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Decks (Magic The Gathering) => Standard => Topic started by: Ekann1 on December 01, 2014, 11:14:25 AM

Title: Bant Control
Post by: Ekann1 on December 01, 2014, 11:14:25 AM

Bant Control

52 cards, 0 sideboard


3 {Temple of Enlightenment}
2 {Plains}
2 {Island}
2 {Temple of Mystery}
4 {Temple of Plenty}
2 {Yavimaya Coast}
3 {Forest}
4 {Windswept Heath}
4 {Flooded Strand}

26 lands


4 {Courser of Kruphix}
4 {Sylvan Caryatid}

8 creatures


4 {Banishing Light}
3 {Elspeth, Sun's Champion}
4 {End Hostilities}
4 {Kiora, the Crashing Wave}
3 {Disdainful Stroke}

18 other spells


Sideboard
Title: Re: Bant Control
Post by: Ekann1 on December 01, 2014, 11:15:24 AM
Very rough draft of what maybe will be the "end hostilities deck" this format.... Suggestions needed. Also I don't play control at all so help is much appreciated.
Title: Re: Bant Control
Post by: DylanW18 on December 01, 2014, 11:22:58 AM
I'd say -1 Elspeth -1 Kiora +2 {Dig through time}
Title: Re: Bant Control
Post by: redwolv on December 01, 2014, 01:13:34 PM
I would remove the caryatid. Mana ramp is nice and can be used to chump block. But late game, drawing into one means you waste a draw when you are looking for answers.

You want/need  {Negate} to protect your walkers from the common  heros downfall. And utter end.
Title: Re: Bant Control
Post by: MuggyWuggy on December 01, 2014, 01:22:58 PM
Mainboard dissolve or dissipate, a hard counter, is better than a conditional one
Title: Re: Bant Control
Post by: redwolv on December 01, 2014, 01:36:42 PM
Or both. I like negate as it cost one less mana and is  good for protecting walkers, but muggy is right. You will want hard counters too.
Title: Re: Bant Control
Post by: MuggyWuggy on December 01, 2014, 01:46:53 PM
Yeah I like both IMO
Title: Re: Bant Control
Post by: Trugamr12 on December 01, 2014, 02:21:53 PM
{Atherspout} is another good wipe
Title: Re: Bant Control
Post by: Joshnoodles on December 01, 2014, 03:33:28 PM
I think that you could do 3 couser, 2  {Sagu Mauler} As your creatures. The cousers help ramp and the mauler is a good backup finisher if your facing a downfall deck that kills all of your elspeth. Also I think that 3  {Dig Through Time} Would fit nicely in this deck. If your looking to play counter spells Id suggest 2-3 dissolve depending on how much blue you play, 1-2  {Disdainful Stroke} Because it hits a lot of spells in the format, and 2 negate because no decks in the format are creature only.
Title: Re: Bant Control
Post by: redwolv on December 02, 2014, 10:46:22 AM
Quote from: Joshnoodles on December 01, 2014, 03:33:28 PM
I think that you could do 3 couser, 2  {Sagu Mauler} As your creatures. The cousers help ramp and the mauler is a good backup finisher if your facing a downfall deck that kills all of your elspeth. Also I think that 3  {Dig Through Time} Would fit nicely in this deck. If your looking to play counter spells Id suggest 2-3 dissolve depending on how much blue you play, 1-2  {Disdainful Stroke} Because it hits a lot of spells in the format, and 2 negate because no decks in the format are creature only.
How did i forget about the mauler. I really like these suggestions.
Title: Re: Bant Control
Post by: Ekann1 on December 02, 2014, 06:45:38 PM
I'll edit this later when I have time, thanks for the help!
Title: Re: Bant Control
Post by: Kaalia with haste on December 03, 2014, 05:13:21 PM
You're at 52 cards? Assuming that you only have this many and I'm not interpreting anything wrong, I'd add 4 dissolve and 4 dissipate.
Title: Re: Bant Control
Post by: LinkCelestrial on December 03, 2014, 07:13:58 PM
{Meandering Townshell} + {End Hostilities}?
Title: Re: Bant Control
Post by: Ekann1 on December 03, 2014, 07:28:52 PM
Quote from: Kaalia with haste on December 03, 2014, 05:13:21 PM
You're at 52 cards? Assuming that you only have this many and I'm not interpreting anything wrong, I'd add 4 dissolve and 4 dissipate.
Seems like a lot of 3 mana counters. Also I haven't had time to update this :(