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Decks (Magic The Gathering) => Commander => Topic started by: Taysby on February 05, 2015, 12:43:59 PM

Title: Lets bust the shiz out of animar
Post by: Taysby on February 05, 2015, 12:43:59 PM
Tabbed over cards are ones I'm considering, but aren't in the deck.
Commander
{Animar, Soul of Elements}

Lands
{command tower}
{city of brass}
{mana confluence}
{gaea's cradle}
Fetchlands
Shocklands
ABUR Duals
etc
35 Lands

Creatures
{duplicant}
{primordial sage}
{soul of the harvest}
{palinchron}
{fauna shaman}
{man-o'-war}
{fierce empath}
{vorinclex, voice of hunger}
{phyrexian metamorph}
{shrieking drake}
{augury owl}
{bloodbraid elf}
{voidmage husher}
{somberwald sage}
{clone}
{clever impersonator}
{grinning ingus}
     {champion of lambholt}
{dream stalker}
{purphorus, god of the forge}
{kiki-jiki, mirror breaker}
{pestermite}
{deceiver exarch}
{zealous conscripts}
{cloud of faeries}
{genesis hydra}
{rattleclaw mystic}
{raven familiar}
{fathom mage}
{glen elendra, archmage}
{oracle of mul daya}
{solemn simulacron}
{treasonous ogre}
{venser, shaper servant}
{mulldrifter}
{peregrine drake}
{deadwood treefolk}
{prime speaker zegana}
{steel hellkite}
{sphinx of uthuun}
{sakura tribe elder}
{wood elves}
{sylvan ranger}
{willbender}
{misthollow griffin}
61 Creatures

Other
{survival of the fittest}
{cloudstone curio}
{equilibrium}
{earthcraft}
{lightning greaves}
{swiftfoot boots}
{glimpse of nature}
{splinter twin}
{birthing pod}
{hardened scales}
{sylvan library}
{words of wind}
{chord of calling}
{fabricate}
{time spiral}
{crop rotation}
{defense of the heart}
{worldly tutor}
{food chain}
{green sun's zenith}
23 other

Ramp
{lotus petal}
{chrome mox}
{mox diamond}
{simian spirit guide}
{elvish spirit guide}

Sideboard
{vexing shusher}
Title: Re: Lets bust the shiz out of animar
Post by: particle on February 05, 2015, 12:54:07 PM
Looking to infinite with animar right?
{palinchron} obvi.
{cloudstone curio} lets you play eldrazi and infinitely bounce them.
Also you can play kiki jiki and pestermite/deceiver exarch.
Title: Re: Lets bust the shiz out of animar
Post by: Mattao19 on February 05, 2015, 02:24:20 PM
Just FYI {Torrent Elemental} doesn't infinite combo with {Food Chain} so in that regard {Misthollow Griffin} is better
Title: Re: Lets bust the shiz out of animar
Post by: Mattao19 on February 05, 2015, 02:25:19 PM
Also .... {Propget of Kruphix}???
Title: Re: Lets bust the shiz out of animar
Post by: Thetrufflehunter on February 05, 2015, 04:26:24 PM
I've heard from animal players that hardened scales is actually good, so untab it :P
Title: Re: Lets bust the shiz out of animar
Post by: the_intelligentleman on February 05, 2015, 05:47:12 PM
Why Words of Wind?
Title: Re: Lets bust the shiz out of animar
Post by: Ekann1 on February 05, 2015, 05:59:20 PM
Do you ever playing anything that could be considered fair Taysby? :P
Title: Re: Lets bust the shiz out of animar
Post by: Munchlax on February 05, 2015, 08:36:50 PM
Just play mine. It has a near perfect curve, free everything, solid recursion, tutors galore. It's fun to play, not easy to beat, and well built and tested by me.
Title: Re: Lets bust the shiz out of animar
Post by: Munchlax on February 05, 2015, 08:37:52 PM
You're also missing {Sylvan Tutor}
Title: Re: Lets bust the shiz out of animar
Post by: Munchlax on February 05, 2015, 10:44:05 PM
Also, this deck is waaaaaayyyy too slow for an Animar deck. The deck should be consistently up and running on t3-4 with easy ways to win t4-6. This deck seems really inconsistent.
Title: Re: Lets bust the shiz out of animar
Post by: Munchlax on February 05, 2015, 10:47:09 PM
I'll get my most recent list up soon
Title: Re: Lets bust the shiz out of animar
Post by: Munchlax on February 06, 2015, 07:11:43 AM
Quote from: Taysby on February 05, 2015, 11:42:59 PM
I haven't added my ramp like lotus petal yet. I'm all for fast though
If you add ramp to the deck you're clogging room for creatures. You want to be drawing a creature late game, not a lotus petal. I've been playing animar for a little over two years. My deck looked similar to yours. It wasn't very good no matter how much ramp I threw in. Trust me on this one. I know how Animar runs
Title: Re: Lets bust the shiz out of animar
Post by: Munchlax on February 06, 2015, 05:48:38 PM
Quote from: Taysby on February 06, 2015, 01:30:02 PM
Ah, but playing animar turn 2 is good.
True, which is why I run a lotus Petal and an {Elvish Spirit Guide} in mine
Title: Re: Lets bust the shiz out of animar
Post by: Munchlax on February 06, 2015, 06:57:02 PM
Also, Riku is probably better for your playstyle.
Title: Re: Lets bust the shiz out of animar
Post by: Wingnut on February 08, 2015, 09:53:24 AM
So here's my opinion, I mostly agree with munchlax. Getting Animar out on turn 3-4 isn't a problem if your going off turn 5-7. A few cards you should take a look at:  {Exploration},  {Azusa, Lost but Seeking},  {Oracle of Mul Daya}.  You want a bunch of mana generating creatures ESPECIALLY artifact creatures, all 3 myrs in your colors,  {Scuttlemutt}. I also run  {Birds of Paradise},  {Utopia Tree} And  {Sylvan Caryatid}. But don't drop any of these until animar's out unless you need them to get him out. You want colorless creatures up the nose, big ones, stompy, stompy ones. Start considering card draw too, you can burn through a hand in a single turn.
Title: Re: Lets bust the shiz out of animar
Post by: Munchlax on February 08, 2015, 10:18:50 AM
Quote from: Wingnut on February 08, 2015, 09:53:24 AM
So here's my opinion, I mostly agree with munchlax. Getting Animar out on turn 3-4 isn't a problem if your going off turn 5-7. A few cards you should take a look at:  {Exploration},  {Azusa, Lost but Seeking},  {Oracle of Mul Daya}.  You want a bunch of mana generating creatures ESPECIALLY artifact creatures, all 3 myrs in your colors,  {Scuttlemutt}. I also run  {Birds of Paradise},  {Utopia Tree} And  {Sylvan Caryatid}. But don't drop any of these until animar's out unless you need them to get him out. You want colorless creatures up the nose, big ones, stompy, stompy ones. Start considering card draw too, you can burn through a hand in a single turn.
You should be able to burn through the deck in a single turn.
{Sages of the Anima} and {Soul of the Harvest} are your friends
Title: Re: Lets bust the shiz out of animar
Post by: Wingnut on February 08, 2015, 11:14:47 AM
Quote from: Munchlax on February 08, 2015, 10:18:50 AM
Quote from: Wingnut on February 08, 2015, 09:53:24 AM
So here's my opinion, I mostly agree with munchlax. Getting Animar out on turn 3-4 isn't a problem if your going off turn 5-7. A few cards you should take a look at:  {Exploration},  {Azusa, Lost but Seeking},  {Oracle of Mul Daya}.  You want a bunch of mana generating creatures ESPECIALLY artifact creatures, all 3 myrs in your colors,  {Scuttlemutt}. I also run  {Birds of Paradise},  {Utopia Tree} And  {Sylvan Caryatid}. But don't drop any of these until animar's out unless you need them to get him out. You want colorless creatures up the nose, big ones, stompy, stompy ones. Start considering card draw too, you can burn through a hand in a single turn.
You should be able to burn through the deck in a single turn.
{Sages of the Anima} and {Soul of the Harvest} are your friends

WHAT.......THE.......FFFFFFFFFF.........





How do I not know about  {Sages of the Anima}?

I feel enlightened right now.

I will warn you Taysby, do not build this deck for multiplayer, you are the only target until they take you out. I have not once won a multiplayer game, not one.
Title: Re: Lets bust the shiz out of animar
Post by: Wingnut on February 08, 2015, 01:01:01 PM
Just remembered  {Consecrated Sphinx},  {Mulldrifter}, and  {Temur Ascendancy}.
Title: Re: Lets bust the shiz out of animar
Post by: Munchlax on February 08, 2015, 01:24:53 PM
Quote from: Wingnut on February 08, 2015, 11:14:47 AM
Quote from: Munchlax on February 08, 2015, 10:18:50 AM
Quote from: Wingnut on February 08, 2015, 09:53:24 AM
So here's my opinion, I mostly agree with munchlax. Getting Animar out on turn 3-4 isn't a problem if your going off turn 5-7. A few cards you should take a look at:  {Exploration},  {Azusa, Lost but Seeking},  {Oracle of Mul Daya}.  You want a bunch of mana generating creatures ESPECIALLY artifact creatures, all 3 myrs in your colors,  {Scuttlemutt}. I also run  {Birds of Paradise},  {Utopia Tree} And  {Sylvan Caryatid}. But don't drop any of these until animar's out unless you need them to get him out. You want colorless creatures up the nose, big ones, stompy, stompy ones. Start considering card draw too, you can burn through a hand in a single turn.
You should be able to burn through the deck in a single turn.
{Sages of the Anima} and {Soul of the Harvest} are your friends

WHAT.......THE.......FFFFFFFFFF.........





How do I not know about  {Sages of the Anima}?

I feel enlightened right now.

I will warn you Taysby, do not build this deck for multiplayer, you are the only target until they take you out. I have not once won a multiplayer game, not one.
How have you not won one? Animar should be able to combo kill people often everyone at the same time. Post your list and I'll lend my assistance. My list is a little further down
Title: Re: Lets bust the shiz out of animar
Post by: LinkCelestrial on February 08, 2015, 03:27:35 PM
On the card draw thingy, {Garruk's Packleader}. Most of your creatures trigger it that I've seen. Probably not worth the slot though...
Title: Re: Lets bust the shiz out of animar
Post by: Wingnut on February 08, 2015, 04:29:04 PM
Quote from: Munchlax on February 08, 2015, 01:24:53 PM
Quote from: Wingnut on February 08, 2015, 11:14:47 AM
Quote from: Munchlax on February 08, 2015, 10:18:50 AM
Quote from: Wingnut on February 08, 2015, 09:53:24 AM
So here's my opinion, I mostly agree with munchlax. Getting Animar out on turn 3-4 isn't a problem if your going off turn 5-7. A few cards you should take a look at:  {Exploration},  {Azusa, Lost but Seeking},  {Oracle of Mul Daya}.  You want a bunch of mana generating creatures ESPECIALLY artifact creatures, all 3 myrs in your colors,  {Scuttlemutt}. I also run  {Birds of Paradise},  {Utopia Tree} And  {Sylvan Caryatid}. But don't drop any of these until animar's out unless you need them to get him out. You want colorless creatures up the nose, big ones, stompy, stompy ones. Start considering card draw too, you can burn through a hand in a single turn.
You should be able to burn through the deck in a single turn.
{Sages of the Anima} and {Soul of the Harvest} are your friends

WHAT.......THE.......FFFFFFFFFF.........





How do I not know about  {Sages of the Anima}?

I feel enlightened right now.

I will warn you Taysby, do not build this deck for multiplayer, you are the only target until they take you out. I have not once won a multiplayer game, not one.
How have you not won one? Animar should be able to combo kill people often everyone at the same time. Post your list and I'll lend my assistance. My list is a little further down

Updated and bumped mine.
Title: Re: Lets bust the shiz out of animar
Post by: Thetrufflehunter on March 18, 2015, 09:11:47 PM
Quote from: Taysby on March 18, 2015, 09:04:22 PM
Just realized {grinning ignus} does not go infinite with animar. :(
Infinite ETB :P
Title: Re: Lets bust the shiz out of animar
Post by: Thetrufflehunter on March 19, 2015, 01:14:01 AM
Quote from: Taysby on March 19, 2015, 01:08:59 AM
Quote from: Thetrufflehunter on March 18, 2015, 09:11:47 PM
Quote from: Taysby on March 18, 2015, 09:04:22 PM
Just realized {grinning ignus} does not go infinite with animar. :(
Infinite ETB :P
No. It takes 1 red each time. It's R to cast and R to bounce. Bouncing him only makes a single R
You're right..
Title: Re: Lets bust the shiz out of animar
Post by: Double-O-Scotch on March 19, 2015, 09:32:21 AM
 {Give // Take} is great for animar. Make him bigger or dig for answers.
Title: Re: Lets bust the shiz out of animar
Post by: Munchlax on March 19, 2015, 05:27:58 PM
Quote from: Double-O-Scotch on March 19, 2015, 09:32:21 AM
{Give // Take} is great for animar. Make him bigger or dig for answers.
Not really. It requires the removal of all counters, which in ninety percent of Animar decks is a very bad thing. Yes you get to draw cards but then it's a hell of a lot harder to get them on board without a significant discount
Title: Re: Lets bust the shiz out of animar
Post by: LinkCelestrial on March 19, 2015, 05:39:32 PM
Quote from: Munchlax on March 19, 2015, 05:27:58 PM
Quote from: Double-O-Scotch on March 19, 2015, 09:32:21 AM
{Give // Take} is great for animar. Make him bigger or dig for answers.
Not really. It requires the removal of all counters, which in ninety percent of Animar decks is a very bad thing. Yes you get to draw cards but then it's a hell of a lot harder to get them on board without a significant discount

If it was instant speed it'd be an awesome response to removal.
Title: Re: Lets bust the shiz out of animar
Post by: Double-O-Scotch on March 19, 2015, 08:01:10 PM
Quote from: Munchlax on March 19, 2015, 05:27:58 PM
Quote from: Double-O-Scotch on March 19, 2015, 09:32:21 AM
{Give // Take} is great for animar. Make him bigger or dig for answers.
Not really. It requires the removal of all counters, which in ninety percent of Animar decks is a very bad thing. Yes you get to draw cards but then it's a hell of a lot harder to get them on board without a significant discount

For utility it works. You either boost animars counters by 3 or, alternatively, if animar has been neutralized with say,  {Claustrophobia}, you can dig for an answer...
Title: Re: Lets bust the shiz out of animar
Post by: Mattao19 on March 19, 2015, 08:34:34 PM
Quote from: Double-O-Scotch on March 19, 2015, 08:01:10 PM
Quote from: Munchlax on March 19, 2015, 05:27:58 PM
Quote from: Double-O-Scotch on March 19, 2015, 09:32:21 AM
{Give // Take} is great for animar. Make him bigger or dig for answers.
Not really. It requires the removal of all counters, which in ninety percent of Animar decks is a very bad thing. Yes you get to draw cards but then it's a hell of a lot harder to get them on board without a significant discount

For utility it works. You either boost animars counters by 3 or, alternatively, if animar has been neutralized with say,  {Claustrophobia}, you can dig for an answer...

I side with Munchy on this sure drawing cards is awesome but the neutering of Animars counters really sucks
Title: Re: Lets bust the shiz out of animar
Post by: Munchlax on March 19, 2015, 09:11:52 PM
Quote from: Double-O-Scotch on March 19, 2015, 08:01:10 PM
Quote from: Munchlax on March 19, 2015, 05:27:58 PM
Quote from: Double-O-Scotch on March 19, 2015, 09:32:21 AM
{Give // Take} is great for animar. Make him bigger or dig for answers.
Not really. It requires the removal of all counters, which in ninety percent of Animar decks is a very bad thing. Yes you get to draw cards but then it's a hell of a lot harder to get them on board without a significant discount

For utility it works. You either boost animars counters by 3 or, alternatively, if animar has been neutralized with say,  {Claustrophobia}, you can dig for an answer...
But even if he is pinned with claustrophobia you can still play your creatures. Half the wins I have with my deck nowadays are just me swinging with all my guys for almost 1,000 damage
Title: Re: Lets bust the shiz out of animar
Post by: Double-O-Scotch on March 20, 2015, 12:03:08 AM
Fair enough.