Planeswakers:
3 {Ashiok, Nightmare Weaver}
1 {Garruk, Apex Predator}
2 {Nissa, Worldwaker}
2 {Jace, the Living Guildpact}
2 {Kiora, the Crashing Wave}
2 {Liliana Vess}
Lands:
2 {Swamp}
3 {Island}
3 {Forest}
4 {Opulent Palace}
4 {Polluted Delta}
4 {Temple of Malady}
4 {Temple of Mystery}
1 {Urborg, Tomb of Yawgmoth}
Creatures:
3 {Courser of Kruphix}
1 {Prognostic Sphinx}
Spells:
1 {AEtherspouts}
3 {Bile Blight}
2 {Dig Through Time}
1 {Disdainful Stroke}
2 {Dissolve}
4 {Hero's Downfall}
2 {Murderous Cut}
2 {Silence the Believers}
2 {Sultai Charm}
I have been messing around with this deck for the past few days and I'm trying to take it to my local FNM this week so I was looking for feedback and possible sideboard cards. I have tested the main deck and it performs well so I like the mana base and it plays a very slow grindy game which I like. Any feedback is appreicated
Thoughtseize if you have them or desipse if you can't afford it. T1 of ether of them gives you a decent idea of their first few turns and lets you remove a future problem.
Also there is another topic on the first page of this subforum called "ktk bug walkers" with quite a bit of discussion on it. Might help you out.
More ashiok
T3 should be
Him
Counter
Courser
Sultai charm
Or downfall
T3 ashiok Ruins games for some decks
I can get behind adding another Ashiok to have 3 and then dropping Kiora to a 2 of. Thanks. I liked your version with the {Polymorphist's Jest}. That's an awesome combo with {Bile Blight} (if I'm reading the Jest correctly)
You can't kill all creatures :(
Drown in sorrow is better or æther spouts
I found jace as a 1 of to be best; as he becomes a 4 drop return to hand in times of desperation
Newest build I have has been pretty tough to beat; able to stabilize at low health and keep up removal/counters
I have found Jace to be extremely helpful in fueling my delve cards so I've been trying out 2 but 1 could be the correct number and maybe putting in another counter mainboard like {Negate} or {Dissolve}
Def MB another counter, I've found once you prevent their board from landing, the walkers get overwhelming and people usually scoop