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Decks (Magic The Gathering) => Modern => Topic started by: LinkCelestrial on February 19, 2015, 03:57:10 PM

Title: Snipe Storm
Post by: LinkCelestrial on February 19, 2015, 03:57:10 PM

Snipe Storm

60 cards, 15 sideboard


5 {Island}
4 {Steam Vents}
4 {Sulfur Falls}
4 {Scalding Tarn}

17 lands


4 {Goblin Electromancer}
3 {Guttersnipe}
2 {Young Pyromancer}

9 creatures


4 {Desperate Ritual}
3 {Pyretic Ritual}
3 {Desperate Ravings}
2 {Grapeshot}
4 {Serum Visions}
4 {Sleight of Hand}
4 {Manamorphose}
4 {Gitaxian Probe}
4 {Pyromancer Ascension}
2 {Past in Flames}

34 other spells


Sideboard

2 {Defense Grid}
2 {Sowing Salt}
2 {Ratchet Bomb}
2 {Reality Shift}
4 {Remand}
3 {Annul}

15 sideboard cards



Notes:
My attempt at a Storm deck.
Title: Re: Snipe Storm
Post by: the_intelligentleman on February 19, 2015, 03:58:04 PM
This looks fragile but fun.
Title: Re: Snipe Storm
Post by: LinkCelestrial on February 19, 2015, 04:11:22 PM
Manabase: I run no basic mountains because Storm is usually the one rocking {Blood Moon}, and I don't really lose too much to it. If they're playing land destruction I'm already in trouble.

{Goblin Electromancer}: An underratedly good effect. Doubly so in this deck.

{Guttersnipe}: Alt win con. And unlike {Grape Shot} I don't have to win off one cantripping spree.

{Young Pyromancer}: Can really flood the board, but it's more about keeping me alive than killing others.


{Desperate Ritual}/{Pyretic Ritual}: Fuel for the fire that is Storm.

{Desperate Ravings}: I've been debating swapping this for {Think Twice}, mainly because I have the worst luck in the world. For now it's staying. Feel free to convince me to switch or stay.

{Grapeshot}: Only two seems weird but it works good.

{Serum Visions}: Replaces itself and sets up for more shenanigans. I have scry'd away two land way too many times.

{Sleight of Hand}: I run this over {Though Scour} because it's more effective IMO. Instant speed also isn't a big deal to me as I usually go off on my turn.

{Manamorphose}: Replaces itself in mana and card. It's also very good because it allows me to add blue.

{Gitaxian Probe}: The "free" cantrip. I almost always hard cast it but it's nice to have the option.

{Pyromancer Ascension}: Do you know what doubling spells does in this kind of deck? Even if it doesn't trigger {Guttersnipe} or count towards {Grapeshot} it allows for insane mana off {Pyretic Ritual}s and cards out the wazoo with all the cantrips. Sometimes you draw three, but then when it's activated and you start going off your opponent just says, "Good game."

{Past in Flames}: Going with {Gutternsipe} it allows me to go off two turns in a row, or use my cantrips early game to draw into a finisher or land.

Sideboard

{Defense Grid}: For those that like to counter my stuff.

{Sowing Salt}: {Scapeshift} and Tron slaying.

{Ratchet Bomb}: Token smashing.

{Reality Shift}: All I need is time, turning the monstrosity into a 2/2 buys me that.

{Remand}: Vs comby decks that need to slow the heck down.

{Annul}: Affinity, Tron, Boggles, Equipment...

Title: Re: Snipe Storm
Post by: LinkCelestrial on February 19, 2015, 04:12:16 PM
Quote from: the_intelligentleman on February 19, 2015, 03:58:04 PM
This looks fragile but fun.

Folds hard to persistent spot removal and hand disruption, but isn't that what Storm does? I'm debating {Monestary Siege} in the SB to try and deal with that. Thoughts?
Title: Re: Snipe Storm
Post by: Z5 on February 19, 2015, 04:21:26 PM
Quote from: LinkCelestrial on February 19, 2015, 04:12:16 PM
Quote from: the_intelligentleman on February 19, 2015, 03:58:04 PM
This looks fragile but fun.

Folds hard to persistent spot removal and hand disruption, but isn't that what Storm does? I'm debating {Monestary Siege} in the SB to try and deal with that. Thoughts?
I really like the siege in some sideboards, but IMO siding it in as a storm deck will off your stratagy quite a bit. That said, if your up against a deck full of counters, it can be very helpful to side in.
Title: Re: Snipe Storm
Post by: LinkCelestrial on February 19, 2015, 11:55:12 PM
Quote from: Z5 on February 19, 2015, 04:21:26 PM
Quote from: LinkCelestrial on February 19, 2015, 04:12:16 PM
Quote from: the_intelligentleman on February 19, 2015, 03:58:04 PM
This looks fragile but fun.

Folds hard to persistent spot removal and hand disruption, but isn't that what Storm does? I'm debating {Monestary Siege} in the SB to try and deal with that. Thoughts?
I really like the siege in some sideboards, but IMO siding it in as a storm deck will off your stratagy quite a bit. That said, if your up against a deck full of counters, it can be very helpful to side in.

That's what {defence grid} is for. Doesn't help with counters. Only spot removal, hand disruption and burn.