If I have {Kolaghan, the Storm's Fury} as my commander can I used his dash ability while he is in my commander zone?
Yes. It is subject to the commander tax, however.
Quote from: griffin131 on January 18, 2015, 03:29:05 PM
Yes. It is subject to the commander tax, however.
So if he died once lets say his dash ability cost 2 more colorless as well? I thought the tax applied only to his cmc
Unfortunately, the Wording for Dash states "you may CAST this card for it's dash cost..." The word "cast "means that you will be subject to the tax. So the first time, dash will cost the normal 5. Then he returns to your hand. The next time you have to cast him from the command zone, the Dash ability will cost the taxed 7.
Now I'm new to commander, so I need clarification on this. I thought it was your choice whether or not your commander goes to the c-z when it leaves the battlefield. And I thought only then, is it taxed when re-cast from that specific zone. Am I way off base on this?
Quote from: Oldschoolmtgnoob on January 18, 2015, 11:58:18 PM
Now I'm new to commander, so I need clarification on this. I thought it was your choice whether or not your commander goes to the c-z when it leaves the battlefield. And I thought only then, is it taxed when re-cast from that specific zone. Am I way off base on this?
You have the choice when he's headed to the graveyard or exile. Any other time you don't have a choice.
So he can Dash out of the command zone and end up in your hand. You can cast/dash him any amount after that, but if he goes back to the command zone his dash and his normal cast will cost 2 more.
Quote from: Oldschoolmtgnoob on January 18, 2015, 11:58:18 PM
Now I'm new to commander, so I need clarification on this. I thought it was your choice whether or not your commander goes to the c-z when it leaves the battlefield. And I thought only then, is it taxed when re-cast from that specific zone. Am I way off base on this?
Depends on which format of EDH. In regular EDH, if he goes to GY or Exile, you can choose to have him go back to command zone. You don't get the option if something tells you to send him to the hand or back to deck.
In Fremch (1v1), anytime he would leave the field, you have the option to return him to the CZ.
My playgroup plays with French rules even for multiplayer cause tucking is stupid. (In our opinions. I'm the only one that even owns/runs tuck cards.)
Well that makes me sad...
Another question does {Dragonspeaker Shaman} Reduce the dash cost by 2?
Quote from: Prplprince on January 19, 2015, 11:02:41 PM
Another question does {Dragonspeaker Shaman} Reduce the dash cost by 2?
Yup. You're still casting it, so the cost is subject to taxes and reductions.
Final question (I hope). If I've used his dash ability 3 times and the third time he is killed by an opponent will his tax be 6?
Quote from: Prplprince on January 20, 2015, 10:29:54 AM
Final question (I hope). If I've used his dash ability 3 times and the third time he is killed by an opponent will his tax be 6?
Commander tax only cares how many times it's been cast from the command zone, specifically. If it's gone to your hand each time, you've only cast it from the Command Zone one time, so the tax would be 2.
Quote from: Prplprince on January 20, 2015, 10:29:54 AM
Final question (I hope). If I've used his dash ability 3 times and the third time he is killed by an opponent will his tax be 6?
Only if he's been killed/exiled each time. If the first two dashes are successful and the third is unsuccessful then he would only cost {2} more.
Edit: curses! 25 seconds! ;)
Thanks a lot guys!! I don't need to go anywhere else to find out this info. +1 to all you guys
Dang it! I was going to build a deck around him, but if you still have to use the commander tax with the dash, it's pretty worthless as a commander.
Quote from: KillerKalico on July 24, 2015, 01:53:56 AM
Dang it! I was going to build a deck around him, but if you still have to use the commander tax with the dash, it's pretty worthless as a commander.
Not necessarily. You can keep dashing to hand forever, having your commander in hand, making it hard to deal with for wipes for example.
No commander is impossible, there are working Phage EDH decks. I like to look upon these as build challenges.
Granted, if looking for sheer power, there are better options.
Quote from: Kaylesh on July 24, 2015, 02:52:43 AM
Quote from: KillerKalico on July 24, 2015, 01:53:56 AM
Dang it! I was going to build a deck around him, but if you still have to use the commander tax with the dash, it's pretty worthless as a commander.
Not necessarily. You can keep dashing to hand forever, having your commander in hand, making it hard to deal with for wipes for example.
No commander is impossible, there are working Phage EDH decks. I like to look upon these as build challenges.
Granted, if looking for sheer power, there are better options.
You sure every commander is playable? Just gonna leave these here:
{blind seer}
{brothers yamazaki}
{lord Magnus}
{ur-drago}
{general jarkeld}
{veldrane of sengir}
This list goes on but you get that point. Many unplayable legends.
Quote from: Noblellama on July 24, 2015, 07:18:38 AM
Quote from: particle on July 24, 2015, 07:16:39 AM
Quote from: Kaylesh on July 24, 2015, 02:52:43 AM
Quote from: KillerKalico on July 24, 2015, 01:53:56 AM
Dang it! I was going to build a deck around him, but if you still have to use the commander tax with the dash, it's pretty worthless as a commander.
Not necessarily. You can keep dashing to hand forever, having your commander in hand, making it hard to deal with for wipes for example.
No commander is impossible, there are working Phage EDH decks. I like to look upon these as build challenges.
Granted, if looking for sheer power, there are better options.
You sure every commander is playable? Just gonna leave these here:
{blind seer}
{brothers yamazaki}
{lord Magnus}
{ur-drago}
{general jarkeld}
{veldrane of sengir}
This list goes on but you get that point. Many unplayable legends.
not saying they are good but they at least don't lose you the game the moment you commander then onto the field...
Tbh I have seen legit {torpor orb} decks. Whether it's {lord of tresselhorn} or {phage, the untouchable} it can be very powerful if built properly.
Quote from: particle on July 24, 2015, 07:16:39 AM
Quote from: Kaylesh on July 24, 2015, 02:52:43 AM
Quote from: KillerKalico on July 24, 2015, 01:53:56 AM
Dang it! I was going to build a deck around him, but if you still have to use the commander tax with the dash, it's pretty worthless as a commander.
Not necessarily. You can keep dashing to hand forever, having your commander in hand, making it hard to deal with for wipes for example.
No commander is impossible, there are working Phage EDH decks. I like to look upon these as build challenges.
Granted, if looking for sheer power, there are better options.
You sure every commander is playable? Just gonna leave these here:
{blind seer}
{brothers yamazaki}
{lord Magnus}
{ur-drago}
{general jarkeld}
{veldrane of sengir}
This list goes on but you get that point. Many unplayable legends.
They are playable. They pretty much fit in the category another commander would be a better choice, in that it would add more power. But take {general Jarkeld}, you can force unfavorable blocks. Add some untap power like {puppet strings} (first thing that comes to mind) to manipulate any combat.
Going for power disqualifies commanders, but if building for fun games, anything can be made to work.
Quote from: Kaylesh on July 24, 2015, 08:18:49 AM
Quote from: particle on July 24, 2015, 07:16:39 AM
Quote from: Kaylesh on July 24, 2015, 02:52:43 AM
Quote from: KillerKalico on July 24, 2015, 01:53:56 AM
Dang it! I was going to build a deck around him, but if you still have to use the commander tax with the dash, it's pretty worthless as a commander.
Not necessarily. You can keep dashing to hand forever, having your commander in hand, making it hard to deal with for wipes for example.
No commander is impossible, there are working Phage EDH decks. I like to look upon these as build challenges.
Granted, if looking for sheer power, there are better options.
You sure every commander is playable? Just gonna leave these here:
{blind seer}
{brothers yamazaki}
{lord Magnus}
{ur-drago}
{general jarkeld}
{veldrane of sengir}
This list goes on but you get that point. Many unplayable legends.
They are playable. They pretty much fit in the category another commander would be a better choice, in that it would add more power. But take {general Jarkeld}, you can force unfavorable blocks. Add some untap power like {puppet strings} (first thing that comes to mind) to manipulate any combat.
Going for power disqualifies commanders, but if building for fun games, anything can be made to work.
To say you can "force favorable block(s)" means that you can actually affect the game once jarkeld is out. But it's not like his ability is a surprise. Assuming he's in play and not sick, any reasonable player should be able to appreciate his ability and not be forced into unfavorable block(s). I mean sure you can build a pile with any of these dudes but will it a. Be good, b. Be fun, or c. Actually build around the commander and make sense? Unlikely that you can get two out of three with any of these generals.
Quote from: particle on July 24, 2015, 12:52:21 PM
Quote from: Kaylesh on July 24, 2015, 08:18:49 AM
Quote from: particle on July 24, 2015, 07:16:39 AM
Quote from: Kaylesh on July 24, 2015, 02:52:43 AM
Quote from: KillerKalico on July 24, 2015, 01:53:56 AM
Dang it! I was going to build a deck around him, but if you still have to use the commander tax with the dash, it's pretty worthless as a commander.
Not necessarily. You can keep dashing to hand forever, having your commander in hand, making it hard to deal with for wipes for example.
No commander is impossible, there are working Phage EDH decks. I like to look upon these as build challenges.
Granted, if looking for sheer power, there are better options.
You sure every commander is playable? Just gonna leave these here:
{blind seer}
{brothers yamazaki}
{lord Magnus}
{ur-drago}
{general jarkeld}
{veldrane of sengir}
This list goes on but you get that point. Many unplayable legends.
They are playable. They pretty much fit in the category another commander would be a better choice, in that it would add more power. But take {general Jarkeld}, you can force unfavorable blocks. Add some untap power like {puppet strings} (first thing that comes to mind) to manipulate any combat.
Going for power disqualifies commanders, but if building for fun games, anything can be made to work.
To say you can "force favorable block(s)" means that you can actually affect the game once jarkeld is out. But it's not like his ability is a surprise. Assuming he's in play and not sick, any reasonable player should be able to appreciate his ability and not be forced into unfavorable block(s). I mean sure you can build a pile with any of these dudes but will it a. Be good, b. Be fun, or c. Actually build around the commander and make sense? Unlikely that you can get two out of three with any of these generals.
Yeah, I see your point, in that a deck that totally does nothing with your commander, just sits there for color, anything is possible. Can you build in flavor? Almost always if you strive for it unless you have a character totally clashing in color pie. But is it strong, or fun to play? That's really dependent on if you can get the flavor to match. Like for example the Phage deck I'm working on, I've got
-gloves to handle her
- tutors to find the gloves
- land & mana acceleration.
Comes to 82 cards, which only leaves 18 slots for flavor. And even those I think will be dedicated to evasion so phage will connect, and black destruction.
So I'll get a deck with so many tutors I always get what I want to play the perfect game. That will be a deathtrap when it comes to fun, because I like unpredictable matches..
TLDR: building a deck is always possible, but I agree it isn't always the best when measured in fun to play.
Gloves = ways to not die when casting Phage.
{torpor orb} and the lot, up to and including {platinum angel}
Quote from: Noblellama on July 24, 2015, 09:22:12 AM
Quote from: Kaylesh on July 24, 2015, 08:18:49 AM
Quote from: particle on July 24, 2015, 07:16:39 AM
Quote from: Kaylesh on July 24, 2015, 02:52:43 AM
Quote from: KillerKalico on July 24, 2015, 01:53:56 AM
Dang it! I was going to build a deck around him, but if you still have to use the commander tax with the dash, it's pretty worthless as a commander.
Not necessarily. You can keep dashing to hand forever, having your commander in hand, making it hard to deal with for wipes for example.
No commander is impossible, there are working Phage EDH decks. I like to look upon these as build challenges.
Granted, if looking for sheer power, there are better options.
You sure every commander is playable? Just gonna leave these here:
{blind seer}
{brothers yamazaki}
{lord Magnus}
{ur-drago}
{general jarkeld}
{veldrane of sengir}
This list goes on but you get that point. Many unplayable legends.
They are playable. They pretty much fit in the category another commander would be a better choice, in that it would add more power. But take {general Jarkeld}, you can force unfavorable blocks. Add some untap power like {puppet strings} (first thing that comes to mind) to manipulate any combat.
Going for power disqualifies commanders, but if building for fun games, anything can be made to work.
I would build a phage deck only as a way of showing off a foil Phage... cast her and you lose... but spend all game staring at foily goodness
I have a foil Onslaught Phage =P
Phage is in onslaught? It's not in the database