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Magic (The Gathering) => Rules => Topic started by: mickeven on January 05, 2015, 01:24:56 PM

Title: Ral Zarek
Post by: mickeven on January 05, 2015, 01:24:56 PM
 So i Ult {Ral Zarek}, and amazingly get all 5 extra turns after this one. However on the 1st extra turn I cast  {Time Stretch}. Do I take the 2 Time Stretch extra turns, plus the remaining 4 extras feom Ral Zarek, or does Time Stretch interrupts the Ral Zarek extra turns, and I only take the 2 extra from Time Strech?
Title: Re: Ral Zarek
Post by: Cender on January 05, 2015, 01:31:38 PM
Quote from: mickeven on January 05, 2015, 01:24:56 PM
So i Ult {Ral Zarek}, and amazingly get all 5 extra turns after this one. However on the 1st extra turn I cast  {Time Stretch}. Do I take the 2 Time Stretch extra turns, plus the remaining 4 extras feom Ral Zarek, or does Time Stretch interrupts the Ral Zarek extra turns, and I only take the 2 extra from Time Strech?

You'd get all the turns of both, you solo magic player. :) technically the {Time Stretch} would interject its turns into the string of {Ral Zarek} turns.

And by the end of this, ral can be ready to ult again :P
Title: Re: Ral Zarek
Post by: griffin131 on January 05, 2015, 01:31:52 PM
Nothing tells you to not take those 4 turns, so you still take them.
Title: Re: Ral Zarek
Post by: mickeven on January 05, 2015, 02:18:41 PM
lol thanks guys!! I just do this so that I can play my  {Ornithopter}s on different turns. Spread them out a bit, ya know!
Title: Re: Ral Zarek
Post by: rarehuntertay on January 05, 2015, 05:52:25 PM
I thought the game was called Magic: the Gathering, not Magic: the Solitaire.
But yeah... thats like 7 extra turns.... Use them wisely, young padawan...