Blights-Torn Pact 71 cards, 11 sideboard 2 {Eye of Ugin} 4 {Urza's Power Plant} 4 {Urza's Tower} 4 {Urza's Mine} 8 {Island} 22 lands 1 {Emrakul, the Aeons Torn} 1 {Blightsteel Colossus} 2 {Treasure Mage} 4 {Etherium Sculptor} 8 creatures 2 {Quicksilver Amulet} 4 {Apostle's Blessing} 4 {Cyclonic Rift} 4 {Expedition Map} 4 {Forbidden Alchemy} 4 {Ugin's Nexus} 4 {Perilous Research} 4 {Mana Leak} 30 other spells Sideboard 3 {Etched Champion} 4 {Palladium Myr} 4 {Arcbound Ravager} 11 sideboard cards Notes: So this will be my final modern deck. So far has won the 3/3 matches I've played against great modern decks. Let me know what y'all think. |
Quote from: ConanEdo on December 31, 2014, 03:11:32 PM
Honestly, the deck seems too slow. You have no way of searching up tron lands, which means you have to have to try and draw them. You can't play any draw spells before turn 3, and usually only one a turn, meaning you have to be on the controlling end. Your only way to control the board is mana leak, which, if you're casting that, means you're not casting your draw spells. The Ugin's Nexus's are far too cute IMO, and you need more ways to control the board. I'd have to see this deck in action to be sure, but it just seems like it's not doing enough in the first 4 turns to be competitive.
Quote from: ConanEdo on December 31, 2014, 04:18:42 PMQuote from: Codester1991 on December 31, 2014, 03:51:49 PMMissed the expedition maps, that helps, but I think this deck isn't interactive enough. You need more disruption than mana leaks, and Tron gives you lots of options like {Condescend}, {Chalice of the Void}, and {Repeal}. Again, the Nexus is a do nothing by itself, I would think you could ditch it for more interaction.Quote from: ConanEdo on December 31, 2014, 03:11:32 PM
Honestly, the deck seems too slow. You have no way of searching up tron lands, which means you have to have to try and draw them. You can't play any draw spells before turn 3, and usually only one a turn, meaning you have to be on the controlling end. Your only way to control the board is mana leak, which, if you're casting that, means you're not casting your draw spells. The Ugin's Nexus's are far too cute IMO, and you need more ways to control the board. I'd have to see this deck in action to be sure, but it just seems like it's not doing enough in the first 4 turns to be competitive.
I really like the Nexus thing it does it's job late game, but if you'd like to see it go to wall games and the most recent modern game I won in 5 turns using a {darksteel colossus} instead of Emmy because I'm waiting on the Emmy to get here through the mail. The expedition maps help pull my lands as well as forbidden alchemy. If I feel as tho it's going slow I may add {palladium Myr} or {alloy Myr} to help speed up things. But through the treasure Mage, forbidden alchemy, and expedition map so far I've been able to pull whatever I needed