iMtG Server: Gathering

Decks (Magic The Gathering) => Standard => Topic started by: MuggyWuggy on January 20, 2015, 05:08:17 AM

Title: FRF Bug Walkers
Post by: MuggyWuggy on January 20, 2015, 05:08:17 AM

FRF Bug Walkers

75 cards, 15 sideboard


2 {Llanowar Wastes}
2 {Polluted Delta}
4 {Temple of Deceit}
4 {Opulent Palace}
3 {Yavimaya Coast}
2 {Swamp}
2 {Island}
1 {Urborg, Tomb of Yawgmoth}
2 {Temple of Malady}
4 {Temple of Mystery}

26 lands


1 {Tasigur, the Golden Fang}
3 {Courser of Kruphix}
1 {Silumgar, the Drifting Death}

5 creatures


2 {Sign in Blood}
1 {Negate}
2 {Bile Blight}
1 {Ugin, the Spirit Dragon}
2 {Crux of Fate}
2 {Sultai Charm}
2 {Dissipate}
2 {Dig Through Time}
2 {Kiora, the Crashing Wave}
2 {Dissolve}
3 {Ashiok, Nightmare Weaver}
4 {Hero's Downfall}
3 {Thoughtseize}
1 {Garruk, Apex Predator}

29 other spells


Sideboard

1 {Bile Blight}
1 {Pearl Lake Ancient}
1 {Negate}
3 {Rakshasa Deathdealer}
2 {Pharika's Cure}
1 {Crux of Fate}
2 {Winds of Qal Sisma}
2 {Drown in Sorrow}
2 {Disdainful Stroke}

15 sideboard cards



Notes:
Ramp, control the board state on creatures, kill with krakens, even if you can win another way...kill with krakens
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on January 20, 2015, 05:08:58 AM
Update of my favorite for the new set.

Taisgur and monastery siege have made me very excited.
Title: Re: FRF Bug Walkers
Post by: the_intelligentleman on January 20, 2015, 04:40:27 PM
Is Taisgur any good?
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on January 20, 2015, 05:15:16 PM
Concept wise: with siege and him, I will filter through my decks faster for removl and win cons, in testing, my hand stayed full and dig was easily paid with delve, he also is a wall for siege rhino. He will allow me to bring back removal, counters or PWs constantly. 1 of only as I don't want to end up with 2 of him in my opening hand. I think he's a creature you wanna play for 1 Black and delve everything else, use his ability to get a card back from your GY. So turn 5+ for him.

Crux of fate replaces the expensive garruks wake and Garruk. This deck needed wipes. With ugin now a thing, I prefer to get to krakens and win that way. Krakens are fun and unbelievably oppressive.

Very excited for the exile spell also, but using that in my burn control deck. If I find I need more removal in this deck I will add it. Sultai charm is staying as enchantments artifacts and monocolored creatures are relevant.
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on January 26, 2015, 03:26:35 AM
Siege is awesome

But id like to try tasigur as a double.

Ashiok t3/4 owns UB control.

Crux is amazing.

BUG control is a thing (still)
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on January 27, 2015, 03:48:08 AM
Lost one match at MNM under close conditions. Tasigur is amazing, and with crux, I was able to ultimate kiora in 3 separate matches.

BUG control, try it and make people sad.

Moving ugin to main.

Gotta cut the siege. Tasigur as a double was too good in comparison.

Changed SB, screw the death dealers. Added ætherspouts, more bile blights
Title: Re: FRF Bug Walkers
Post by: the_intelligentleman on January 27, 2015, 07:47:31 AM
Why the big Garruk in the sideboard?
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on January 27, 2015, 01:07:09 PM
Incase a mirror match happens.

Gonna try a week without the maulers and double up siege to get to tasigur and ugin faster
Title: Re: FRF Bug Walkers
Post by: redwolv on January 29, 2015, 03:43:45 PM
Basicly running this on saturday. My shop is having a special tournament with first prize is a full set of standard planeswalkers. From theros through frf. I can't wait, I love this deck style.
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on January 29, 2015, 05:05:10 PM
Good luck! For Aggro, side out your maulers and side in all early removal! Bile blight and drown in sorrow ruin any token/Mardu decks. Don't let them have squat on the board :)

Title: Re: FRF Bug Walkers
Post by: the_intelligentleman on January 29, 2015, 06:48:44 PM
Muggy, you are my hero.
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on January 30, 2015, 01:53:11 PM
;)

This deck can cause people used to winning to be frustrated with life.
Title: Re: FRF Bug Walkers
Post by: redwolv on January 31, 2015, 01:30:45 AM
Any other tips, I am playing this tomorrow at noon. First prize is a full set of standard planeswalkers.
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on January 31, 2015, 03:20:25 AM
Pay attention to what you delve out, leAving wincons, downfalls and counters in your GY will make tasigurs ability amazing at the end of your opponents turn

Don't be afraid to wipe your board if it means they will lose ramp,  etc.... But make sure you're not depending on carytids either for mana fixing.

Count your fetching, sometimes I forget I have my 2 islands already in play so I can't fetch a 3rd.

If you see a threat being drawn next turn, ashiok it over making a siege rhino etc, count their rhinos and rocs, if you exile 3 rhinos , who cares about ashiok dying eventually.

And always with Aggro decks, side in all of your early wipes like bile blight, it destroys tokens and abzan Aggro and UW heroic.

UB control - get ashiok out and mill their 4 wincons - pearl lake x2, ugin, and pissibly ashiok, they lose that way.

Don't get greedy with sultai charm. I've found it best to let it be saved for a death or a late game draw rather than advancing my draws early (always wishing I didn't spend it for draws when a roc or brimaz drops)
Title: Re: FRF Bug Walkers
Post by: redwolv on February 01, 2015, 12:50:17 PM
What about burn? Any tips for fighting that?
Title: Re: FRF Bug Walkers
Post by: Mattao19 on February 01, 2015, 01:24:23 PM
I feel like Fabianos got it right for burn he played 2 SB {Feed the Clans}

Also SB Negate helps :D
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on February 01, 2015, 02:59:18 PM
Disdain, bile blights, negates

Blights for mantis/Taylor swifts

Thoughtseize em, I've thoughtseized my opponents 3 turns in a row if they are Aggro (and I get a hilarious draw), sure I'm down life, but being able to disable their early Aggro and burn is very effective

Kiora early for her ramp and card advantage has proven very efficient (stops SB, Phoenix's/Keranos/eidolon of great revel)

I also let eidolon kill a burn player by only playing essential things line a courser, rather than burning myself

Getting a courser is of course key to make sure you gain life fast, especially with kiora.
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on February 01, 2015, 03:01:26 PM
Quote from: Mattao19 on February 01, 2015, 01:24:23 PM
I feel like Fabianos got it right for burn he played 2 SB {Feed the Clans}

Also SB Negate helps :D

I love how I told people that card is helpful and so many rolled eyes, now a pro uses it and ppl be like "pro used it"

I would say if I had more creatures, but I don't really run into life problems with this. I usually stabilize absurdly at 10-13 life. Which is why I love control, you can be at double light strike range and win if you play it right.

Ashiok their burn away ;)
Title: Re: FRF Bug Walkers
Post by: redwolv on February 02, 2015, 06:42:32 PM
Yeah i was facing a mono red who ran like 8 creeps (Monstary SS, and one other i can't rememer) and the rest were burn cards. Can't really kill his burn if it is te only thing he draws. Think i might sb the feed the clan.
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on February 02, 2015, 07:35:20 PM
Quote from: redwolv on February 02, 2015, 06:42:32 PM
Yeah i was facing a mono red who ran like 8 creeps (Monstary SS, and one other i can't rememer) and the rest were burn cards. Can't really kill his burn if it is te only thing he draws. Think i might sb the feed the clan.

How was everything else
Title: Re: FRF Bug Walkers
Post by: redwolv on February 03, 2015, 01:16:57 AM
Most everything else i was able to handle. The few loses merely me playing badly and forgetting to do things like. counter a spell with the card in hand. That red deck was the only deck i felt truely like i lost too.
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on February 03, 2015, 02:13:35 AM
Burn is difficult
I keep having right matches with burn and g3 with them starting is always bad. Feed the clan just felt like a fog, which I would rather carry than feed. May have to throw that new fog in.

Everything else I'm dominating and stabilizing at 5 or less life. Kiora, ugin, dreams becoming the board state.
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on February 03, 2015, 02:28:52 AM
Really wish there were more large standard tournaments in la. Most are in San Diego... Do any of you normally drive more than an 75 miles to tournaments
Title: Re: FRF Bug Walkers
Post by: Jlamb5 on February 03, 2015, 03:53:27 AM
Did you go to the pptq at Shuffle n Cut this last weekend? They have them all the time.  Driving to sandy ego is far, but there's a lot of events like that in OC and in a lot of the IE
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on February 03, 2015, 03:54:39 AM
Ugh even OC...
The SoCal group doesn't post too many things
Title: Re: FRF Bug Walkers
Post by: Jlamb5 on February 03, 2015, 03:58:05 AM
There's not a lot of "serious" players on there though. You should just go through and follow all the local stores FB pages. Expanding out of LA is gonna have to happen if you want to play in large events. DEALS doesn't run a lot of stuff?? I thought they tried to run huge events all the time.
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on February 03, 2015, 02:17:37 PM
Updated and moved sagu to SB
Moved to BB to main board
Most wont expect sagu game 2 (control midrange, mirror)
BBlight is too relevant right now with the token decks present

-2 nullify  - worked great vs Aggro, but the life gain and fog seem to be better answers for SB meta currently

+2 Feed the clan - trying this for life gain vs burn, not 100% sold yet
+2 winds of qal sisma - fog vs aggro/jeskai tokens very relevant, with tasigur on board, should be easy to get ferocious triggers
+1 monastery siege - gonna give it a chance vs burn decks and control, hard to put in main deck, but its very relevant in my USA deck MB, I may replace it with {unravel into the æther} if gods start appearing again in SB
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on February 08, 2015, 03:22:49 PM
Finally: played a mirror match

Vs someone piloting the scg Indy/wA sultai control deck. BUG Walkers was just way more powerful. Ashiok as a 3 of has proven its worth. Side boarding was fairly easy for me vs the mirror,
Throw in maulers, remove some carytids. Let them mill themselves with their satyrs.
Title: Re: FRF Bug Walkers
Post by: Codester1991 on February 11, 2015, 11:15:21 PM
Have you ever thought about running {silumgar the drifting death} instead of Sagu? He's like late game rabblemaster kryptonite. Kills all the tokens each time he attacks and has that big butt as a big blocker, not to mention flying and hex proof. Blocks mauler in the mirror and fly right over him
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on February 12, 2015, 12:34:43 AM
Thought about it. Currently testing still to see if he's viable for my build

It just seems id rather be at Garruk or ugin by that point in the game

As far as rabble is concerned I don't really let him hit the ground but I can see how it dominates token decks
Title: Re: FRF Bug Walkers
Post by: Codester1991 on February 12, 2015, 08:57:30 AM
Quote from: MuggyWuggy on February 12, 2015, 12:34:43 AM
Thought about it. Currently testing still to see if he's viable for my build

It just seems id rather be at Garruk or ugin by that point in the game

As far as rabble is concerned I don't really let him hit the ground but I can see how it dominates token decks

True. I run him in my side board and he's decent when he needs to be!
Title: Re: FRF Bug Walkers
Post by: Skullguy725 on February 12, 2015, 04:07:19 PM
Love planeswalker control
How do you plan to deal with U/W heroic?
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on February 12, 2015, 04:49:00 PM
Don't let them have a creature on the board!
Title: Re: FRF Bug Walkers
Post by: Skullguy725 on February 12, 2015, 05:12:20 PM

Quote from: MuggyWuggy on February 12, 2015, 04:49:00 PM
Don't let them have a creature on the board!
{gods willing} vs most removal and {valorous stance} agianst board wipe
Title: Re: FRF Bug Walkers
Post by: Skullguy725 on February 12, 2015, 05:15:46 PM
Sorry, I don't mean to pressure you, it's just that I took a heroic list to FNM recently, and it can be pretty scary sometimes
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on February 12, 2015, 05:40:45 PM
People tap out and with all the removal available it hasn't been much of a problem. Kiora neutralizes the single guy, sultai charm takes care of enchants, usually most UW heroic list don't MB counters, for SB I add a 3rd bile, more drowns add negates
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on February 12, 2015, 05:41:37 PM
I've got 6 forms of hard removal, then bile blight also.

I used to main 2 sagu maulers but prefer to be up game 1
Title: Re: FRF Bug Walkers
Post by: Skullguy725 on February 12, 2015, 06:44:43 PM
Good point- I forgot about the {Sultai charm} disenchanting.
Just watch out for {Stubborn Denial} witch is usually a 3 or 4-of in the heroic SB
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on February 12, 2015, 09:10:27 PM
Yeah, usually it's a matter of just making them exhaust their tricks, then by t5 crux is happening if all else fails
Title: Re: FRF Bug Walkers
Post by: LinkCelestrial on February 12, 2015, 09:48:32 PM
U/W heroic runs out of steam fast if they don't hit {Ordeal of Thassa}. Doesn't take too much for a deck like this to outlast them.
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on February 12, 2015, 10:10:07 PM
I seem to luck out with thoughtseize in some games where I get to play 3 within the first 6 turns. Usually that can delay their whole game.

Also always take a hordeling outburst over rabble IMO
Title: Re: FRF Bug Walkers
Post by: the_intelligentleman on February 13, 2015, 07:30:58 AM
How's your mono red match up? I run a similiar list, and it's not going great for me...
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on February 13, 2015, 09:42:09 AM
Aggro is always a problem for control.

Thoughtseize, bile blight, and coursers are your friend

SB strat: more drowns, more blight, negates, feed the clan and fog
Title: Re: FRF Bug Walkers
Post by: LinkCelestrial on February 13, 2015, 04:42:55 PM
If you draw {Drown in Sorrow} and can lean on {Sylvan Caryatid} and {Courser of Kruphix} for blocks mono red (and most aggro decks) are quite beatable. That's the thing about this deck, it has so many answers. Of course I have horrid luck and never draw what I need, but hey.
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on February 13, 2015, 04:46:27 PM
Game 2 is one where you def want to start with mass removal early
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on February 19, 2015, 04:32:37 AM
Well this looks like the list for scg open this Saturday; dropped a 4th Carytid for mainboard 3x bile blight
Moved lili to SB, she usually was a win more card than a win card, vs midrange is when she would come in.

Went with 1 MB monastery siege, 2 was considered, but the idea of two in opening hand is useless compared to another ashiok or Carytid (went with ashiok)

M Siege has proven its usefulness if its out early enough or even later in the game
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on February 24, 2015, 01:32:38 PM
Dropped a siege to do 3 bile blights MB - I see warriors and goblins all the time in my meta

Wanted to try whisperwood in SB but using stain the mind. The idea of removing win cons is a lot better than making manifest dorks.
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on March 14, 2015, 03:40:07 PM
New meta since FRF has been all over the wall in my area, took out my carytids, gonna try sign in blood for my 2 drop slot to get more card value faster, monastery siege may come around after rotation.
Title: Re: FRF Bug Walkers
Post by: MuggyWuggy on March 16, 2015, 04:09:23 PM
Testing on untap likes sign in blood. Since I don't run satyr way finder, it has proven a great two drop, although it would be nicer to have instant speed draw, the full hand after 2 land drops is nice on turn 2.

I consider read the bones. But I'm aiming for a 2 drop draw advantage, it's improved the situation with Carytid gone, having 5 creatures lets me wipe all day if needed.

For SB trying 3x death dealers and pearl lake for mirror, seems more consistent than mill