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Decks (Magic The Gathering) => Commander => Topic started by: Munchlax on February 06, 2015, 06:55:48 PM

Title: Animar V4
Post by: Munchlax on February 06, 2015, 06:55:48 PM
Thieves don't get benefits.
Title: Re: Animar V4
Post by: Munchlax on February 13, 2015, 01:23:42 PM
Hard work is destroyed by stealing.
Title: Re: Animar V4
Post by: blackychan1 on February 13, 2015, 02:06:03 PM
So, turn 3 animar, turn 4 empty your hand, turn 5 top deck mode?
Title: Re: Animar V4
Post by: Munchlax on February 13, 2015, 05:08:10 PM
Quote from: blackychan1 on February 13, 2015, 02:06:03 PM
So, turn 3 animar, turn 4 empty your hand, turn 5 top deck mode?
Turn four empty my hand, beat for 6-7 commander damage.
Turn five beat the tar outta whoever I hit with my general
Title: Re: Animar V4
Post by: Prplprince on February 13, 2015, 06:19:38 PM
Deck seems scary
Title: Re: Animar V4
Post by: Munchlax on February 13, 2015, 09:56:17 PM
Quote from: Prplprince on February 13, 2015, 06:19:38 PM
Deck seems scary
It's awesome. This rendition has lost once and won nince
Title: Re: Animar V4
Post by: Vindog on February 15, 2015, 05:52:47 PM
How are you planning on casting  {Myr Superion}? Does that work with animals reduced cost?
Title: Re: Animar V4
Post by: Munchlax on February 15, 2015, 06:50:36 PM
Quote from: Vindog on February 15, 2015, 05:52:47 PM
How are you planning on casting  {Myr Superion}? Does that work with animals reduced cost?
Yes
Title: Re: Animar V4
Post by: Munchlax on February 23, 2015, 04:30:44 PM
Current list for dude wanting to see the deck
Title: Re: Animar V4
Post by: 5/9 Turtle on February 28, 2015, 09:33:45 AM
Just a question, why Dack?
Title: Re: Animar V4
Post by: Munchlax on February 28, 2015, 10:57:49 AM
Quote from: 5/9 Turtle on February 28, 2015, 09:33:45 AM
Just a question, why Dack?
Gets rid of lands for creatures, steals mana rocks, steals any artefact, final steals whatever I want
Title: Re: Animar V4
Post by: 5/9 Turtle on February 28, 2015, 05:13:14 PM
Quote from: Munchlax on February 28, 2015, 10:57:49 AM
Quote from: 5/9 Turtle on February 28, 2015, 09:33:45 AM
Just a question, why Dack?
Gets rid of lands for creatures, steals mana rocks, steals any artefact, final steals whatever I want
Okay thanks. I really like this deck, I wish I had the money to purchase all the cards.
Title: Re: Animar V4
Post by: LinkCelestrial on February 28, 2015, 06:15:45 PM
{Garruk's Packleader}?
Title: Re: Animar V4
Post by: Munchlax on February 28, 2015, 06:53:37 PM
Quote from: LinkCelestrial on February 28, 2015, 06:15:45 PM
{Garruk's Packleader}?
Not enough guys to activate it quickly and make it worthwhile
Title: Re: Animar V4
Post by: LinkCelestrial on February 28, 2015, 08:01:49 PM
Quote from: Munchlax on February 28, 2015, 06:53:37 PM
Quote from: LinkCelestrial on February 28, 2015, 06:15:45 PM
{Garruk's Packleader}?
Not enough guys to activate it quickly and make it worthwhile

Thought so. Just wanted to make sure it'd been considered.
Title: Re: Animar V4
Post by: Munchlax on February 28, 2015, 08:13:56 PM
Quote from: LinkCelestrial on February 28, 2015, 08:01:49 PM
Quote from: Munchlax on February 28, 2015, 06:53:37 PM
Quote from: LinkCelestrial on February 28, 2015, 06:15:45 PM
{Garruk's Packleader}?
Not enough guys to activate it quickly and make it worthwhile

Thought so. Just wanted to make sure it'd been considered.
With this deck I've done a lot of considering
Title: Re: Animar V4
Post by: Munchlax on March 03, 2015, 04:04:41 PM
Any suggestions on what to remove for {Vedalken Archmage}?
Title: Re: Animar V4
Post by: Munchlax on March 03, 2015, 05:00:11 PM
Quote from: Taysby on March 03, 2015, 04:09:24 PM
Why you no have {palinchron}?
Because that combo never wins me games because I only ever really have 4 mana on board
Title: Re: Animar V4
Post by: Munchlax on March 04, 2015, 12:57:41 PM
Could someone add this to the deck spotlight?
Title: Re: Animar V4
Post by: Munchlax on March 04, 2015, 10:02:00 PM
Quote from: Munchlax on March 04, 2015, 12:57:41 PM
Could someone add this to the deck spotlight?
Please?
Title: Re: Animar V4
Post by: Fear_da_waffles on March 04, 2015, 10:49:25 PM
Could you make a version that would be as if you had every card in magic accessible to you, beside the banlist?
Title: Re: Animar V4
Post by: Munchlax on March 05, 2015, 12:17:18 AM
Quote from: Fear_da_waffles on March 04, 2015, 10:49:25 PM
Could you make a version that would be as if you had every card in magic accessible to you, beside the banlist?
What do you mean... This is the best list I've built... And I've tried just about everything. This is the quickest most efficient build.

If you're referring to FOW and JtMS there's no point having them in. For a while I did use eldrazi gods but I realised I needed more low drops to actually get them out so they were cut. I mean the manabase would change by adding the original duels and fast lands and the rest of the fetches in my colours and maybe {Hinterland Harbor}. However everything else is about as good as it's getting before I see another insane artefact that deserves a slot
Title: Re: Animar V4
Post by: Munchlax on March 05, 2015, 12:35:26 PM
Quote from: Taysby on March 05, 2015, 10:41:38 AM
He means if you can play stuff like black lotus and I don't know what else is on the ballast that you would want
He said besides the banlist
Title: Re: Animar V4
Post by: theravenseye on March 10, 2015, 10:30:45 AM
How bout {Mycosynth Golem}?
Title: Re: Animar V4
Post by: Munchlax on March 10, 2015, 05:10:51 PM
Quote from: theravenseye on March 10, 2015, 10:30:45 AM
How bout {Mycosynth Golem}?
The only reason I'm not running it is because it turns out to be fricken impossible to find
Title: Re: Animar V4
Post by: Munchlax on March 20, 2015, 07:39:10 AM
Someone wanted to see this
Title: Re: Animar V4
Post by: Kaylesh on March 20, 2015, 03:56:41 PM
Tuvm
Title: Re: Animar V4
Post by: Munchlax on March 23, 2015, 02:16:38 PM
Putting in {Ancestral Statue}. What do I remove?
Title: Re: Animar V4
Post by: Munchlax on March 23, 2015, 02:37:10 PM
Stuffy doll perhaps?
Title: Re: Animar V4
Post by: Munchlax on March 24, 2015, 10:25:16 PM
Updated Deck teck and the deck itself
Title: Re: Animar V4
Post by: Munchlax on March 29, 2015, 08:32:02 PM
Now trading for foils for this deck
Title: Re: Animar V4
Post by: JordanCirk on March 29, 2015, 11:34:50 PM
Quote from: Munchlax on March 29, 2015, 08:32:02 PM
Now trading for foils for this deck
Maybe trade out  {Spell Crumple} With  {Trap Essence} Since tucking commanders isn't a thing anymore?
Title: Re: Animar V4
Post by: Munchlax on March 29, 2015, 11:51:23 PM
Quote from: JordanCirk on March 29, 2015, 11:34:50 PM
Quote from: Munchlax on March 29, 2015, 08:32:02 PM
Now trading for foils for this deck
Maybe trade out  {Spell Crumple} With  {Trap Essence} Since tucking commanders isn't a thing anymore?
Trap essence is absolute garbage as I've found out. Also, Reanimator is a very big thing in my area, so tucking dangerous guys is better than regularly letting them hit the GY
Title: Re: Animar V4
Post by: Munchlax on March 30, 2015, 12:18:47 AM
Considered throwing in an {Inspired Call} to save my general from wipes
Title: Re: Animar V4
Post by: JordanCirk on April 02, 2015, 04:01:19 PM
Quote from: Munchlax on March 30, 2015, 12:18:47 AM
Considered throwing in an {Inspired Call} to save my general from wipes
Doesn't seem bad since it would "cycle" itself and protect your team. Btw, I'm very interested in your deck, mind if I build a version sorta like yours and I can tell you how it plays out?
Title: Re: Animar V4
Post by: Munchlax on April 02, 2015, 08:10:10 PM
Quote from: JordanCirk on April 02, 2015, 04:01:19 PM
Quote from: Munchlax on March 30, 2015, 12:18:47 AM
Considered throwing in an {Inspired Call} to save my general from wipes
Doesn't seem bad since it would "cycle" itself and protect your team. Btw, I'm very interested in your deck, mind if I build a version sorta like yours and I can tell you how it plays out?
Yeah. That's fine
Title: Re: Animar V4
Post by: JordanCirk on April 02, 2015, 08:55:34 PM
Quote from: Munchlax on April 02, 2015, 08:10:10 PM
Quote from: JordanCirk on April 02, 2015, 04:01:19 PM
Quote from: Munchlax on March 30, 2015, 12:18:47 AM
Considered throwing in an {Inspired Call} to save my general from wipes
Doesn't seem bad since it would "cycle" itself and protect your team. Btw, I'm very interested in your deck, mind if I build a version sorta like yours and I can tell you how it plays out?
Yeah. That's fine
Thanks! Btw, why not {Scrap Mastery} ?
Title: Re: Animar V4
Post by: Munchlax on April 02, 2015, 11:41:36 PM
Quote from: JordanCirk on April 02, 2015, 08:55:34 PM
Quote from: Munchlax on April 02, 2015, 08:10:10 PM
Quote from: JordanCirk on April 02, 2015, 04:01:19 PM
Quote from: Munchlax on March 30, 2015, 12:18:47 AM
Considered throwing in an {Inspired Call} to save my general from wipes
Doesn't seem bad since it would "cycle" itself and protect your team. Btw, I'm very interested in your deck, mind if I build a version sorta like yours and I can tell you how it plays out?
Yeah. That's fine
Thanks! Btw, why not {Scrap Mastery} ?
I found I was never able to cast it and the only time it's relevant is if I get wiped after I combo out which becomes impossible due to {Darksteel Forge} getting played through convoke off {Cheif Engineer}
Title: Re: Animar V4
Post by: JordanCirk on April 03, 2015, 12:44:54 AM
Quote from: Munchlax on April 02, 2015, 11:41:36 PM
Quote from: JordanCirk on April 02, 2015, 08:55:34 PM
Quote from: Munchlax on April 02, 2015, 08:10:10 PM
Quote from: JordanCirk on April 02, 2015, 04:01:19 PM
Quote from: Munchlax on March 30, 2015, 12:18:47 AM
Considered throwing in an {Inspired Call} to save my general from wipes
Doesn't seem bad since it would "cycle" itself and protect your team. Btw, I'm very interested in your deck, mind if I build a version sorta like yours and I can tell you how it plays out?
Yeah. That's fine
Thanks! Btw, why not {Scrap Mastery} ?
I found I was never able to cast it and the only time it's relevant is if I get wiped after I combo out which becomes impossible due to {Darksteel Forge} getting played through convoke off {Cheif Engineer}
Fair enough, ever thought of Putting in {Nullstone Gargoyal}?
Title: Re: Animar V4
Post by: Kaalia with haste on April 03, 2015, 12:57:56 AM
Maybe cut hellkite igniter for Jin gitaxias?
Title: Re: Animar V4
Post by: Munchlax on April 03, 2015, 10:13:39 AM
Quote from: Kaalia with haste on April 03, 2015, 12:57:56 AM
Maybe cut {hellkite igniter} for {Jin gitaxias Core Auger}?
No. Igniter swings in for many hundreds of damage. Gin Gitaxis is auto removed, does take effect till my opponents turn, and becomes a greater threat than everything else.

Igniter is often judged as less powerful than the other things I have on board, thus rarely removed.
Title: Re: Animar V4
Post by: Munchlax on April 05, 2015, 04:10:59 PM
Updated
Title: Re: Animar V4
Post by: JordanCirk on April 05, 2015, 10:43:55 PM
So I played this deck and loved it! It flows really smoothly! Some cards that I personally liked better were  {Signal Pest} Over  {Myr Moonvessel}, as the 1 mana never seemed to pop up as important nor were there really anyways of getting that 1 mana other than {Goblin Welder} And {Kuldotha Forgemaster}. Plus the battle cry from {Signal Pest} Did serious work.

A few other cards I really liked were {Faerie Mechanist} and {Etherium Sculptor}. Sculptor is like another "bond beetle" for artifacts, and the mechanist was always a 1 blue 2 artifact creatures for me.

Everything else seemed perfect to me!
Title: Re: Animar V4
Post by: Munchlax on April 05, 2015, 10:53:06 PM
Quote from: JordanCirk on April 05, 2015, 10:43:55 PM
So I played this deck and loved it! It flows really smoothly! Some cards that I personally liked better were  {Signal Pest} Over  {Myr Moonvessel}, as the 1 mana never seemed to pop up as important nor were there really anyways of getting that 1 mana other than {Goblin Welder} And {Kuldotha Forgemaster}. Plus the battle cry from {Signal Pest} Did serious work.

A few other cards I really liked were {Faerie Mechanist} and {Etherium Sculptor}. Sculptor is like another "bond beetle" for artifacts, and the mechanist was always a 1 blue 2 artifact creatures for me.

Everything else seemed perfect to me!
I like the signal Pest. The only issue is that I don't have one.
I had sculptor in for the longest time but he was removed in favor of the convoke Artifact guy.
Faerie Mechanist was never considered, however, in much earlier versions of the deck I played this guy called {Neurok Familiar}
Faerie mechanist is the upgraded version. I like the idea on paper, but less in actual play. But I'm glad you like the deck!

Some things I'm currently seeking out for the deck
-{Mycosynth Golem}
-{Signal Pest}
-{Copper Gnomes}
Title: Re: Animar V4
Post by: Kaalia with haste on April 05, 2015, 11:22:14 PM
You still need foils for this? I've got a shiny hardened scales,  but I'd rather try to work together a bigger trade than that than just sending that for another 2 dollar rare
Title: Re: Animar V4
Post by: Munchlax on April 05, 2015, 11:31:24 PM
Quote from: Kaalia with haste on April 05, 2015, 11:22:14 PM
You still need foils for this? I've got a shiny hardened scales,  but I'd rather try to work together a bigger trade than that than just sending that for another 2 dollar rare
I really want that.
Title: Re: Animar V4
Post by: Munchlax on April 06, 2015, 10:58:19 PM
Brought this deck to EDH at my LGS tonight. Beat for 75 over 3 turns in round 1
Round two trampled over for over 1 billion
Round three emmied on t4.
Overall won 45 dollars and a {Tezzeret the Seeker}
Title: Re: Animar V4
Post by: Munchlax on April 06, 2015, 11:54:59 PM
Quote from: Taysby on April 06, 2015, 11:53:46 PM
Quote from: Munchlax on April 06, 2015, 10:58:19 PM
Round three emmied on t4.

Emmy is banned?
Not in French m8
Title: Re: Animar V4
Post by: Kaalia with haste on April 07, 2015, 04:39:11 PM
{imperial recruiter}? You can do it for phyrexian metamorph, which copies recruiter which gets shrieking drake which bounce metamorph then you play and bounces metamorph then you replay metamorph bouncing itself and repeat playing metamorph until animar's a 21/21
Title: Re: Animar V4
Post by: Rass on April 07, 2015, 05:19:44 PM
Quote from: Kaalia with haste on April 07, 2015, 04:39:11 PM
{imperial recruiter}? You can do it for phyrexian metamorph, which copies recruiter which gets shrieking drake which bounce metamorph then you play and bounces metamorph then you replay metamorph bouncing itself and repeat playing metamorph until animar's a 21/21

Nice find. Expensive but nice.
Title: Re: Animar V4
Post by: Munchlax on April 07, 2015, 05:43:39 PM
The only Imperial Recruiter I have is in my Alesha Deck and I don't really believe In sharing cards between decks. I mean that combo seems ok. Kinda cool, but recruiter's best target then is metamorph. And honestly then what would I even take out?
Title: Re: Animar V4
Post by: JordanCirk on April 07, 2015, 06:22:17 PM
Quote from: Kaalia with haste on April 07, 2015, 04:39:11 PM
{imperial recruiter}? You can do it for phyrexian metamorph, which copies recruiter which gets shrieking drake which bounce metamorph then you play and bounces metamorph then you replay metamorph bouncing itself and repeat playing metamorph until animar's a 21/21
Isn't there some paying of life with phyrexian mana somewhere within there... A lot?
Title: Re: Animar V4
Post by: Spencer Addington on April 07, 2015, 06:24:05 PM
Life is a resource.
Title: Re: Animar V4
Post by: Kaylesh on April 07, 2015, 06:28:54 PM
Quote from: JordanCirk on April 07, 2015, 06:22:17 PM
Quote from: Kaalia with haste on April 07, 2015, 04:39:11 PM
{imperial recruiter}? You can do it for phyrexian metamorph, which copies recruiter which gets shrieking drake which bounce metamorph then you play and bounces metamorph then you replay metamorph bouncing itself and repeat playing metamorph until animar's a 21/21
Isn't there some paying of life with phyrexian mana somewhere within there... A lot?
You don't Have to pay life. There's this stuff called mana, I know this deck doesn't really use it that much, but still, you can.
Title: Re: Animar V4
Post by: Kaylesh on April 07, 2015, 06:29:34 PM
Quote from: Munchlax on April 06, 2015, 10:58:19 PM
Brought this deck to EDH at my LGS tonight. Beat for 75 over 3 turns in round 1
Round two trampled over for over 1 billion
Round three emmied on t4.
Overall won 45 dollars and a {Tezzeret the Seeker}
Nice one. Gratz
Title: Re: Animar V4
Post by: Kaalia with haste on April 07, 2015, 06:59:29 PM
Quote from: JordanCirk on April 07, 2015, 06:22:17 PM
Quote from: Kaalia with haste on April 07, 2015, 04:39:11 PM
{imperial recruiter}? You can do it for phyrexian metamorph, which copies recruiter which gets shrieking drake which bounce metamorph then you play and bounces metamorph then you replay metamorph bouncing itself and repeat playing metamorph until animar's a 21/21
Isn't there some paying of life with phyrexian mana somewhere within there... A lot?
Yea you've  gotta be at a reasonably high life total but it's a 3 mana hard to disrupt insta kill and munchlax mentioned on another thread this was for French so low life doesn't matter of your opponent is dead
Title: Re: Animar V4
Post by: Munchlax on April 07, 2015, 07:49:51 PM
Well m8, again, I like the idea but what would I remove? I mean that combo is also completely unnecessary in the deck. It wins without comboing out 80-90 percent of the time
Title: Re: Animar V4
Post by: Munchlax on April 08, 2015, 04:47:51 PM
Was just told to play {Akroma's Memorial}
Because once it hits board it's game over
Title: Re: Animar V4
Post by: Kaylesh on April 08, 2015, 07:14:11 PM
Quote from: Munchlax on April 08, 2015, 04:47:51 PM
Was just told to play {Akroma's Memorial}
Because once it hits board it's game over
Seen it in action in the zombie horde game. It hurts bad, though that was in a combination with Akroma. I can imagine that if you start your roll @ turn 3, you won't need it, but should you hit a stall, it can provide a breakthrough.
Title: Re: Animar V4
Post by: Munchlax on April 08, 2015, 08:24:03 PM
Quote from: Kaylesh on April 08, 2015, 07:14:11 PM
Quote from: Munchlax on April 08, 2015, 04:47:51 PM
Was just told to play {Akroma's Memorial}
Because once it hits board it's game over
Seen it in action in the zombie horde game. It hurts bad, though that was in a combination with Akroma. I can imagine that if you start your roll @ turn 3, you won't need it, but should you hit a stall, it can provide a breakthrough.
Well if I hit my roll t3 it provides hast through Cheif Engie convoying it into play
Title: Re: Animar V4
Post by: Munchlax on April 22, 2015, 07:12:30 PM
Few updates
Title: Re: Animar V4
Post by: Munchlax on April 22, 2015, 09:19:38 PM
Thinking of puting Purphuros back in
Title: Re: Animar V4
Post by: Munchlax on April 24, 2015, 05:38:24 PM
Any suggestions for purph?
Title: Re: Animar V4
Post by: JordanCirk on April 24, 2015, 05:52:00 PM
Quote from: Munchlax on April 24, 2015, 05:38:24 PM
Any suggestions for purph?
{Myr Welder} Always seemed like an odd card.. It seems like it "could" have potential, but it never seems to do anything other than be a 1/4 with the random chance to be a {Burnished Hart}.
Title: Re: Animar V4
Post by: Munchlax on April 24, 2015, 05:54:07 PM
Quote from: JordanCirk on April 24, 2015, 05:52:00 PM
Quote from: Munchlax on April 24, 2015, 05:38:24 PM
Any suggestions for purph?
{Myr Welder} Always seemed like an odd card.. It seems like it "could" have potential, but it never seems to do anything other than be a 1/4 with the random chance to be a {Burnished Hart}.
It's a {Gilded Lotus} or a {Quicksilver Amulet} most of the time. Either way I don't want to remove artefacts for coloured
Title: Re: Animar V4
Post by: LinkCelestrial on April 24, 2015, 08:09:50 PM
{Scavenging Ooze} seems underwhelming. Unless it's your GY hate plan I could see it getting cut. {Hellkite Igniter} feels like a win more.

But on these notes Purphoros feels unnecessary. You're unlikely to get the devotion and if you have enough creatures hitting the field you win.
Title: Re: Animar V4
Post by: Munchlax on April 24, 2015, 10:42:22 PM
Quote from: LinkCelestrial on April 24, 2015, 08:09:50 PM
{Scavenging Ooze} seems underwhelming. Unless it's your GY hate plan I could see it getting cut. {Hellkite Igniter} feels like a win more.

But on these notes Purphoros feels unnecessary. You're unlikely to get the devotion and if you have enough creatures hitting the field you win.
Hellkite igniter is also one of very few fliers.
Scooze is one of the best green cards in the game
Purph is so that I never need to go to combat and Ghostly Prison, Propaganda, and Swhere of safety are all things
Title: Re: Animar V4
Post by: Munchlax on April 24, 2015, 10:58:02 PM
Tonight was regular EDH. So I swapped Emmy for Darksteel Colossus and had at it. Went 2-0. 1st game was against mono black {Kokusho the Evening Star} combo and {Darigaaz the Igniter} goodstuff. T5 Blightsteel into t6 {Ancestral Statue} killing both people on t6

Game two was {Karador Ghost Cheiftan} sac-Reanimator and {Sharuum the Hegemon} artefact combo. Almost lost to the Sharuum deck but we disrupted his combo which lead me to play {Tezzeret the Seeker} and grab ancestral statue which allowed the play of a Wurmcoil, a Memnarch and a Darksteel colossus. Proceeded to a t6 win.

After the tournament I traded for an {Arcbound ravager} and gave advice to the Karador guy using the stuff in his binder.
Title: Re: Animar V4
Post by: the_intelligentleman on April 28, 2015, 10:25:51 PM
How does ancestral statue combo with Animar? I think I'm missing it.
Title: Re: Animar V4
Post by: Kaalia with haste on April 28, 2015, 10:31:22 PM
Quote from: the_intelligentleman on April 28, 2015, 10:25:51 PM
How does ancestral statue combo with Animar? I think I'm missing it.
Animar has 2 counters on it.

Pay 2, cast statue, trigger animar, return statue to hand.

Pay 1, cast statue, trigger animar, return statue to hand

Repeat

Profit
Title: Re: Animar V4
Post by: the_intelligentleman on April 28, 2015, 10:34:44 PM
*smacks head* DUH. The statue can bounce itself. Thanks will.
Title: Re: Animar V4
Post by: JordanCirk on May 04, 2015, 09:56:26 AM
Dude. I've been using  {Vedalken Archmage}. It's basically another  {Soul of the Harvest}. It's the nut.
Title: Re: Animar V4
Post by: Munchlax on May 04, 2015, 11:57:28 AM
Quote from: JordanCirk on May 04, 2015, 09:56:26 AM
Dude. I've been using  {Vedalken Archmage}. It's basically another  {Soul of the Harvest}. It's the nut.
I asked what to remove for one earlier but got no reply to it.
Title: Re: Animar V4
Post by: JordanCirk on May 04, 2015, 12:34:34 PM
Quote from: Munchlax on May 04, 2015, 11:57:28 AM
Quote from: JordanCirk on May 04, 2015, 09:56:26 AM
Dude. I've been using  {Vedalken Archmage}. It's basically another  {Soul of the Harvest}. It's the nut.
I asked what to remove for one earlier but got no reply to it.
{Reality Shift} Or {Dissipate}?
Title: Re: Animar V4
Post by: LinkCelestrial on May 04, 2015, 02:52:31 PM
Quote from: JordanCirk on May 04, 2015, 12:34:34 PM
Quote from: Munchlax on May 04, 2015, 11:57:28 AM
Quote from: JordanCirk on May 04, 2015, 09:56:26 AM
Dude. I've been using  {Vedalken Archmage}. It's basically another  {Soul of the Harvest}. It's the nut.
I asked what to remove for one earlier but got no reply to it.
{Reality Shift} Or {Dissipate}?

{Shaman of the Forgotten Ways}.
Title: Re: Animar V4
Post by: Munchlax on May 04, 2015, 05:41:42 PM
Quote from: LinkCelestrial on May 04, 2015, 02:52:31 PM
Quote from: JordanCirk on May 04, 2015, 12:34:34 PM
Quote from: Munchlax on May 04, 2015, 11:57:28 AM
Quote from: JordanCirk on May 04, 2015, 09:56:26 AM
Dude. I've been using  {Vedalken Archmage}. It's basically another  {Soul of the Harvest}. It's the nut.
I asked what to remove for one earlier but got no reply to it.
{Reality Shift} Or {Dissipate}?

{Shaman of the Forgotten Ways}.
Shammy has gotten me so much value along with more explosive turns.
Shift is removal and dissipate is either going to become {Mystic Snake} or {Draining Welk}
Title: Re: Animar V4
Post by: Munchlax on May 11, 2015, 09:35:17 PM
Updated
Title: Re: Animar V4
Post by: Munchlax on May 15, 2015, 10:30:44 PM
Updated
Title: Re: Animar V4
Post by: TsumeNeko on May 18, 2015, 05:28:27 PM
Why no {Academy Ruins}?  Also why no Ulamog or Kozilek?
Title: Re: Animar V4
Post by: TsumeNeko on May 18, 2015, 05:40:43 PM
I'm also guessing the only reason that {Flooded Strand} is there instead of {Scalding Tarn} is because you don't have a Scalding Tarn yet.
Title: Re: Animar V4
Post by: Munchlax on May 18, 2015, 06:01:39 PM
Quote from: TsumeNeko on May 18, 2015, 05:40:43 PM
I'm also guessing the only reason that {Flooded Strand} is there instead of {Scalding Tarn} is because you don't have a Scalding Tarn yet.
Even if I had tarn I'd run it. I need as much colour on/before t3 that I can get
Title: Re: Animar V4
Post by: Munchlax on May 23, 2015, 09:18:34 PM
So I got a {Hurkl's Recall} and I want to put it in
Title: Re: Animar V4
Post by: Munchlax on May 23, 2015, 10:49:46 PM
I just picked up a {Vendilion Clique} what do I remove?
Title: Re: Animar V4
Post by: Kaalia with haste on May 23, 2015, 11:16:21 PM
Quote from: Munchlax on May 23, 2015, 10:49:46 PM
I just picked up a {Vendilion Clique} what do I remove?
Clique seems not great in this deck honestly. UU is tough, and your goal isn't to disrupt them it's to do more powerful stuff
Title: Re: Animar V4
Post by: Munchlax on May 23, 2015, 11:54:07 PM
Quote from: Kaalia with haste on May 23, 2015, 11:16:21 PM
Quote from: Munchlax on May 23, 2015, 10:49:46 PM
I just picked up a {Vendilion Clique} what do I remove?
Clique seems not great in this deck honestly. UU is tough, and your goal isn't to disrupt them it's to do more powerful stuff
Board wipes are a major issue in Multiplayer and since blue got better removal this card is really useful. I replaced a card that cost double red for double blue because it's just better. I'm trying to acquire a {Living Wish} to allow a sort of toolbox effect with a sideboard.
Title: Re: Animar V4
Post by: Munchlax on June 03, 2015, 10:08:27 PM
Ok, so big tournament in Sheboygan at one of the game stores. Any changes? Kinda want to win
Title: Re: Animar V4
Post by: JordanCirk on June 04, 2015, 01:07:27 AM
Quote from: Munchlax on June 03, 2015, 10:08:27 PM
Ok, so big tournament in Sheboygan at one of the game stores. Any changes? Kinda want to win
I know I've said this before and you said because you haven't found one yet, but  {Signal Pest} > {Myr Moonvessel}.

{Thoughtcast}, while being on theme, seems moapy. Also not a huge fan of {Reality Shift} or  {Lotus Petal}.

Recommendations: maybe {Wild Cantor} Over lotus petal? Other cards that have been working well in my deck to maybe try out: {Shaman of the Great Hunt}, {Faerie Mechanist} (Might have missed it, idk), and {Gruul Ragebeast}.

Hope this helps and good luck on the tournament!
Title: Re: Animar V4
Post by: Munchlax on June 04, 2015, 07:13:47 AM
Quote from: JordanCirk on June 04, 2015, 01:07:27 AM
Quote from: Munchlax on June 03, 2015, 10:08:27 PM
Ok, so big tournament in Sheboygan at one of the game stores. Any changes? Kinda want to win
I know I've said this before and you said because you haven't found one yet, but  {Signal Pest} > {Myr Moonvessel}.

{Thoughtcast}, while being on theme, seems moapy. Also not a huge fan of {Reality Shift} or  {Lotus Petal}.

Recommendations: maybe {Wild Cantor} Over lotus petal? Other cards that have been working well in my deck to maybe try out: {Shaman of the Great Hunt}, {Faerie Mechanist} (Might have missed it, idk), and {Gruul Ragebeast}.

Hope this helps and good luck on the tournament!
I liked mechanist. That was fun. And thought cast is 1 mans draw to cards. Petal does not require mana to play which is why it's good. Does shaman really work? I feel like he's eat removal too fast. Ragebeast I had tried back when i first started building the deck. I found that more often than not I was throwing my little guys at my opponent's big guys because that's all they had.
Title: Re: Animar V4
Post by: JordanCirk on June 04, 2015, 11:38:35 AM
Quote from: Munchlax on June 04, 2015, 07:13:47 AM
Quote from: JordanCirk on June 04, 2015, 01:07:27 AM
Quote from: Munchlax on June 03, 2015, 10:08:27 PM
Ok, so big tournament in Sheboygan at one of the game stores. Any changes? Kinda want to win
I know I've said this before and you said because you haven't found one yet, but  {Signal Pest} > {Myr Moonvessel}.

{Thoughtcast}, while being on theme, seems moapy. Also not a huge fan of {Reality Shift} or  {Lotus Petal}.

Recommendations: maybe {Wild Cantor} Over lotus petal? Other cards that have been working well in my deck to maybe try out: {Shaman of the Great Hunt}, {Faerie Mechanist} (Might have missed it, idk), and {Gruul Ragebeast}.

Hope this helps and good luck on the tournament!
I liked mechanist. That was fun. And thought cast is 1 mans draw to cards. Petal does not require mana to play which is why it's good. Does shaman really work? I feel like he's eat removal too fast. Ragebeast I had tried back when i first started building the deck. I found that more often than not I was throwing my little guys at my opponent's big guys because that's all they had.
Sometimes shaman eats removal yes, but whenever he doesn't he pumps your team, and whenever I activate him I usually draw from 4-8+ cards. I tend to find that at a certain point, I have nothing to do with my mana, and he's a nice mana sink
Title: Re: Animar V4
Post by: Munchlax on June 04, 2015, 12:26:42 PM
Quote from: JordanCirk on June 04, 2015, 11:38:35 AM
Quote from: Munchlax on June 04, 2015, 07:13:47 AM
Quote from: JordanCirk on June 04, 2015, 01:07:27 AM
Quote from: Munchlax on June 03, 2015, 10:08:27 PM
Ok, so big tournament in Sheboygan at one of the game stores. Any changes? Kinda want to win
I know I've said this before and you said because you haven't found one yet, but  {Signal Pest} > {Myr Moonvessel}.

{Thoughtcast}, while being on theme, seems moapy. Also not a huge fan of {Reality Shift} or  {Lotus Petal}.

Recommendations: maybe {Wild Cantor} Over lotus petal? Other cards that have been working well in my deck to maybe try out: {Shaman of the Great Hunt}, {Faerie Mechanist} (Might have missed it, idk), and {Gruul Ragebeast}.

Hope this helps and good luck on the tournament!
I liked mechanist. That was fun. And thought cast is 1 mans draw to cards. Petal does not require mana to play which is why it's good. Does shaman really work? I feel like he's eat removal too fast. Ragebeast I had tried back when i first started building the deck. I found that more often than not I was throwing my little guys at my opponent's big guys because that's all they had.
Sometimes shaman eats removal yes, but whenever he doesn't he pumps your team, and whenever I activate him I usually draw from 4-8+ cards. I tend to find that at a certain point, I have nothing to do with my mana, and he's a nice mana sink
Fair enough I guess
Title: Re: Animar V4
Post by: JordanCirk on June 08, 2015, 09:15:41 AM
Quote from: Munchlax on June 04, 2015, 12:26:42 PM
Quote from: JordanCirk on June 04, 2015, 11:38:35 AM
Quote from: Munchlax on June 04, 2015, 07:13:47 AM
Quote from: JordanCirk on June 04, 2015, 01:07:27 AM
Quote from: Munchlax on June 03, 2015, 10:08:27 PM
Ok, so big tournament in Sheboygan at one of the game stores. Any changes? Kinda want to win
I know I've said this before and you said because you haven't found one yet, but  {Signal Pest} > {Myr Moonvessel}.

{Thoughtcast}, while being on theme, seems moapy. Also not a huge fan of {Reality Shift} or  {Lotus Petal}.

Recommendations: maybe {Wild Cantor} Over lotus petal? Other cards that have been working well in my deck to maybe try out: {Shaman of the Great Hunt}, {Faerie Mechanist} (Might have missed it, idk), and {Gruul Ragebeast}.

Hope this helps and good luck on the tournament!
I liked mechanist. That was fun. And thought cast is 1 mans draw to cards. Petal does not require mana to play which is why it's good. Does shaman really work? I feel like he's eat removal too fast. Ragebeast I had tried back when i first started building the deck. I found that more often than not I was throwing my little guys at my opponent's big guys because that's all they had.
Sometimes shaman eats removal yes, but whenever he doesn't he pumps your team, and whenever I activate him I usually draw from 4-8+ cards. I tend to find that at a certain point, I have nothing to do with my mana, and he's a nice mana sink
Fair enough I guess
How'd that tourny go?
Title: Re: Animar V4
Post by: Munchlax on June 08, 2015, 12:00:54 PM
Pretty well. Had to drop before round three due to a family issues
Title: Re: Animar V4
Post by: Munchlax on June 25, 2015, 06:21:46 PM
Will be updating later
Title: Re: Animar V4
Post by: Munchlax on June 25, 2015, 11:42:09 PM
Just updated
Title: Re: Animar V4
Post by: JordanCirk on July 01, 2015, 03:33:15 PM
So many new cards for this deck coming out. Insane. Also that 3 mana lord thou.
Title: Re: Animar V4
Post by: Munchlax on July 01, 2015, 09:14:43 PM
Quote from: JordanCirk on July 01, 2015, 03:33:15 PM
So many new cards for this deck coming out. Insane. Also that 3 mana lord thou.
Was just looking at that. That is really the only thing I saw that deserved a spot. I liked reclusive artificiar but I thought he was too week to work. The 6 drop find a 3 drop seems pretty great too
Title: Re: Animar V4
Post by: Munchlax on July 01, 2015, 09:24:41 PM
And also that double x cost guy
Title: Re: Animar V4
Post by: JordanCirk on July 02, 2015, 05:27:26 AM
Quote from: Munchlax on July 01, 2015, 09:24:41 PM
And also that double x cost guy
Agreed. And yeah playing that 6 drop to find something like fierce impath or that 3 mana lord seems solid
Title: Re: Animar V4
Post by: JordanCirk on July 02, 2015, 05:28:42 AM
Quote from: Munchlax on July 01, 2015, 09:14:43 PM
Quote from: JordanCirk on July 01, 2015, 03:33:15 PM
So many new cards for this deck coming out. Insane. Also that 3 mana lord thou.
Was just looking at that. That is really the only thing I saw that deserved a spot. I liked reclusive artificiar but I thought he was too week to work. The 6 drop find a 3 drop seems pretty great too
Also, the whirler rogue actually seems good to me. Makig animar unblockable seems insane
Title: Re: Animar V4
Post by: Munchlax on July 02, 2015, 01:32:44 PM
Quote from: JordanCirk on July 02, 2015, 05:27:26 AM
Quote from: Munchlax on July 01, 2015, 09:24:41 PM
And also that double x cost guy
Agreed. And yeah playing that 6 drop to find something like fierce impath or that 3 mana lord seems solid
I like finding Fauna Shaman more. And bellowed can only grab green creatures
Title: Re: Animar V4
Post by: Munchlax on July 02, 2015, 01:38:27 PM
My main issue with whirled rouge is the double blue. In the double blue slot I currently have V Clique which gets rid of board wipes or cycle non creatures in my own hand. Yes the unblock able seems good but I personally prefer hitting critical mass into an alpha strike. Either that or swinging in with Animar with trample. The deck cares a lot less about getting through than it does full out aggroing them down in 2-3 turns. I don't think shirker rouge fits the bill. I will definitely test it but I don't personally think it is better than v clique in the double blue slot
Title: Re: Animar V4
Post by: JordanCirk on July 03, 2015, 12:53:38 PM
They just came out with a 2 and 1 red, 1/3 when it enters creates a 1/1 thopter, and gives your artifact creatures haste.
Title: Re: Animar V4
Post by: Munchlax on July 03, 2015, 01:00:42 PM
Quote from: JordanCirk on July 03, 2015, 12:53:38 PM
They just came out with a 2 and 1 red, 1/3 when it enters creates a 1/1 thopter, and gives your artifact creatures haste.
I saw him. However I didn't really like him a whole lot either. My creatures don't need haste. If I combo off my general gets big and has trample and I have a big Craterhoof and all my Artifacts are indestructible anyway. It gets pretty hard for me not to win
Title: Re: Animar V4
Post by: Kaylesh on July 14, 2015, 07:56:35 AM
 {Reclusive Artificer} looks like it could be lethal.
(Nvm, too excited. Target creature)

However:  {Chief of the Foundry} is nice no?
And although already mentioned as XXguy:  {Hangarback Walker}.
Title: Re: Animar V4
Post by: Munchlax on July 30, 2015, 12:26:05 AM
Quote from: Kaylesh on July 14, 2015, 07:56:35 AM
{Reclusive Artificer} looks like it could be lethal.
(Nvm, too excited. Target creature)

However:  {Chief of the Foundry} is nice no?
And although already mentioned as XXguy:  {Hangarback Walker}.
Will be making edits later
Title: Re: Animar V4
Post by: Munchlax on July 30, 2015, 10:33:44 AM
Quote from: bravado883 on July 30, 2015, 10:01:18 AM
{Painter's Servant}? Name white or black, Animar has pro-everything except for wrath or sacrifice effects?
I think servant is still banned unless I missed something
Title: Re: Animar V4
Post by: Munchlax on July 30, 2015, 10:40:50 AM
Quote from: Munchlax on July 30, 2015, 10:33:44 AM
Quote from: bravado883 on July 30, 2015, 10:01:18 AM
{Painter's Servant}? Name white or black, Animar has pro-everything except for wrath or sacrifice effects?
I think servant is still banned unless I missed something
Update: apparently not banned in French adding the switch to the notes
Title: Re: Animar V4
Post by: Munchlax on August 06, 2015, 01:51:21 PM
I just realised that {Rhystic Study} might not be absolute garbage in here
Title: Re: Animar V4
Post by: Splicer on August 06, 2015, 02:01:20 PM
Quote from: Munchlax on August 06, 2015, 01:51:21 PM
I just realised that {Rhystic Study} might not be absolute garbage in here
I don't know, it does draw you many a card, but wouldn't you rather just have another creature to play to bump Animar's counters? Rhystic study also has to come out early, and you want to play your coarser on turn 3 and follow up with a stream of creatures.
Title: Re: Animar V4
Post by: Kaylesh on August 06, 2015, 02:22:28 PM
Quote from: Splicer on August 06, 2015, 02:01:20 PM
Quote from: Munchlax on August 06, 2015, 01:51:21 PM
I just realised that {Rhystic Study} might not be absolute garbage in here
I don't know, it does draw you many a card, but wouldn't you rather just have another creature to play to bump Animar's counters? Rhystic study also has to come out early, and you want to play your coarser on turn 3 and follow up with a stream of creatures.
While I agree it is worse card draw then {courser of Kruphix}, it is still card draw. There are plenty of scenarios that get you to top-deck mode T4 or 5. This card will give you at least 1, if the next player disenchants it, so there's always value.
Title: Re: Animar V4
Post by: Munchlax on August 06, 2015, 02:28:40 PM
Quote from: Kaylesh on August 06, 2015, 02:22:28 PM
Quote from: Splicer on August 06, 2015, 02:01:20 PM
Quote from: Munchlax on August 06, 2015, 01:51:21 PM
I just realised that {Rhystic Study} might not be absolute garbage in here
I don't know, it does draw you many a card, but wouldn't you rather just have another creature to play to bump Animar's counters? Rhystic study also has to come out early, and you want to play your coarser on turn 3 and follow up with a stream of creatures.
While I agree it is worse card draw then {courser of Kruphix}, it is still card draw. There are plenty of scenarios that get you to top-deck mode T4 or 5. This card will give you at least 1, if the next player disenchants it, so there's always value.
First of all is never run courser of kruphix and there are times when I can't t3 Animar due to no real follow up. Rhystic study is also a t4 play when I'm on curve which happens quite a bit. And I wouldn't remove a creature for it if remove a non creature for it
Title: Re: Animar V4
Post by: Kaylesh on August 06, 2015, 02:49:39 PM
Quote from: Munchlax on August 06, 2015, 02:28:40 PM
Quote from: Kaylesh on August 06, 2015, 02:22:28 PM
Quote from: Splicer on August 06, 2015, 02:01:20 PM
Quote from: Munchlax on August 06, 2015, 01:51:21 PM
I just realised that {Rhystic Study} might not be absolute garbage in here
I don't know, it does draw you many a card, but wouldn't you rather just have another creature to play to bump Animar's counters? Rhystic study also has to come out early, and you want to play your coarser on turn 3 and follow up with a stream of creatures.
While I agree it is worse card draw then {courser of Kruphix}, it is still card draw. There are plenty of scenarios that get you to top-deck mode T4 or 5. This card will give you at least 1, if the next player disenchants it, so there's always value.
First of all is never run courser of kruphix and there are times when I can't t3 Animar due to no real follow up. Rhystic study is also a t4 play when I'm on curve which happens quite a bit. And I wouldn't remove a creature for it if remove a non creature for it
Ok, I'm an idiot. {soul of the harvest} was what I was thinking... And I wouldn't suggest cutting a creature for it, I was agreeing it would fit.
Title: Re: Animar V4
Post by: blackychan1 on January 27, 2016, 09:39:56 PM
Bump for Dank Memes.
Title: Re: Animar V4
Post by: blackychan1 on January 27, 2016, 09:41:58 PM
Or maybe not...
Title: Re: Animar V4
Post by: Dank Memes on January 27, 2016, 11:13:52 PM
Well damn