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Decks (Magic The Gathering) => Standard => Topic started by: Mattacheu on January 01, 2015, 12:38:56 AM

Title: Temur Aggro
Post by: Mattacheu on January 01, 2015, 12:38:56 AM

Temur Aggro

60 cards, 0 sideboard


4 {Frontier Bivouac}
3 {Rugged Highlands}
3 {Thornwood Falls}
2 {Mountain}
3 {Swiftwater Cliffs}
3 {Island}
4 {Wooded Foothills}
2 {Forest}

24 lands


2 {Surrak Dragonclaw}
3 {Polukranos, World Eater}
2 {Pearl Lake Ancient}
2 {Savage Knuckleblade}
2 {Sagu Mauler}
3 {Prophet of Kruphix}
3 {Rattleclaw Mystic}
3 {Elvish Mystic}

20 creatures


2 {See the Unwritten}
3 {Feed the Clan}
2 {Temur Charm}
3 {Stubborn Denial}
2 {Mindswipe}
1 {Seek the Horizon}
3 {Temur Ascendancy}

16 other spells


Sideboard

Notes:
Built this to play standard with another person who just joined the play group, and I think it could still use a lot of work. Kinda shifty about 13 ish lands coming in tapped. Let me know what you think.
Title: Re: Temur Aggro
Post by: MuggyWuggy on January 01, 2015, 06:17:50 AM
I think mystics are necessary here for super ramp
Title: Re: Temur Aggro
Post by: Mattacheu on January 01, 2015, 12:58:42 PM
I thought so as well. Take out a couple spells for it? Or creatures? Could probably live without winter flame.
Title: Re: Temur Aggro
Post by: MuggyWuggy on January 01, 2015, 02:01:23 PM
Remove winter flame, sideboard MAYBE

Pull polis crushers, add sagu mauler, unless they have board wipes or a counter, very hard to remove with exception to crackling doom, but stubborn denial/temur charm fights that off