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Decks (Magic The Gathering) => Modern => Topic started by: Hugeaxe on December 02, 2014, 05:41:04 PM

Title: Green Blue Infect
Post by: Hugeaxe on December 02, 2014, 05:41:04 PM

Green Blue Infect

60 cards, 0 sideboard


4 {Yavimaya Coast}
3 {Inkmoth Nexus}
4 {Breeding Pool}
2 {Pendelhaven}
3 {Island}
3 {Forest}

19 lands


4 {Viridian Corrupter}
4 {Blighted Agent}
4 {Glistener Elf}

12 creatures


2 {Gitaxian Probe}
4 {Groundswell}
3 {Distortion Strike}
2 {Sylvan Scrying}
4 {Might of Old Krosa}
3 {Vines of Vastwood}
1 {Wild Defiance}
4 {Mutagenic Growth}
4 {Giant Growth}
2 {Apostle's Blessing}

29 other spells


Sideboard

Notes:
I'm gonna try and take this to Grand Prix
Title: Re: Green Blue Infect
Post by: Kaalia with haste on December 02, 2014, 05:55:39 PM
Cut:
4 giant growth
4 wild defiance
4 sylvan scrying

Add:
4 vines of vastwood
3 virridian corrupter (screw spellskite)
1 dismember
4 gitaxian probe
Title: Re: Green Blue Infect
Post by: cltrn81 on December 02, 2014, 06:36:48 PM
Quote from: Taysby on December 02, 2014, 06:08:55 PM
Do not cut giant growth or all 4 defiance.

I'd say side some corrupters, you don't really care about dismember or gitaxian probe.

Since a lot of your speells are instants, do you think {treasure cruise} would help?
This deck wants to win before treasure cruise becomes castable
Title: Re: Green Blue Infect
Post by: Kaalia with haste on December 02, 2014, 08:20:17 PM
Yes cut giant growth. There are better options. Any of the +4 for G spells are better and you can pick between treasure cruise and become immense when it comes to delve spells. I like become immense a lot more, I play infect and treasure cruise is basically a "maybe I can not die if one of my top 3 cards can get me out of this" Become immense just goes to town. 6 damage is great for often times 2-3. 6 pump is better than 3 cards when you're casting one of these. It usually ends the game
Title: Re: Green Blue Infect
Post by: Hugeaxe on December 09, 2014, 07:39:58 AM
Lol that was really confusing
Title: Re: Green Blue Infect
Post by: Distriimuir on December 09, 2014, 03:37:10 PM
Yeah leave te pump spells, that's the whole point in infect. And I can't see delve earning a spot in a proper infect deck. By the time they are useful you should have won or lost by then.
Title: Re: Green Blue Infect
Post by: Hugeaxe on January 07, 2015, 03:13:07 PM
Bump
Title: Re: Green Blue Infect
Post by: DimirOverlord1300 on January 07, 2015, 06:43:12 PM
Cut giant growths and scryings. There are better pump spells, and sylvan scrying is just plain terrible here
Title: Re: Green Blue Infect
Post by: Mattao19 on January 07, 2015, 11:25:08 PM
-4 Giant Growth
-1-2 Sylvan scrying
+2 Become Immense
+1 Git Probe
+1-2 {Apostles Blessing}

Scrying is ok but it doesn't do much and when it's good you've probably already have have lost.

Giant growth is ok but Become Immense is better and Probe is too good not to run as a 4 of bc infect is a combo deck and combo decks want to see what they're up against plus it draws you a card for free. And Blessing is just obviously good it protects your combo
Title: Re: Green Blue Infect
Post by: Kaalia with haste on January 08, 2015, 12:51:18 AM
Quote from: Mattao19 on January 07, 2015, 11:25:08 PM
-4 Giant Growth
-1-2 Sylvan scrying
+2 Become Immense
+1 Git Probe
+1-2 {Apostles Blessing}

Scrying is ok but it doesn't do much and when it's good you've probably already have have lost.

Giant growth is ok but Become Immense is better and Probe is too good not to run as a 4 of bc infect is a combo deck and combo decks want to see what they're up against plus it draws you a card for free. And Blessing is just obviously good it protects your combo
Oh god please don't run 4 probes. It make mulliganing incredibly difficult and you end up paying so much life I have had many occasions where I proved into probe and basically paid 4 life to draw a card and look at their hand. It wasn't awesome but as a 3 of it's fine and sometimes 2 depending on your preference
Title: Re: Green Blue Infect
Post by: Mattao19 on January 08, 2015, 02:27:48 AM
Most top 8 list runs 4 ...
Title: Re: Green Blue Infect
Post by: Kaalia with haste on January 08, 2015, 07:49:43 PM
Quote from: Mattao19 on January 08, 2015, 02:27:48 AM
Most top 8 list runs 4 ...
Well right now there is one infect deck on top 8 and t runs 0
Title: Re: Green Blue Infect
Post by: fj76ts4 on January 08, 2015, 10:00:32 PM
should probably cut down to 2 pendlehaven, legendary rule is kind of annoying
Title: Re: Green Blue Infect
Post by: Kaalia with haste on January 08, 2015, 11:47:16 PM
Quote from: fj76ts4 on January 08, 2015, 10:00:32 PM
should probably cut down to 2 pendlehaven, legendary rule is kind of annoying
Did not notice this. Agree completely. I run 2 and draw into both way too much where I've thought about going to 1
Title: Re: Green Blue Infect
Post by: NyghtHawk on January 10, 2015, 12:08:16 PM
Run 4 inkmoths at all times.