20 LANDS
4 {Inkmoth Nexus}
4 {Verdant Catacombs}
3 {Breeding Pool}
3 {Forest}
2 {Pendelhaven}
2 {Windswept Heath}
2 {Wooded Foothills}
14 CREATURES
4 {Noble Hierarch}
4 {Blighted Agent}
4 {Glistener Elf}
2 {Spellskite}
20 INSTANTS and SORC.
4 {Groundswell}
3 {Mutagenic Growth}
3 {Might of Old Krosa}
2 {Vines of Vastwood}
2 {Apostle's Blessing}
2 {Sylvan Scrying}
1 {Spell Pierce}
1 {Gitaxian Probe}
1 {Become Immense}
1 {Dismember}
6 OTHER SPELLS
4 {Wild Defiance}
2 {Rancor}
SIDEBOARD
1 {Spellskite}
1 {Spell Pierce}
1 {Dismember}
2 {Relic of Progenitus}
2 {Twisted Image}
3 {Nature's Claim}
2 {Viridian Corrupter}
1 {Wall of Roots}
1 {Hurkyl's Recall}
1 {Dryad Arbor}
Why is it {Verdant Catacombs} and not {Misty Rainforest}
There are 0 basic islands in the deck so it won't affect your mana base and going turn one verdant catacombs Into hierarch can mean a few different decks, leading misty into hierarch kind of screams infect. Pretty much irrelevant but there's no downside
4 defiance and 1 probe seem off to me I think is go 2 defiance and try for 4 probes. Infect is a combo deck and probe is great in combo
How do you run this deck? I proxied it to learn how to run it. Thank you. Please message.
In a nutshell, you play a creature with infect, you protect it, you pump it up, attack, use combat tricks to pump it up and ensure it gets through, and you deal 10 damage (prererably in one shot) resulting in 10 poison counters and a victory.