if I {ensoul artifact} {ugins nexus}, can I, say, {twinflame} it, then {collateral damage} the copy and take the extra turn?
As soon as you copy the creature the legend rule will apply and you'll have to sac one
Sorry for the thread steal, but if you sacrificed one due to the legend rule, would that give you the extra turn?
Quote from: Oldschoolmtgnoob on February 01, 2015, 01:20:01 PM
if I {ensoul artifact} {ugins nexus}, can I, say, {twinflame} it, then {collateral damage} the copy and take the extra turn?
Even if it weren't for the legend rule this wouldn't work due to nexus stating that "if a player were to take an extra turn, that player skips that turn instead" notice player. You can't take extra turns either. Also you couldn't even collateral damage the copy because it wouldn't be a creature
Oh wow...good point. I totally forgot that first part!!
But if I copy an artifact with {ensoul artifcat} on it, it won't be a creature?
Sorry to add on questions, but if you {twinflamed}, sac the one that just entered(not the creature) giving you one turn, then {collateral damage} the original creature! it would stack to get 2 turns correct?
Quote from: VQMracing on February 01, 2015, 04:39:45 PM
Sorry to add on questions, but if you {twinflamed}, sac the one that just entered(not the creature) giving you one turn, then {collateral damage} the original creature! it would stack to get 2 turns correct?
Are you saying, copy dies to legend rule, putting an extra turn out there. Then collateral the original, so the first part of nexus no longer prevents the extra turn. Then there's two extra turns. Would it work that way?
Quote from: Oldschoolmtgnoob on February 01, 2015, 07:02:04 PM
Quote from: VQMracing on February 01, 2015, 04:39:45 PM
Sorry to add on questions, but if you {twinflamed}, sac the one that just entered(not the creature) giving you one turn, then {collateral damage} the original creature! it would stack to get 2 turns correct?
Are you saying, copy dies to legend rule, putting an extra turn out there. Then collateral the original, so the first part of nexus no longer prevents the extra turn. Then there's two extra turns. Would it work that way?
No. If there's is a ugin's nexus on the field, extra turns won't happen. It's only if you sac one once the other is gone that you have something.
Quote from: Oldschoolmtgnoob on February 01, 2015, 07:02:04 PM
Quote from: VQMracing on February 01, 2015, 04:39:45 PM
Sorry to add on questions, but if you {twinflamed}, sac the one that just entered(not the creature) giving you one turn, then {collateral damage} the original creature! it would stack to get 2 turns correct?
Are you saying, copy dies to legend rule, putting an extra turn out there. Then collateral the original, so the first part of nexus no longer prevents the extra turn. Then there's two extra turns. Would it work that way?
Actually as long as the nexus was not on the field at the end of the turn the extra turn(s) would apply. So yes, you would get two turns afterwards.
I will confirm that if you break the second one, then sac the first one, you will take a total of two extra turns. The line "If a player would begin an extra turn, that player skips that turn instead." only applies if the Nexus is on the board as that extra turn would begin. If you sacrifice both Nexi during the same turn, neither of them will be on the board to prevent the extra turns.
Quote from: Noblellama on February 01, 2015, 10:34:41 PM
{Shrapnel Blast} Ftw!!!
Oh yeah of course! Threw some of those in there too.
Quote from: Remillo on February 01, 2015, 09:30:35 PM
I will confirm that if you break the second one, then sac the first one, you will take a total of two extra turns. The line "If a player would begin an extra turn, that player skips that turn instead." only applies if the Nexus is on the board as that extra turn would begin. If you sacrifice both Nexi during the same turn, neither of them will be on the board to prevent the extra turns.
So how do extra turns work in general then? When does the game check for who's turn it is?
Quote from: particle on February 02, 2015, 08:48:01 AM
Quote from: Remillo on February 01, 2015, 09:30:35 PM
I will confirm that if you break the second one, then sac the first one, you will take a total of two extra turns. The line "If a player would begin an extra turn, that player skips that turn instead." only applies if the Nexus is on the board as that extra turn would begin. If you sacrifice both Nexi during the same turn, neither of them will be on the board to prevent the extra turns.
So how do extra turns work in general then? When does the game check for who's turn it is?
It's as simple as this -
500.7. (http://imtgapp.com/forum/index.php?action=imtg;area=rule;number=500.7.): Some effects can give a player extra turns. They do this by adding the turns directly after the current turn. If a player gets multiple extra turns or if multiple players get extra turns during a single turn, the extra turns are added one at a time. The most recently created turn will be taken first.
Just think of it like the game keeps a turn-order list, and you insert the turn just after the current one. There's no fancy lingo other than it just happens. Things like Ugin's Nexus and Stranglehold just cause 'extra', added turns to be skipped.