4 {Flooded Strand} 1 {Temple of Triumph} 2 {Plains} 3 {Island} 4 {Mystic Monastery} 2 {Evolving Wilds} 4 {Temple of Epiphany} 2 {Temple of Enlightenment} 2 {Mountain}
24 lands
3 {Jace, Vryn's Prodigy} 2 {Soulfire Grand Master} 4 {Monastery Mentor}
9 creatures
1 {Narset Transcendent} 2 {Magma Spray} 2 {Nullify} 3 {Anger of the Gods} 3 {Wild Slash} 2 {Elspeth, Sun's Champion} 4 {Dissolve} 2 {Negate} 2 {Roast} 4 {Lightning Strike} 2 {Ojutai's Command}
27 other spells
Sideboard
2 {Negate} 3 {Annul} 2 {Roast} 1 {Narset Transcendent} 1 {Anger of the Gods} 2 {Disdainful Stroke} 2 {Magma Spray} 2 {Scouring Sands}
15 sideboard cards
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{Monastery Mentor}: Prowess tokens are insane. Only thing keeping him from a four of is that he's a three drop.
{Snapcaster Mage}: I don't need to explain this.
{Young Pyromancer}: At three of because I'm running Mentor too.
{Counterflux}: Arguably the best 3CMC counterspell. I quite like it.
{Electrolyze}: One of the greatest burn spells of all time.
{Deprive}: If you can pay two mana you can bounce a land. And bouncing {Halimar Depths} gives me a ghetto scry three. Might add some gain lands but I doubt it.
{Lightning Bolt}: Burn staple.
{Lightning Helix}: Another burn staple.
{Path to Exile}: Best removal in modern.
{Logic Knot}: I'm not using my GY for anything, and I'm filling it pretty quickly. Basically a late game {Counterspell}, early game {Mana Leak}.
{Sphinx's Revelation}: Card advantage while giving you some life. At instant speed so I can hold counters. Win, win, win.
24 Lands: Sounds like alot, but it isn't. Even with a top curve of three I've been happy with 24. Further playtesting may allow me to cut it down but being able to thrown down some burn/threats and counter on the same turn is necessary.
{Jace, Architect of Thought}: A disgustingly good card. The +1 can negate so much incoming damage while keeping him alive, the middle ability is welcomed card advantage, and the ult is a very fun win condition. It's not ridiculous to be able to keep him alive till he can ult vs quite a few decks. Also, I like running Planeswalkers.
{Isochron Scepter}: Soft locks and win cons with almost any card I can throw on it. Demolish all threats with {Path to Exile}, burn and gain with {Lightning Helix} or just be plain mean with {Deprive}. So much win.
{Annul}: I've been seeing alot of Enchantment/Equipment decks, and it screws over Affinity too.
{Keranos, God of Storms}: For longer games like control mirrors. /Might/ mainboard it.
{Revoke Existence}: Again, seeing alot of Enchantment/Equipment decks. And it kills {Blightsteel Colossus} and god cards.
{Soulfire Grand Master}: Vs burn or other aggroy matchups.
{Sowing Salt}: Vs Tron and Scapeshift.
{Stony Silence}: Vs Affinity and such. One of cause none of the decks that dislike it have much in the form of Enchantment removal.
{Supreme Verdict}: Cause sometimes you just need to kill everything.
{delver of secrets}
Would literally be great in this
Seems legit, but a little rough. Here is list that is quite similar, might give you some ideas: http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=79418
I may just make room for {Delver of Secrets}. What would you suggest cutting? I'm thinking maybe trying two and cutting a Mentor and a Pyromancer.
I checked out that list. Not quite what I'm looking for...what makes you say it's a little rough?
EDITS:
-4 {Rune Snag}
-2 {Familiar's Ruse}
+4 {Deprive}
+2 {Logic Knot}
{Rune Snag} hadn't been very good for me unless I cast it T2-T4. This deck does not win by then, so I decided it had to go.
{Familiar's Ruse} is fantastic in concept, but I just couldn't consistently get creatures to bounce. If I was running more I would add it back in.
{Deprive} with the addition of {Halimar Depths} and the fairly large amount of basics this should be solid. Haven't playtested much.
{Logic Knot} somebody pointed out that my deck would have been better before the TC/DTT ban as my graveyard just sat there and got massive. This is how I plan on using it. I just might swap out two {Deprive} to complete the playset if it works well enough.
Why not {Remand}? I'll give you a few reasons.
1. Personal Bias. I feel like it's an overly hyped card. Yes it's basically {Time Walk} (and a poor version at that) but watching it get used against me then just recasting my {Zombify} or {Lightning Bolt} made me sigh.
2. This deck does not combo out. Buying myself a few turns doesn't save me. I need permanent solutions. {Remand} isn't one of them.
3. $12 price tag. Yeah, that's not horrible and I'm not actually making this deck IRL (i wish I could). {Deprive} is 10c, so is {Logic Knot}.
4. I'd actually rather cast {Cancel} cause it feels more effective.
Of course reason two weighs above the rest but still, that's why I don't run {Remand}.
EDITS:
-1 {Deprive}
-1 {Lightning Helix}
-1 {Path to Exile}
-1 {Monastery Mentor}
+2 {Isochron Scepter}: A card I'd completely forgotten about. It works well with any card I can imprint with it and supplies a win condition or a soft lock. Sometimes both.
+2 {Jace, Architect of Thought}: If you've followed me around on the forums at all you'll know why I like running Planeswalkers in general. This Jace presents some really cool things,
His +1: Demolishes any go wide strategy. It can quickly stack up to negating 4+ damage a turn, just for him sticking around.
His -2: Mini {Steam Augury} is fantastic. Especially as you can use it twice without plusing him. (Assuming no damage is taken)
His -8: Vs so many decks it's a win. Tron and combo decks are especially fun to use this against. And I have a story that has cemented {Jace, Architect of Thought} in his mainboard position.
I'm playing on Untap.In and the first thing my opponent plays is an {Overgrown Tomb}. I assume reanimator, and am immediately proven wrong by a {Sedge Scorpion} and {Typhoid Rat}. Turns out the deck is 100% death touch, removal and artifacts like {Darksteel Plate} to make the deathtouchers OP. He plays a {Glissa the Traitor} and I counter it. He then says not to worry, there are three more. This sparks an idea as I play my Jace. I manage to control him and make a small army of tokens. Then I ult Jace, grab his {Glissa the Traitor} and kill him with it. I was so proud of myself I had to leave {Jace, Architect of Thought} in the mainboard for future shenanigans. Can't wait till the day I grab an {Emrakul, Aeons Torn}.
Jace will never ult against a serious deck. Have should really be another pyromancer and Mentor
Quote from: Munchlax on February 13, 2015, 10:46:33 PM
Jace will never ult against a serious deck. Have should really be another pyromancer and Mentor
He has. A few times. Including vs infect. And he doesn't have to ult to he good as he is a fantastic sponge and card draw. I'm pretty happy with the numbers I have for {Young Pyromancer} and {Monastery Mentor} as I need to have 4-6 mana to drop them anyways.
In other words I respectfully disagree. It has been working great as is.
Jace is actually pretty great. I was playtesting a few Tier one decks against my friends brew and it did work. He used counters to keep me off Wild Defiance, and even with a Hierarch on the field, it was an uphill fight. Against Junk it doesn't do much, by it is great against Lingering Souls. Against Burn he is too slow. I think he should be sideboarded, but he definitely has potential in this meta.
Quote from: Agrus Kos, Enforcer of Truth on February 14, 2015, 05:32:27 PM
Jace is actually pretty great. I was playtesting a few Tier one decks against my friends brew and it did work. He used counters to keep me off Wild Defiance, and even with a Hierarch on the field, it was an uphill fight. Against Junk it doesn't do much, by it is great against Lingering Souls. Against Burn he is too slow. I think he should be sideboarded, but he definitely has potential in this meta.
I usually side him out for {Supreme Verdict} vs fast decks.
Bump.
Quote from: bravado883 on February 14, 2015, 04:48:50 PM
I've also hit ultimate with Jace in a UW control shell. It's difficult against pretty much anything except Zoo, but you don't play PWs for their ultimate anyway. Soaking up damage and drawing cards is enough to play Jace regardless of the ult in my opinion.
They are zooing wrong then lol.
-3 deprive
-1 logic knot
+4 mana leak in my opinion
Halimar depths is bad
Quote from: Ekann1 on May 14, 2015, 07:07:19 AM
-3 deprive
-1 logic knot
+4 mana leak in my opinion
I've never had any luck with {Mana Leak}. I tried it earlier and it was just too inconsistent. Also, {Logic Knot} is quite possibly one of the best cards in here.
Quote from: Munchlax on May 14, 2015, 11:55:24 AM
Quote from: DimirOverlord1300 on May 14, 2015, 08:01:54 AM
Halimar depths is bad
This
Would you prefer I played a temple? It's actually quite nice and helps squeeze some value out of {Deprive}.
Quote from: ConanEdo on May 14, 2015, 12:15:23 PM
Ultimating against infect is classic win more, you're a deck full of removal, you don't need Jace. There's better card draw, and better walkers (Ajani Venjeant spring to mind). Also agree that Halimars depths is bad
/He doesn't need to ult to be good/. I have never regret casting him. He has preformed very well in this deck, I have no reason to remove him.
This deck might get an edit at some point. I prefer my Bant Superfriends list still though.
Boros charm? Protect your permanents on the battlefield
Quote from: LinkCelestrial on May 14, 2015, 02:06:16 PM
Quote from: Ekann1 on May 14, 2015, 07:07:19 AM
-3 deprive
-1 logic knot
+4 mana leak in my opinion
I've never had any luck with {Mana Leak}. I tried it earlier and it was just too inconsistent. Also, {Logic Knot} is quite possibly one of the best cards in here.
Quote from: Munchlax on May 14, 2015, 11:55:24 AM
Quote from: DimirOverlord1300 on May 14, 2015, 08:01:54 AM
Halimar depths is bad
This
Would you prefer I played a temple? It's actually quite nice and helps squeeze some value out of {Deprive}.
Quote from: ConanEdo on May 14, 2015, 12:15:23 PM
Ultimating against infect is classic win more, you're a deck full of removal, you don't need Jace. There's better card draw, and better walkers (Ajani Venjeant spring to mind). Also agree that Halimars depths is bad
/He doesn't need to ult to be good/. I have never regret casting him. He has preformed very well in this deck, I have no reason to remove him.
This deck might get an edit at some point. I prefer my Bant Superfriends list still though.
Tapped lands in general are bad. Value off of deprive isn't bouncing a land with an ETB, it's bouncing a basic that you have and playing it next turn because you don't have another land in hand. That's value enough, you don't need more. Counter spell is already amazing.
Yeah dude just play pain lands over it even I mean seriously it's not a good card in a deck like this. After all you are playing tempo
It's not that huge a deal honestly. I understand the concept but in practice it has been fine.
Quote from: LinkCelestrial on May 14, 2015, 07:47:03 PM
It's not that huge a deal honestly. I understand the concept but in practice it has been fine.
What have you been playing against where that's been fine?
Recently I've been focused on other decks. Infect, jank, RDW, burn and Tron were played against without {Halimar Depths} being my downfall.
A bump for Saulon. It's in need of an update, may get one soon.
Great deck, I don't usually like {Deprive} but it fits good, what about {Remand}? Also cards like {Gitaxian Probe} or {Mutagenic Growth} with phyrexian mana can help both with control and burn, in my opinion it can be risky but also effective
Quote from: Saulon on June 06, 2015, 11:59:35 AM
Great deck, I don't usually like {Deprive} but it fits good, what about {Remand}? Also cards like {Gitaxian Probe} or {Mutagenic Growth} with phyrexian mana can help both with control and burn, in my opinion it can be risky but also effective
I talk about {Remand} on the first page. It's pretty lengthy so I'll recommend you just check it out.
{Gitaxian Probe} could be good but I'd kinda prefer {Peek} for the instant speed. {Mutagenic Growth} would just be bad in here.
Mentor and young pyro are terrible here. In a control deck you can't tap out for a mentor or pyro early because then your opponent decides to resolve their lilly/siege rhino/coco/twin and you become not alive. If you're not casting it until turn 4-5 then why not just play celestial colonnade or ojutai or anything else? Hell, ætherling is probably better in a modern control deck than either of them.
Quote from: DimirOverlord1300 on June 06, 2015, 06:08:39 PM
Mentor and young pyro are terrible here. In a control deck you can't tap out for a mentor or pyro early because then your opponent decides to resolve their lilly/siege rhino/coco/twin and you become not alive. If you're not casting it until turn 4-5 then why not just play celestial colonnade or ojutai or anything else? Hell, ætherling is probably better in a modern control deck than either of them.
Because an {AEtherling} comes down turn 8+ and requires another mana investment every turn. {Young Pyromancer} and {Monastery Mentor} are amazing in here. They crank value out of pretty much all of my spells. Casting them turn 4-5 is fine. It has worked very well for me. If you think it's bad I highly recommend you give it a try.
Bump.
This list looks like so much fun to play. Have you considered {Leyline of Sanctity} for the board?
Do you have the deck or is it in progress?
Quote from: Splicer on August 18, 2015, 04:51:48 PM
This list looks like so much fun to play. Have you considered {Leyline of Sanctity} for the board?
It's a blast. I've quite enjoyed it. The sideboard needs work, {Leyline of Sanctity} would for sure be a consideration.
Quote from: Spencer Addington on August 18, 2015, 07:21:56 PM
Do you have the deck or is it in progress?
Neither. Kinda. I play pretty much exclusively on untap as I'm too poor and far away to compete in paper modern events. I would be interested in this list, as I feel it's the most competitive Modern deck I've come up with. I own,
3 x {Young Pyromancer}
1 x {Counterflux}
2 x {Logic Knot}
2 x {Jace, Architect of Thought}
Basic lands...
Why do you ask?
Quote from: LinkCelestrial on August 18, 2015, 08:27:33 PM
Quote from: Splicer on August 18, 2015, 04:51:48 PM
This list looks like so much fun to play. Have you considered {Leyline of Sanctity} for the board?
It's a blast. I've quite enjoyed it. The sideboard needs work, {Leyline of Sanctity} would for sure be a consideration.
Quote from: Spencer Addington on August 18, 2015, 07:21:56 PM
Do you have the deck or is it in progress?
Neither. Kinda. I play pretty much exclusively on untap as I'm too poor and far away to compete in paper modern events. I would be interested in this list, as I feel it's the most competitive Modern deck I've come up with. I own,
3 x {Young Pyromancer}
1 x {Counterflux}
2 x {Logic Knot}
2 x {Jace, Architect of Thought}
Basic lands...
Why do you ask?
I have a few things on the list in my trade binder
In an attempt to make a standard list it shared to here. Wut.
Quote from: LinkCelestrial on August 26, 2015, 08:59:04 PM
In an attempt to make a standard list it shared to here. Wut.
It had the same name.
Quote from: Splicer on August 26, 2015, 09:00:07 PM
Quote from: LinkCelestrial on August 26, 2015, 08:59:04 PM
In an attempt to make a standard list it shared to here. Wut.
It had the same name.
Didn't think that'd matter as they were different formats. Whoops.