Combo pieces
2 {living end}
4 {storm caller's brood}
4 {demonic dread}
Cyclers
4 {golgari grave troll}
4 {street wraith}
4 {fulminator mage}
4 {shreikmaw}
Lands
8 fetch lands
8 shock lands
3 basics
45
Sideboard
{glareweilder}
{ingot chewer}
{mulldrifter}
{spitebellows}
{wispmare}
{æthersnipe}
{Bant sojurners}
{esper sojurners}
{igneous pouncer}
{jungle weaver}
{pale recluse}
{ridge rannet}
{twisted abomination}
{viscera dragger}
19 LANDS
4 Blackcleave Cliffs
4 Verdant Catacombs
4 Grove of the Burnwillows
1 Kessig Wolf Run
1 Forest
1 Godless Shrine
1 Stomping Ground
1 Blood Crypt
1 Overgrown Tomb
1 Swamp
28 CREATURES
4 {Fulminator Mage}
4 {Architects of Will}
4 {Deadshot Minotaur}
4 {Street Wraith}
4 {Monstrous Carabid}
3 {Shriekmaw}
3 {Pale Recluse}
2 {Jungle Weaver}
13 INSTANTS and SORC.
4 {Demonic Dread}
4 {Violent Outburst}
3 {Living End}
2 {Beast Within}
SIDEBOARD
4 Ingot Chewer
1 Damping Matrix
2 Sudden Death
3 Faerie Macabre
3 Slaughter Games
2 Ricochet Trap
This deck is too op
Living End gets to be a deck again with Delver no longer able to cast Ancestral Vision! I wonder how much GGT makes the deck better.