I have been out for a while and when I came back, my UB Control got ran over by aggro. I could tweak it, but it seems my meta is so infested with aggro, I'm better off switch decks so here is my idea:
Instant (26)
2x {AEtherspouts}
4x {Dig Through Time}
4x {Dissolve}
4x {Lightning Strike}
4x {Magma Jet}
2x {Mindswipe}
2x {Negate}
2x {Master the Way}
2x {Arc Lightning}
Creature (4)
1x {Keranos, God of Storms}
1x {Pearl Lake Ancient}
2x {Prognostic Sphinx}
Land (26)
5x {Island}
5x {Mountain}
4x {Radiant Fountain}
4x {Shivan Reef}
4x {Swiftwater Cliffs}
4x {Temple of Epiphany}
Sorcery (4)
4x {Anger of the Gods}
Sideboard (15)
4x {Goblin Rabblemaster}
3x {Jeskai Windscout}
4x {Monastery Swiftspear}
4x {Scouring Sands}
My original idea was a {Treasure Cruise} burn deck with mainboard {Anger of the Gods}, but I'm not sure that is the way to go (still going to test it though). This is untested, so expect updates. The basic idea is to play a Counter-burn deck game 1 and depending on the match-up, switch into a UR Prowess/Aggro/Burn deck Games 2 and 3. I think I will get a lot of Game 1s because of the versatility and 2s because the transformation will through my opponent's sideboard plan out of the window. Another cool thing: I can bring in {Scouring Sands} whether I transform or not, because the most I can lose is Rabblemaster tokens, so I can easily race and board-wipe my aggro opponents (theoretically). Any feedback and testing is appreciated :)
Threw goldfishing, I think Keranos might be better at a 2 or 3 of, because he is good whether I switch or not.
I think the switch would look something like this:
-4 {Anger of the Gods}
-1 {Pearl Lake Ancient}
-4 {Swiftwater Cliffs}
-2 {Mindswipe}
+4 {Goblin Rabblemaster}
+4 {Monastery Swiftspear}
+3 {Jeskai Windscout}
and if I decided to bring in {Scouring Sands} (such as against Mardu Tokens or Black Aggro), I'd go:
-4 {Lightning Strike}
+4 {Scouring Sands}
because Lightning Strike is very mana inefficient when killing 2/1s for 1 and {Hordeling Outburst} tokens.
I think stoke the flames is bad in here
{Riddle of lightning } + dig or cruise
janky Ouch with howl for horde!
Anger + {polymorphists' jest}
Quote from: cltrn81 on November 25, 2014, 07:51:12 PM
I think stoke the flames is bad in here
It is bad in the maindeck, but really powerful in the post-board deck. Also, it's needed to take down {Courser of Kruphix} and {Butcher of the Horde}. Any suggestions to replace it though?
Quote from: MuggyWuggy on November 25, 2014, 08:38:37 PM
{Riddle of lightning } + dig or cruise
janky Ouch with howl for horde!
Anger + {polymorphists' jest}
{Riddle of Lightning} is cute, but I don't know that I can get it to work all the time, also it forces me to manipulate sub-optimally to maximize damage, lastly it doesn't play as well with the post-board. I might try it though, maybe a 2-2 split with Stoke.
{Howl of the Horde} might be too slow and janky for my meta, I wasn't exaggerating when I said 90% aggro.
{Polymorphist's Jest} would be best suited if I added {Circle of Flame}, which could work, but I think it would force too big of a departure from the deck's plan, although if this deck hits the fan, it will definitely be an idea for a real UR control deck.
What do you guys think about {Master the Way} instead of {Stoke the Flames}?
I think {Master the Way} is kind of garbage. How has it been in play testing?