W/R Miracle Grow 60 cards, 0 sideboard 4 {Mountain} 4 {Arid Mesa} 4 {Sacred Foundry} 4 {Plateau} 16 lands 4 {Tireless Tribe} 4 creatures 4 {Orim's Chant} 4 {Chain Lightning} 4 {Fireblast} 4 {Path to Exile} 4 {Browbeat} 4 {Abeyance} 4 {About Face} 4 {Swords to Plowshares} 4 {Fiery Temper} 4 {Lightning Bolt} 40 other spells Sideboard |
Quote from: cltrn81 on April 18, 2012, 07:01:58 AMT1: {Tireless Tribe}
I don't see a turn 2 kill with this deck please explain.
Quote from: BlackJester on April 18, 2012, 11:54:34 AMQuote from: cltrn81 on April 18, 2012, 07:01:58 AMT1: {Tireless Tribe}
I don't see a turn 2 kill with this deck please explain.
T2: discard 5 cards to tribe, {About Face}=21 damage\
I like!
any room for a {Fling}?
Quote from: Blackyzilla on April 21, 2012, 07:50:48 PMTurn one, 7 cards plus one draw (if you go second) play {Plateau} and tribe. Six cards in hand. turn two, draw to seven, discard six, play {About Face}.Quote from: BlackJester on April 18, 2012, 11:54:34 AMQuote from: cltrn81 on April 18, 2012, 07:01:58 AMT1: {Tireless Tribe}
I don't see a turn 2 kill with this deck please explain.
T2: discard 5 cards to tribe, {About Face}=21 damage\
I like!
any room for a {Fling}?
No possible turn 2 after land drop would only have 5 cards in hand including about face