Don't play much anymore.
Either find a different playgroup or deal with it. I hate to say that and I mean it in the best way. I always play multiplayer and I know everyone's deck, but I pick the deck that is fun to me. I dont have a deck to counter anyone else's. We, most of the time, play with infinite combo decks. Playing a game and suddenly an infinite combo comes out kinda sucks, but it happens. We've never had a "counter" deck --save an actual counterspell deck-- come into play cause we make decks that are ours and built around our playstyle. There is nothing stopping them from making some infinite combo deck as well. I do disagree with EDH infinite combos (my personal opinion) because the games can take so long to end because someone infinitely kills/mills/life gains and you've played a log game to lose to an infinite combo. So in conclusion, I say do what you want and if they don't like it then they can just keep losing or not play with you.
Quote from: Mattacheu on March 01, 2015, 05:50:14 PM
Quote from: Noblellama on March 01, 2015, 04:21:32 PM
Build a deck that specifically counters his
Hexproof
Indestructible
Counter deck
Creatures less burn
I have. Once I select a deck, people know what it is via the sleeves. He looks over, and picks the deck that would best work against mine. I use my mill, he uses blood rush. I use a simic aggro, murder. Ruins a lot of games for me.
This is exactly what I did when my meta became Mono Black Devotion vs Extrort. I expressed my distaste, but everyone had one of the two above decks and played them. So I built a mono black devotion deck, hunted down {Erebos, God of the Dead} and completely destroyed them. Now those two archetypes are played how they should be. On occasion. With everyone groaning and forming alliances against them.
It sounds like this guy is countering your decks because he has to. You said it yourself earlier that they should sideboard cards to stop you. He's taking it to the extreme. But here's the thing. You know what he's doing and you haven't countered it. When you get home, swap your sleeves. Show up, pick a deck, he'll pick the counter deck but it'll be the wrong one. Then call him out on it.
It sounds like you have a very unhealthy playgroup but you need to realize that you are part of the problem. Maybe suggest casual games so people can try janky tribal and stuff, then competitive games where you get to rock the decks you like. I don't think there's a solution without comprimise.
If I was in your shoes I'd be playing janky decks and brewing all the time to keep them guessing. Then I'd play my nasty decks every once in a while, just to spice things up.
Please understand that I'm not coming at you. I'm trying to help and make this whole thing a better experience for everyone. The purpose of magic is to have fun. Not piss each other off.
Quote from: Sto5rm on March 01, 2015, 09:34:03 AM
TURBO FOG - That is all.
So much this. If he wants to bitch about a degenerate deck, then you should do this and really get him going.
Quote from: Silent1236 on March 01, 2015, 09:54:50 PM
Quote from: Sto5rm on March 01, 2015, 09:34:03 AM
TURBO FOG - That is all.
So much this. If he wants to bitch about a degenerate deck, then you should do this and really get him going.
Lol, fog for 30 minutes, then say you gotta go cuz your cat is on fire.
Quote from: MuggyWuggy on March 01, 2015, 10:11:25 PM
Quote from: Silent1236 on March 01, 2015, 09:54:50 PM
Quote from: Sto5rm on March 01, 2015, 09:34:03 AM
TURBO FOG - That is all.
So much this. If he wants to bitch about a degenerate deck, then you should do this and really get him going.
Lol, fog for 30 minutes, then say you gotta go cuz your cat is on fire.
"I gotta go see a man about a {Bronze Sable}."
Quote from: LinkCelestrial on March 01, 2015, 09:19:20 PM
Quote from: Mattacheu on March 01, 2015, 05:50:14 PM
Quote from: Noblellama on March 01, 2015, 04:21:32 PM
Build a deck that specifically counters his
Hexproof
Indestructible
Counter deck
Creatures less burn
I have. Once I select a deck, people know what it is via the sleeves. He looks over, and picks the deck that would best work against mine. I use my mill, he uses blood rush. I use a simic aggro, murder. Ruins a lot of games for me.
This is exactly what I did when my meta became Mono Black Devotion vs Extrort. I expressed my distaste, but everyone had one of the two above decks and played them. So I built a mono black devotion deck, hunted down {Erebos, God of the Dead} and completely destroyed them. Now those two archetypes are played how they should be. On occasion. With everyone groaning and forming alliances against them.
It sounds like this guy is countering your decks because he has to. You said it yourself earlier that they should sideboard cards to stop you. He's taking it to the extreme. But here's the thing. You know what he's doing and you haven't countered it. When you get home, swap your sleeves. Show up, pick a deck, he'll pick the counter deck but it'll be the wrong one. Then call him out on it.
It sounds like you have a very unhealthy playgroup but you need to realize that you are part of the problem. Maybe suggest casual games so people can try janky tribal and stuff, then competitive games where you get to rock the decks you like. I don't think there's a solution without comprimise.
If I was in your shoes I'd be playing janky decks and brewing all the time to keep them guessing. Then I'd play my nasty decks every once in a while, just to spice things up.
Please understand that I'm not coming at you. I'm trying to help and make this whole thing a better experience for everyone. The purpose of magic is to have fun. Not piss each other off.
No man, I know your just trying to help, and I appreciate it so much. Every game is casual unfortunately, so everyone is either competitive as hell, or janky. Mostly competitive. The sleeve swap is a good idea, so it shall be done. Thank you for the help. :)
Me personally I take it as a compliment when one or more people tech against me. But everyone is right - there are really only two options. 1. Change your group or 2. Change yourself. You can't control what they do so learn to live with it and still have fun, or find a new group that will let you play the way you want. And while I enjoy winning, I would advise don't fall into the trap of winning is everything. Winning only matters when something is on the line. When I play casual, I play fun decks I built just for casual. Occasionally something beefier, if I am feeling moody and want to beat something down. But most casual groups don't get on well if everyone is trying to play top tier decks or early kills - someone always gets the short end of the stick. Your casual group should be your friends, and you should be theirs.
Above all else, figure out what you want in a group, and communicate with them.
If you want to be able to practice and prep for tournament, tell them that's what you want a group for. And see if they are on board. I'm working on getting my current group to build standard so I have someone to practice against. I even invite them to prerelease events, and find myself giving them commons/uncommons they need for their builds.
If you just want some casual games, build different decks. I know someone else said it, but it's perfect. Use ur group to build crazy off the wall decks. Grab a random card and build a deck around it. Draw a keyword ability out of a hat and build it. I have a couple decks that I built for fun. Like a RGU beast deck with {aether charge}, {cryptic gateway} and mana ramped into playing {godsire} and {nicol bolas, planeswalker}.
Know what you want, talk to them, and be willing to compromise. Maybe they can devote some energy to serious decks and you devote some to jank. Then everyone gets what they want, and has fun with it.
Quote from: Dsx Cherno on March 02, 2015, 09:01:17 AM
Above all else, figure out what you want in a group, and communicate with them.
If you want to be able to practice and prep for tournament, tell them that's what you want a group for. And see if they are on board. I'm working on getting my current group to build standard so I have someone to practice against. I even invite them to prerelease events, and find myself giving them commons/uncommons they need for their builds.
If you just want some casual games, build different decks. I know someone else said it, but it's perfect. Use ur group to build crazy off the wall decks. Grab a random card and build a deck around it. Draw a keyword ability out of a hat and build it. I have a couple decks that I built for fun. Like a RGU beast deck with {aether charge}, {cryptic gateway} and mana ramped into playing {godsire} and {nicol bolas, planeswalker}.
Know what you want, talk to them, and be willing to compromise. Maybe they can devote some energy to serious decks and you devote some to jank. Then everyone gets what they want, and has fun with it.
As long as the uncommons/commons are not being given during the event itself, seems good ;)
I use black dragon shields for all my decks so I never have to rotate sleeve.
Quote from: E.kann1 on March 02, 2015, 07:46:59 PM
As long as the uncommons/commons are not being given during the event itself, seems good ;)
God no. Only during our mtg group nights. Just to boost them to start building more
You could do what I do. Make a deck, then when someone complains make a better deck, and if someone complains make a better deck, repeat until they have no problem with your first deck
Quote from: Millionlittlee on March 04, 2015, 07:15:35 AM
You could do what I do. Make a deck, then when someone complains make a better deck, and if someone complains make a better deck, repeat until they have no problem with your first deck
Strategy..