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Decks (Magic The Gathering) => Commander => Topic started by: Oldmanomis on December 06, 2014, 07:56:03 PM

Title: Broken commanders
Post by: Oldmanomis on December 06, 2014, 07:56:03 PM
I started a thread about the most broken cads in EDH, but what about the most OP or busted commanders?!
Title: Re: Broken commanders
Post by: JordanCirk on December 06, 2014, 08:08:02 PM
#Inb4TaysbyNarsetRant

And imo, any commander can be broken, but if I had to pick a few that had immediate effect on the game I would say  {Maelstrom Wanderer},  {Oloro, Ageless Ascetic},  {Sen Triplets}, and  {Sheoldred, Whispering One}.
Title: Re: Broken commanders
Post by: MarduArrow on December 06, 2014, 09:47:48 PM
 {Kaalia of the Vast}
Title: Re: Broken commanders
Post by: Munchlax on December 06, 2014, 10:20:15 PM
Don't we already have a thread for this that was also a poll?
Also, {Animar Soul of Elements}
Title: Re: Broken commanders
Post by: the_intelligentleman on December 06, 2014, 10:52:01 PM
Most of the wizard created generals, excepting a few.
Title: Re: Broken commanders
Post by: DimirOverlord1300 on December 07, 2014, 12:34:13 AM
Quote from: Taysby on December 07, 2014, 12:10:56 AM
Quote from: JordanCirk on December 06, 2014, 08:08:02 PM
#Inb4TaysbyNarsetRant

And imo, any commander can be broken, but if I had to pick a few that had immediate effect on the game I would say  {Maelstrom Wanderer},  {Oloro, Ageless Ascetic},  {Sen Triplets}, and  {Sheoldred, Whispering One}.
GAWDDAMMIT!  ;)

{narset enlightened master} and {zur the enchanter} are the best, fastest, resilient wins.
That's not true there's hate cards for narset. And Zur isn't that ridiculous, there's other generals as good as him.
Title: Re: Broken commanders
Post by: griffin131 on December 07, 2014, 02:07:53 AM
{Derevi, Empyrial Tactician}
Title: Re: Broken commanders
Post by: Agrajagzz9 on December 07, 2014, 12:45:27 PM
 {Prossh, Skyraider of Kher} is fast powerful and 1.5 pieces of a two card combo. The deck is also versitle

Up on animar.

Zur is super weak In Multiplayer things like toxic delluge and cyclonic rift hurt a lot. Also everyone knows what you have planned. Narset is ok and maelstrom wanderer is a beating. Momir vig is also incredibly strong.
Title: Re: Broken commanders
Post by: Agrus Kos, Enforcer of Truth on December 07, 2014, 12:50:40 PM
{Sliver Hivelord} is ridiculous. He tutors, and in optimized decks, it's not crazy to have him T2 or T3. He can fetch shroud, indestructible and" Pay two life: return ~  to your hand." Not to mention the deck has {Constricting Sliver}, {Harmonic Sliver} and {Necrotic Sliver} to just decimate you opponents.
Title: Re: Broken commanders
Post by: MuggyWuggy on December 07, 2014, 01:01:29 PM
 {Azusa, Lost but Seeking}

Ramp is pretty broken
Title: Re: Broken commanders
Post by: AdamS on December 07, 2014, 06:28:13 PM
after realizing the super broken combo with  {Sydri, Galvanic Genius} and {Mycosynth Lattice} becoming one sided land wipes i have to say she should be on the broken list
Title: Re: Broken commanders
Post by: Kaalia with haste on December 07, 2014, 07:14:11 PM
Quote from: AdamS on December 07, 2014, 06:28:13 PM
after realizing the super broken combo with  {Sydri, Galvanic Genius} and {Mycosynth Lattice} becoming one sided land wipes i have to say she should be on the broken list
Nah. A 6 mana artifact pairing with your general that doesn't auto-win isn't busted, beautiful synergy, but sydri is one of the most fair artifact decks in the format
Title: Re: Broken commanders
Post by: AdamS on December 07, 2014, 07:21:30 PM
but if you play her in a differen way for example my deck will not be full of aritfacts oit will only have 2 maybe upto 4 for ramp and im just going to  {Shape Anew} or similar cards his sol ring into the lattice for more and then start poping lands (also i mostly play 1v1 so that make it easy to do this) it comes out and then i kill what i can then next turn i kill the rest
Title: Re: Broken commanders
Post by: rarehuntertay on December 07, 2014, 08:21:04 PM
 {Nekusar, the Mindrazer}
In the right build, ends the game the turn he is summoned. But you have to build around him, therefore, you have to break him. He of himself is not inherently broken...
Title: Re: Broken commanders
Post by: Kaalia with haste on December 07, 2014, 08:47:29 PM
Quote from: rarehuntertay on December 07, 2014, 08:21:04 PM
{Nekusar, the Mindrazer}
In the right build, ends the game the turn he is summoned. But you have to build around him, therefore, you have to break him. He of himself is not inherently broken...
I know you have a list on here somewhere but I can't find it. You should bump it :)
Title: Re: Broken commanders
Post by: Kaalia with haste on December 07, 2014, 10:37:26 PM
Quote from: Taysby on December 07, 2014, 10:19:08 PM
Quote from: rarehuntertay on December 07, 2014, 08:21:04 PM
{Nekusar, the Mindrazer}
In the right build, ends the game the turn he is summoned. But you have to build around him, therefore, you have to break him. He of himself is not inherently broken...

Really?  I haven't seen that list.
I think so.
Title: Re: Broken commanders
Post by: DimirOverlord1300 on December 08, 2014, 07:32:36 PM
Quote from: Kaalia with haste on December 07, 2014, 10:37:26 PM
Quote from: Taysby on December 07, 2014, 10:19:08 PM
Quote from: rarehuntertay on December 07, 2014, 08:21:04 PM
{Nekusar, the Mindrazer}
In the right build, ends the game the turn he is summoned. But you have to build around him, therefore, you have to break him. He of himself is not inherently broken...

Really?  I haven't seen that list.
I think so.
Cast nekusar.
Cast {Tainted Strike}
2 wheel effects.
Win.
Title: Re: Broken commanders
Post by: rarehuntertay on December 09, 2014, 10:00:21 AM
Quote from: Taysby on December 08, 2014, 08:35:41 PM
Quote from: DimirOverlord1300 on December 08, 2014, 07:32:36 PM
Quote from: Kaalia with haste on December 07, 2014, 10:37:26 PM
Quote from: Taysby on December 07, 2014, 10:19:08 PM
Quote from: rarehuntertay on December 07, 2014, 08:21:04 PM
{Nekusar, the Mindrazer}
In the right build, ends the game the turn he is summoned. But you have to build around him, therefore, you have to break him. He of himself is not inherently broken...

Really?  I haven't seen that list.
I think so.
Cast nekusar.
Cast {Tainted Strike}
2 wheel effects.
Win.

Seems legit.
My list has changed drastically since the last time I posted it. I should update it. But that combo described herein doesn't really happen as my build is more of a slow-you-down, prisonesque build.
Title: Re: Broken commanders
Post by: MuggyWuggy on December 09, 2014, 02:29:20 PM
Honestly I love {Scion of the Ur Dragon} his ability being able to stack allows for so much win. Ramp correctly and you can end the game instantly before an opponent realized what just happened with infect/pump. I don't really like winning that way, but when I play with random folks at stores and they get douchey spikey, well next game I just end it T4/5
Title: Re: Broken commanders
Post by: KILLERBEE on December 13, 2014, 02:46:43 AM
Quote from: MuggyWuggy on December 09, 2014, 02:29:20 PM
Honestly I love {Scion of the Ur Dragon} his ability being able to stack allows for so much win. Ramp correctly and you can end the game instantly before an opponent realized what just happened with infect/pump. I don't really like winning that way, but when I play with random folks at stores and they get douchey spikey, well next game I just end it T4/5
{T}{4} into {Skithiryx, the Blight Dragon} and then {Moltensteel Dragon} they resolve backwards but as Moltensteel resolves pay mana or the phyrexian mana to +6/0 him and he resolves into Skittles for the Infect kill.
Title: Re: Broken commanders
Post by: InfinitiveDivinity on December 13, 2014, 03:24:42 AM
Quote from: KILLERBEE on December 13, 2014, 02:46:43 AM
Quote from: MuggyWuggy on December 09, 2014, 02:29:20 PM
Honestly I love {Scion of the Ur Dragon} his ability being able to stack allows for so much win. Ramp correctly and you can end the game instantly before an opponent realized what just happened with infect/pump. I don't really like winning that way, but when I play with random folks at stores and they get douchey spikey, well next game I just end it T4/5
{T}{4} into {Skithiryx, the Blight Dragon} and then {Moltensteel Dragon} they resolve backwards but as Moltensteel resolves pay mana or the phyrexian mana to +6/0 him and he resolves into Skittles for the Infect kill.
Wouldn't you have to put all 6 activations on the stack and then respond to them by tutoring Skittles? Otherwise I think it would pump him and then revert him back once he becomes Skittles. Could be wrong here.
Title: Re: Broken commanders
Post by: Kaalia with haste on December 13, 2014, 10:09:48 AM
Quote from: InfinitiveDivinity on December 13, 2014, 03:24:42 AM
Quote from: KILLERBEE on December 13, 2014, 02:46:43 AM
Quote from: MuggyWuggy on December 09, 2014, 02:29:20 PM
Honestly I love {Scion of the Ur Dragon} his ability being able to stack allows for so much win. Ramp correctly and you can end the game instantly before an opponent realized what just happened with infect/pump. I don't really like winning that way, but when I play with random folks at stores and they get douchey spikey, well next game I just end it T4/5
{T}{4} into {Skithiryx, the Blight Dragon} and then {Moltensteel Dragon} they resolve backwards but as Moltensteel resolves pay mana or the phyrexian mana to +6/0 him and he resolves into Skittles for the Infect kill.
Wouldn't you have to put all 6 activations on the stack and then respond to them by tutoring Skittles? Otherwise I think it would pump him and then revert him back once he becomes Skittles. Could be wrong here.
You can't do it like that :P. If you do it after all those resolve, scion is now moltensteel and can't tutor anything. But if you put skittles on the stack after moltensteel you can activate him 6 times before he becomes skittles and the +1 +0 still remains, then he becomes skittles and kills stuff