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Decks (Magic The Gathering) => Other => Topic started by: Lachrymology on April 18, 2012, 05:50:40 AM

Title: W/R Miracle Grow
Post by: Lachrymology on April 18, 2012, 05:50:40 AM

W/R Miracle Grow

60 cards, 0 sideboard


4 {Mountain}
4 {Arid Mesa}
4 {Sacred Foundry}
4 {Plateau}

16 lands


4 {Tireless Tribe}

4 creatures


4 {Orim's Chant}
4 {Chain Lightning}
4 {Fireblast}
4 {Path to Exile}
4 {Browbeat}
4 {Abeyance}
4 {About Face}
4 {Swords to Plowshares}
4 {Fiery Temper}
4 {Lightning Bolt}

40 other spells


Sideboard
Title: Re: W/R Miracle Grow
Post by: Lachrymology on April 18, 2012, 05:51:51 AM
Find mono red boring. Just a different take on burn. Turn 2 kill always possible.
Title: Re: W/R Miracle Grow
Post by: cltrn81 on April 18, 2012, 07:01:58 AM
I don't see a turn 2 kill with this deck please explain.
Title: Re: W/R Miracle Grow
Post by: BlackJester on April 18, 2012, 11:54:34 AM
Quote from: cltrn81 on April 18, 2012, 07:01:58 AM
I don't see a turn 2 kill with this deck please explain.
T1: {Tireless Tribe}
T2: discard 5 cards to tribe, {About Face}=21 damage\

I like!

any room for a {Fling}?
Title: Re: W/R Miracle Grow
Post by: Lachrymology on April 18, 2012, 11:04:13 PM
Fling can probably make it some how, but the burn is really optimized for speed. Turn one tribe with plateau. Mountain turn two. Ditch say the madness burn pay the one it's an extra three. Ditch two cards about face, swing, fire last with your two lands. Don't need to try and land the full 21 with tribe, but yeah you can do it. And fling cost 2. This deck likes one cast   
Title: Re: W/R Miracle Grow
Post by: Blackyzilla on April 21, 2012, 07:50:48 PM
Quote from: BlackJester on April 18, 2012, 11:54:34 AM
Quote from: cltrn81 on April 18, 2012, 07:01:58 AM
I don't see a turn 2 kill with this deck please explain.
T1: {Tireless Tribe}
T2: discard 5 cards to tribe, {About Face}=21 damage\

I like!

any room for a {Fling}?

No possible turn 2 after land drop would only have 5 cards in hand including about face
Title: Re: W/R Miracle Grow
Post by: BlackJester on April 21, 2012, 10:04:53 PM
Quote from: Blackyzilla on April 21, 2012, 07:50:48 PM
Quote from: BlackJester on April 18, 2012, 11:54:34 AM
Quote from: cltrn81 on April 18, 2012, 07:01:58 AM
I don't see a turn 2 kill with this deck please explain.
T1: {Tireless Tribe}
T2: discard 5 cards to tribe, {About Face}=21 damage\

I like!

any room for a {Fling}?

No possible turn 2 after land drop would only have 5 cards in hand including about face
Turn one, 7 cards plus one draw (if you go second) play {Plateau} and tribe. Six cards in hand.  turn two, draw to seven, discard six, play {About Face}.
Title: Re: W/R Miracle Grow
Post by: Blackyzilla on April 22, 2012, 04:46:15 PM
True