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Decks (Magic The Gathering) => Modern => Topic started by: Z5 on February 11, 2015, 09:30:55 PM

Title: U/R Control
Post by: Z5 on February 11, 2015, 09:30:55 PM

U/R Control

60 cards, 0 sideboard


4 {Island}
4 {Mountain}
4 {Shivan Reef}
3 {Temple of Epiphany}
2 {Halimar Depths}
2 {Ghost Quarter}
1 {Springjack Pasture}

20 lands


2 {Ætherling}
2 {Kazuul, Tyrant of the Cliffs}
1 {Azor's Elocutors}
3 {Guttersnipe}
2 {Young Pyromancer}

10 creatures


3 {Counterflux}
2 {Anger of the Gods}
3 {Delay}
3 {Deprive}
3 {Isochron Scepter}
4 {Condescend}
3 {Dispel}
3 {Spell Pierce}
3 {Vapor Snag}
3 {Flame Slash}

30 other spells


Sideboard
Title: Re: U/R Control
Post by: Z5 on February 11, 2015, 09:31:33 PM
Just need help with a budget mana base. Also the Pastures are there to supply chump blockers when needed. I run it in all my slow decks. :)
Title: Re: U/R Control
Post by: Z5 on February 11, 2015, 10:35:15 PM
Quote from: Z5 on February 11, 2015, 09:31:33 PM
Just need help with a budget mana base. Also the Pastures are there to supply chump blockers when needed. I run it in all my slow decks. :)
I think I'm done!
Title: Re: U/R Control
Post by: NovusOrbis on February 11, 2015, 10:49:01 PM
{Peer Through Depths} in place of {Taigam's Scheming}
{Spell Pierce}, and {Repeal}are all good options.
Title: Re: U/R Control
Post by: Z5 on February 11, 2015, 10:55:42 PM
Quote from: NovusOrbis on February 11, 2015, 10:49:01 PM
{Peer Through Depths} in place of {Taigam's Scheming}
{Spell Pierce}, and {Repeal}are all good options.
Thanks, just a preferance on TS being that it gets them out of the deck.
Title: Re: U/R Control
Post by: LinkCelestrial on February 12, 2015, 06:27:20 PM
{Vivid Creek} In a two colored deck these are technically worse than guildgates, as you only get charge counters worth of the alternate color instead of infinite.

{Vivid Crag} See above.

{Ghost Quarter} Solid pick.

{Halimar Depths} get {Deprive} cause synergies!

{Springjack Pasture} sure, why not? xD

If you're on budget I suggest, {Swiftwater Cliffs} (get those {Deprive}s!) {Temple of Epiphany} ({Deprive}!). The check lands from Innistrad. Of course {Scalding Tarn} and {Steam Vents} if you can get your hands on them.

{Deep-Sea Kraken}: Cast it T3 for the suspend and watch the time tick away...I like it. Don't know if it's good but I like it.

{Frost Titan} I feel like this is too much mana for just not enough for this deck. I'd rather see a {Delver of Secrets} or more of the other stuff you have in here.

{Kazuul, Tyrant of the Cliffs} I think this might work. How has it been? Seems like a bit too much mana.

{Guttersnipe} Fantastic.

{Young Pyromancer} I'd suggest making room for more. Even just cranking out chump blockers is fantastic.

{Temporal Trespass}: Have you actually been able to cast this? I honestly don't think I'd bother. Bit too janky...However if you decide to subtheme delve perhaps.

{Anger of the Gods}: Two seems like an okay number.

{Counterflux}: If you can get your hands on two more you should add them.

{Delay}: I'd much rather see {Deprive} or {Logic Knot}. You've gotta counter spells permanently in this style of deck. However this is nice with {Isochron Scepter}

{Isochron Scepter}: The vast majority of your spells can fit on here. Is three a good number?

{Taigam's Scheming}: I'd say find something better unless you add {Logic Knot} and keep {Temporal Trespass}.

{Mana Leak}: Again I'd rather see {Deprive} or {Logic Knot} as this is only good early game most of the time. Perhaps go a full playset of {Rune Snag} and cut some of the {Delay}s?

{Condescend}: I don't personal like this spell in this style of deck, as it requires you to have more mana then they do and you want to keep a low curve. If it works keep it.

{Dispel}: This is too situational of a counter for me to see it as a 3 of mainboarded... I do like it for the sideboard though.

{Flame Slash}: If you're running this as your only burn I'd suggest switching to {Lightning Bolt} as you can throw it on the {Isochron Scepter} for a win con and board control without timing restrictions.

{Vapor Snag}: Has three been a good number? One of these on a {Isochron Scepter} must be hella evil.

Some sideboard suggestions,

{Annul} budget Boggles and Affinity hate that sticks to {Isochron Scepter}.

{Sewing Salts} vs Tron and Scapeshift.

{Pyroclasm} vs fast aggro decks like Affinity and wide and small decks like tokens. Did I mention it sticks to {Isochron Scepter}?

{Disperse} for a kind of catch all vs all the decks with things you don't have answers to.

{Glaring Spotlight} might also be a thing if you find hexproof to be really annoying.

If you can get your hands on one {Jace, Architect of Thought} has been amazing in my Jeskai build. Also {Fog Bank} and {Guard Gomoza} seem good in this style.

All in all I'd suggest more counters that stop instead of stall and some more burn. I'm going to be trying {Isochron Scepter} in my Jeskai Counterburn. >:)
Title: Re: U/R Control
Post by: Z5 on February 12, 2015, 06:44:46 PM
Thank you so much,

Delver- 5$ common too expensive

Will add deprive

Kazuul Has been amazing, I start running out of counter about then, they wasting removal on Gutter, and YP and then their creatures are nolonger good enough to beat him.

YP- Killed so fast I cant run too many.

Dispell- Almost all removal is instant speed, plus stops burn in its tracks. 'nough said

Delay- actually really good, a tarmogoyf on T5 is not that good against me

Jace- Too hard to get, been thinkin about three mana jace.

Gonna Take out some others.
Title: Re: U/R Control
Post by: Z5 on February 12, 2015, 06:48:43 PM
Vivid lands are good in the beggining when I need double blue, and a little red. Very useful when I cant use fetches and shocks, plus with deprive I can reset counters.
Title: Re: U/R Control
Post by: Prplprince on February 12, 2015, 06:55:17 PM
Quote from: Z5 on February 12, 2015, 06:48:43 PM
Vivid lands are good in the beggining when I need double blue, and a little red. Very useful when I cant use fetches and shocks, plus with deprive I can reset counters.

Ironically izzet guild gates would substitute here a bit better and you wouldn't have to worry about running out of charge counters if you can't bounce the land
Title: Re: U/R Control
Post by: Z5 on February 12, 2015, 06:57:19 PM
Quote from: Prplprince on February 12, 2015, 06:55:17 PM
Quote from: Z5 on February 12, 2015, 06:48:43 PM
Vivid lands are good in the beggining when I need double blue, and a little red. Very useful when I cant use fetches and shocks, plus with deprive I can reset counters.

Ironically izzet guild gates would substitute here a bit better and you wouldn't have to worry about running out of charge counters if you can't bounce the land
But they enter tapped.
Title: Re: U/R Control
Post by: Z5 on February 12, 2015, 06:58:41 PM
What do you think about {keranos God of Stormd}, {Jace Beleran}, and {Jace Memory Adept}
Title: Re: U/R Control
Post by: DimirOverlord1300 on February 12, 2015, 07:07:54 PM
Quote from: Z5 on February 12, 2015, 06:57:19 PM
Quote from: Prplprince on February 12, 2015, 06:55:17 PM
Quote from: Z5 on February 12, 2015, 06:48:43 PM
Vivid lands are good in the beggining when I need double blue, and a little red. Very useful when I cant use fetches and shocks, plus with deprive I can reset counters.

Ironically izzet guild gates would substitute here a bit better and you wouldn't have to worry about running out of charge counters if you can't bounce the land
But they enter tapped.
So do the vivid lands.....
Title: Re: U/R Control
Post by: Z5 on February 12, 2015, 07:26:48 PM
Quote from: DimirOverlord1300 on February 12, 2015, 07:07:54 PM
Quote from: Z5 on February 12, 2015, 06:57:19 PM
Quote from: Prplprince on February 12, 2015, 06:55:17 PM
Quote from: Z5 on February 12, 2015, 06:48:43 PM
Vivid lands are good in the beggining when I need double blue, and a little red. Very useful when I cant use fetches and shocks, plus with deprive I can reset counters.

Ironically izzet guild gates would substitute here a bit better and you wouldn't have to worry about running out of charge counters if you can't bounce the land
But they enter tapped.
So do the vivid lands.....
My life is ruined!
Title: Re: U/R Control
Post by: LinkCelestrial on February 12, 2015, 09:59:30 PM
Quote from: Z5 on February 12, 2015, 06:44:46 PM
Thank you so much,

Delver- 5$ common too expensive

Will add deprive

Kazuul Has been amazing, I start running out of counter about then, they wasting removal on Gutter, and YP and then their creatures are nolonger good enough to beat him.

YP- Killed so fast I cant run too many.

Dispell- Almost all removal is instant speed, plus stops burn in its tracks. 'nough said

Delay- actually really good, a tarmogoyf on T5 is not that good against me

Jace- Too hard to get, been thinkin about three mana jace.

Gonna Take out some others.

I thought Delver was cheaper than that. My mistake.

Thought I'd be able to sell you on {Deprive}. ;)

Sounds solid to me. Keep on rocking with it then.

Everything they're doing to a {Young Pyromancer} they're not doing to one of your other threats or you. He's also pretty protectable if you drop him turn 4.

I just don't think you're running enough creatures to justify it as a 3 of. But you've obviously been happy with it so keep on keeping on.

I just think that permanently stopping the spell is what you need in this deck. It has been that way for my Jeskai deck.

He was printed in a duel deck, didn't think he was that hard to snag...if you do get your hands on one I highly recommend it. He's like $3.

{Keranos, God of Storms}: is fantastic. I don't think I'd run more than one, however.

{Jace Beleren}: I'm skeptical. With the minimal amounts of card advantage you have you're going to want to -1 him more than +2 him, and you'll never want to ult. I think he's worth trying but I don't expect him to be too amazing. I could be horribly wrong.

{Jace, Memory Adept}: You're only ever realistically going to be +1ing and that's just too much for five mana. I wouldn't recommend him.
Title: Re: U/R Control
Post by: Z5 on February 12, 2015, 11:14:51 PM
Quote from: LinkCelestrial on February 12, 2015, 09:59:30 PM
Quote from: Z5 on February 12, 2015, 06:44:46 PM
Thank you so much,

Delver- 5$ common too expensive

Will add deprive

Kazuul Has been amazing, I start running out of counter about then, they wasting removal on Gutter, and YP and then their creatures are nolonger good enough to beat him.

YP- Killed so fast I cant run too many.

Dispell- Almost all removal is instant speed, plus stops burn in its tracks. 'nough said

Delay- actually really good, a tarmogoyf on T5 is not that good against me

Jace- Too hard to get, been thinkin about three mana jace.

Gonna Take out some others.

I thought Delver was cheaper than that. My mistake.

Thought I'd be able to sell you on {Deprive}. ;)

Sounds solid to me. Keep on rocking with it then.

Everything they're doing to a {Young Pyromancer} they're not doing to one of your other threats or you. He's also pretty protectable if you drop him turn 4.

I just don't think you're running enough creatures to justify it as a 3 of. But you've obviously been happy with it so keep on keeping on.

I just think that permanently stopping the spell is what you need in this deck. It has been that way for my Jeskai deck.

He was printed in a duel deck, didn't think he was that hard to snag...if you do get your hands on one I highly recommend it. He's like $3.

{Keranos, God of Storms}: is fantastic. I don't think I'd run more than one, however.

{Jace Beleren}: I'm skeptical. With the minimal amounts of card advantage you have you're going to want to -1 him more than +2 him, and you'll never want to ult. I think he's worth trying but I don't expect him to be too amazing. I could be horribly wrong.

{Jace, Memory Adept}: You're only ever realistically going to be +1ing and that's just too much for five mana. I wouldn't recommend him.
Jace would be a possible wincon, will definately add keranos.
Title: Re: U/R Control
Post by: Z5 on February 12, 2015, 11:18:18 PM
What do you think about {Grim Lavamancer}?
Keranos is actuall not that good, or atleast compared to a third Aetherling.
Title: Re: U/R Control
Post by: LinkCelestrial on February 13, 2015, 04:55:19 PM
Quote from: Z5 on February 12, 2015, 11:18:18 PM
What do you think about {Grim Lavamancer}?
Keranos is actuall not that good, or atleast compared to a third Aetherling.

I think {Grim Lavamancer} could work quite well. I wouldn't run it in my build though as my GY goes to fuel {Snapcaster Mage} and {Logic Knot}.

Really? {Keranos, God of Storms} is a {Lightning Bolt} or card draw every turn and a bit easier to protect, while also being one mana cheaper...if {AEtherling} has been working keep rocking with it.
Title: Re: U/R Control
Post by: Z5 on February 13, 2015, 06:32:45 PM
Quote from: LinkCelestrial on February 13, 2015, 04:55:19 PM
Quote from: Z5 on February 12, 2015, 11:18:18 PM
What do you think about {Grim Lavamancer}?
Keranos is actuall not that good, or atleast compared to a third Aetherling.

I think {Grim Lavamancer} could work quite well. I wouldn't run it in my build though as my GY goes to fuel {Snapcaster Mage} and {Logic Knot}.

Really? {Keranos, God of Storms} is a {Lightning Bolt} or card draw every turn and a bit easier to protect, while also being one mana cheaper...if {AEtherling} has been working keep rocking with it.
it has, I'm gonna playtest with Grim.
Title: Re: U/R Control
Post by: LinkCelestrial on February 13, 2015, 08:35:48 PM
Let me know how he does.
Title: Re: U/R Control
Post by: Munchlax on February 13, 2015, 10:41:03 PM
Remove Kazuul and add in more {Young Pyromancer}. Get rid of Aetherling and Azor's Electutors for {Delver of secrets}
Title: Re: U/R Control
Post by: Munchlax on February 13, 2015, 10:42:35 PM
Also remove 1 guttersnipe for another delver and the other two guttersnipe for {Grim Lavamancer}
Title: Re: U/R Control
Post by: Munchlax on February 13, 2015, 10:43:41 PM
Flame slash should be {Lightning Bolt}
Condescend should be {Collateral Damage}
Title: Re: U/R Control
Post by: Munchlax on February 13, 2015, 10:44:38 PM
Delay to {Remand} or {Forked Bolt}
Title: Re: U/R Control
Post by: Z5 on February 14, 2015, 10:59:49 AM
And then my wallat comits suicide!
Title: Re: U/R Control
Post by: LinkCelestrial on February 14, 2015, 03:39:56 PM
We have discussed keeping this budget. Hence no {Delver of Secrets} and some others. We've also discussed why {Remand} is not good in this deck.
Title: Re: U/R Control
Post by: Z5 on February 14, 2015, 06:07:44 PM
Thank you linkc.
Title: Re: U/R Control
Post by: Munchlax on February 14, 2015, 09:07:45 PM
Quote from: LinkCelestrial on February 14, 2015, 03:39:56 PM
We have discussed keeping this budget. Hence no {Delver of Secrets} and some others. We've also discussed why {Remand} is not good in this deck.
Delver is cheap though
Title: Re: U/R Control
Post by: the_intelligentleman on February 15, 2015, 12:06:02 AM
Delver is a dollar fifty.
Title: Re: U/R Control
Post by: Munchlax on February 15, 2015, 12:24:22 AM
Quote from: the_intelligentleman on February 15, 2015, 12:06:02 AM
Delver is a dollar fifty.
Cheaper than {Lightning Bolt}
Title: Re: U/R Control
Post by: LinkCelestrial on February 15, 2015, 03:13:48 AM
I heard he was $5. $1.50 isn't bad at all.
Title: Re: U/R Control
Post by: Z5 on February 15, 2015, 10:36:25 AM
It depends where u get him, my card store doesn't have him ao I have to order online, and I use an expensive seller because I KNOW they're reliable.
Title: Re: U/R Control
Post by: Munchlax on February 15, 2015, 08:50:47 PM
Go to CoolStuffInc.com to get things