Tabbed over cards are ones I'm considering, but aren't in the deck.
Commander
{Animar, Soul of Elements}
Lands
{command tower}
{city of brass}
{mana confluence}
{gaea's cradle}
Fetchlands
Shocklands
ABUR Duals
etc
35 Lands
Creatures
{duplicant}
{primordial sage}
{soul of the harvest}
{palinchron}
{fauna shaman}
{man-o'-war}
{fierce empath}
{vorinclex, voice of hunger}
{phyrexian metamorph}
{shrieking drake}
{augury owl}
{bloodbraid elf}
{voidmage husher}
{somberwald sage}
{clone}
{clever impersonator}
{grinning ingus}
{champion of lambholt}
{dream stalker}
{purphorus, god of the forge}
{kiki-jiki, mirror breaker}
{pestermite}
{deceiver exarch}
{zealous conscripts}
{cloud of faeries}
{genesis hydra}
{rattleclaw mystic}
{raven familiar}
{fathom mage}
{glen elendra, archmage}
{oracle of mul daya}
{solemn simulacron}
{treasonous ogre}
{venser, shaper servant}
{mulldrifter}
{peregrine drake}
{deadwood treefolk}
{prime speaker zegana}
{steel hellkite}
{sphinx of uthuun}
{sakura tribe elder}
{wood elves}
{sylvan ranger}
{willbender}
{misthollow griffin}
61 Creatures
Other
{survival of the fittest}
{cloudstone curio}
{equilibrium}
{earthcraft}
{lightning greaves}
{swiftfoot boots}
{glimpse of nature}
{splinter twin}
{birthing pod}
{hardened scales}
{sylvan library}
{words of wind}
{chord of calling}
{fabricate}
{time spiral}
{crop rotation}
{defense of the heart}
{worldly tutor}
{food chain}
{green sun's zenith}
23 other
Ramp
{lotus petal}
{chrome mox}
{mox diamond}
{simian spirit guide}
{elvish spirit guide}
Sideboard
{vexing shusher}
Looking to infinite with animar right?
{palinchron} obvi.
{cloudstone curio} lets you play eldrazi and infinitely bounce them.
Also you can play kiki jiki and pestermite/deceiver exarch.
Just FYI {Torrent Elemental} doesn't infinite combo with {Food Chain} so in that regard {Misthollow Griffin} is better
Also .... {Propget of Kruphix}???
I've heard from animal players that hardened scales is actually good, so untab it :P
Why Words of Wind?
Do you ever playing anything that could be considered fair Taysby? :P
Just play mine. It has a near perfect curve, free everything, solid recursion, tutors galore. It's fun to play, not easy to beat, and well built and tested by me.
You're also missing {Sylvan Tutor}
Also, this deck is waaaaaayyyy too slow for an Animar deck. The deck should be consistently up and running on t3-4 with easy ways to win t4-6. This deck seems really inconsistent.
I'll get my most recent list up soon
Quote from: Taysby on February 05, 2015, 11:42:59 PM
I haven't added my ramp like lotus petal yet. I'm all for fast though
If you add ramp to the deck you're clogging room for creatures. You want to be drawing a creature late game, not a lotus petal. I've been playing animar for a little over two years. My deck looked similar to yours. It wasn't very good no matter how much ramp I threw in. Trust me on this one. I know how Animar runs
Quote from: Taysby on February 06, 2015, 01:30:02 PM
Ah, but playing animar turn 2 is good.
True, which is why I run a lotus Petal and an {Elvish Spirit Guide} in mine
Also, Riku is probably better for your playstyle.
So here's my opinion, I mostly agree with munchlax. Getting Animar out on turn 3-4 isn't a problem if your going off turn 5-7. A few cards you should take a look at: {Exploration}, {Azusa, Lost but Seeking}, {Oracle of Mul Daya}. You want a bunch of mana generating creatures ESPECIALLY artifact creatures, all 3 myrs in your colors, {Scuttlemutt}. I also run {Birds of Paradise}, {Utopia Tree} And {Sylvan Caryatid}. But don't drop any of these until animar's out unless you need them to get him out. You want colorless creatures up the nose, big ones, stompy, stompy ones. Start considering card draw too, you can burn through a hand in a single turn.
Quote from: Wingnut on February 08, 2015, 09:53:24 AM
So here's my opinion, I mostly agree with munchlax. Getting Animar out on turn 3-4 isn't a problem if your going off turn 5-7. A few cards you should take a look at: {Exploration}, {Azusa, Lost but Seeking}, {Oracle of Mul Daya}. You want a bunch of mana generating creatures ESPECIALLY artifact creatures, all 3 myrs in your colors, {Scuttlemutt}. I also run {Birds of Paradise}, {Utopia Tree} And {Sylvan Caryatid}. But don't drop any of these until animar's out unless you need them to get him out. You want colorless creatures up the nose, big ones, stompy, stompy ones. Start considering card draw too, you can burn through a hand in a single turn.
You should be able to burn through the deck in a single turn.
{Sages of the Anima} and {Soul of the Harvest} are your friends
Quote from: Munchlax on February 08, 2015, 10:18:50 AM
Quote from: Wingnut on February 08, 2015, 09:53:24 AM
So here's my opinion, I mostly agree with munchlax. Getting Animar out on turn 3-4 isn't a problem if your going off turn 5-7. A few cards you should take a look at: {Exploration}, {Azusa, Lost but Seeking}, {Oracle of Mul Daya}. You want a bunch of mana generating creatures ESPECIALLY artifact creatures, all 3 myrs in your colors, {Scuttlemutt}. I also run {Birds of Paradise}, {Utopia Tree} And {Sylvan Caryatid}. But don't drop any of these until animar's out unless you need them to get him out. You want colorless creatures up the nose, big ones, stompy, stompy ones. Start considering card draw too, you can burn through a hand in a single turn.
You should be able to burn through the deck in a single turn.
{Sages of the Anima} and {Soul of the Harvest} are your friends
WHAT.......THE.......FFFFFFFFFF.........
How do I not know about {Sages of the Anima}?
I feel enlightened right now.
I will warn you Taysby, do not build this deck for multiplayer, you are the only target until they take you out. I have not once won a multiplayer game, not one.
Just remembered {Consecrated Sphinx}, {Mulldrifter}, and {Temur Ascendancy}.
Quote from: Wingnut on February 08, 2015, 11:14:47 AM
Quote from: Munchlax on February 08, 2015, 10:18:50 AM
Quote from: Wingnut on February 08, 2015, 09:53:24 AM
So here's my opinion, I mostly agree with munchlax. Getting Animar out on turn 3-4 isn't a problem if your going off turn 5-7. A few cards you should take a look at: {Exploration}, {Azusa, Lost but Seeking}, {Oracle of Mul Daya}. You want a bunch of mana generating creatures ESPECIALLY artifact creatures, all 3 myrs in your colors, {Scuttlemutt}. I also run {Birds of Paradise}, {Utopia Tree} And {Sylvan Caryatid}. But don't drop any of these until animar's out unless you need them to get him out. You want colorless creatures up the nose, big ones, stompy, stompy ones. Start considering card draw too, you can burn through a hand in a single turn.
You should be able to burn through the deck in a single turn.
{Sages of the Anima} and {Soul of the Harvest} are your friends
WHAT.......THE.......FFFFFFFFFF.........
How do I not know about {Sages of the Anima}?
I feel enlightened right now.
I will warn you Taysby, do not build this deck for multiplayer, you are the only target until they take you out. I have not once won a multiplayer game, not one.
How have you not won one? Animar should be able to combo kill people often everyone at the same time. Post your list and I'll lend my assistance. My list is a little further down
On the card draw thingy, {Garruk's Packleader}. Most of your creatures trigger it that I've seen. Probably not worth the slot though...
Quote from: Munchlax on February 08, 2015, 01:24:53 PM
Quote from: Wingnut on February 08, 2015, 11:14:47 AM
Quote from: Munchlax on February 08, 2015, 10:18:50 AM
Quote from: Wingnut on February 08, 2015, 09:53:24 AM
So here's my opinion, I mostly agree with munchlax. Getting Animar out on turn 3-4 isn't a problem if your going off turn 5-7. A few cards you should take a look at: {Exploration}, {Azusa, Lost but Seeking}, {Oracle of Mul Daya}. You want a bunch of mana generating creatures ESPECIALLY artifact creatures, all 3 myrs in your colors, {Scuttlemutt}. I also run {Birds of Paradise}, {Utopia Tree} And {Sylvan Caryatid}. But don't drop any of these until animar's out unless you need them to get him out. You want colorless creatures up the nose, big ones, stompy, stompy ones. Start considering card draw too, you can burn through a hand in a single turn.
You should be able to burn through the deck in a single turn.
{Sages of the Anima} and {Soul of the Harvest} are your friends
WHAT.......THE.......FFFFFFFFFF.........
How do I not know about {Sages of the Anima}?
I feel enlightened right now.
I will warn you Taysby, do not build this deck for multiplayer, you are the only target until they take you out. I have not once won a multiplayer game, not one.
How have you not won one? Animar should be able to combo kill people often everyone at the same time. Post your list and I'll lend my assistance. My list is a little further down
Updated and bumped mine.
Quote from: Taysby on March 18, 2015, 09:04:22 PM
Just realized {grinning ignus} does not go infinite with animar. :(
Infinite ETB :P
Quote from: Taysby on March 19, 2015, 01:08:59 AM
Quote from: Thetrufflehunter on March 18, 2015, 09:11:47 PM
Quote from: Taysby on March 18, 2015, 09:04:22 PM
Just realized {grinning ignus} does not go infinite with animar. :(
Infinite ETB :P
No. It takes 1 red each time. It's R to cast and R to bounce. Bouncing him only makes a single R
You're right..
{Give // Take} is great for animar. Make him bigger or dig for answers.
Quote from: Double-O-Scotch on March 19, 2015, 09:32:21 AM
{Give // Take} is great for animar. Make him bigger or dig for answers.
Not really. It requires the removal of all counters, which in ninety percent of Animar decks is a very bad thing. Yes you get to draw cards but then it's a hell of a lot harder to get them on board without a significant discount
Quote from: Munchlax on March 19, 2015, 05:27:58 PM
Quote from: Double-O-Scotch on March 19, 2015, 09:32:21 AM
{Give // Take} is great for animar. Make him bigger or dig for answers.
Not really. It requires the removal of all counters, which in ninety percent of Animar decks is a very bad thing. Yes you get to draw cards but then it's a hell of a lot harder to get them on board without a significant discount
If it was instant speed it'd be an awesome response to removal.
Quote from: Munchlax on March 19, 2015, 05:27:58 PM
Quote from: Double-O-Scotch on March 19, 2015, 09:32:21 AM
{Give // Take} is great for animar. Make him bigger or dig for answers.
Not really. It requires the removal of all counters, which in ninety percent of Animar decks is a very bad thing. Yes you get to draw cards but then it's a hell of a lot harder to get them on board without a significant discount
For utility it works. You either boost animars counters by 3 or, alternatively, if animar has been neutralized with say, {Claustrophobia}, you can dig for an answer...
Quote from: Double-O-Scotch on March 19, 2015, 08:01:10 PM
Quote from: Munchlax on March 19, 2015, 05:27:58 PM
Quote from: Double-O-Scotch on March 19, 2015, 09:32:21 AM
{Give // Take} is great for animar. Make him bigger or dig for answers.
Not really. It requires the removal of all counters, which in ninety percent of Animar decks is a very bad thing. Yes you get to draw cards but then it's a hell of a lot harder to get them on board without a significant discount
For utility it works. You either boost animars counters by 3 or, alternatively, if animar has been neutralized with say, {Claustrophobia}, you can dig for an answer...
I side with Munchy on this sure drawing cards is awesome but the neutering of Animars counters really sucks
Quote from: Double-O-Scotch on March 19, 2015, 08:01:10 PM
Quote from: Munchlax on March 19, 2015, 05:27:58 PM
Quote from: Double-O-Scotch on March 19, 2015, 09:32:21 AM
{Give // Take} is great for animar. Make him bigger or dig for answers.
Not really. It requires the removal of all counters, which in ninety percent of Animar decks is a very bad thing. Yes you get to draw cards but then it's a hell of a lot harder to get them on board without a significant discount
For utility it works. You either boost animars counters by 3 or, alternatively, if animar has been neutralized with say, {Claustrophobia}, you can dig for an answer...
But even if he is pinned with claustrophobia you can still play your creatures. Half the wins I have with my deck nowadays are just me swinging with all my guys for almost 1,000 damage
Fair enough.