an emblem (from PW) removal??
Unless it costs literally 10+ mana, very unlikely. Emblems are hard to pull off and major game changing effects. If one is removable, it makes it much less important.
{Door to Nothingness}
If they let you interact with Emblems then it cheapens what Emblems are about. They're not supposed to be interacted with, which is what makes them different then Enchantments.
Quote from: Dudecore on November 22, 2014, 07:07:08 AM
If they let you interact with Emblems then it cheapens what Emblems are about. They're not supposed to be interacted with, which is what makes them different then Enchantments.
also maybe because emblems are unique.. and its not easy to have one since you have to acummulate PW loyalty pts
Well then how would it be good to remove one with another card? You have the whole time to try and prevent the emblem by killing the planeswalker, then want to remove the emblem with a card? Interacting with Emblems sounds lame to me, just turns them into "Enchantment 2.0".
It's like when they let cards remove things from exile ({Pull from Eternity}, {Riftsweeper}) it makes Exile into Graveyard 2.0. The point of exile is that they're removed from the game permanently, not until you can pull them out. Interacting with Emblems would just make them less special.
How about a planeswalker that ult is to destroy all emblems
Sounds lazy and lacking flavor. Something more interesting would be to perhaps channel the Emblems to your side, like you control the effects. Even that is pushing it. They screwed up with Exile by dipping it's toes into Graveyard 2.0. Currently there are no cards that reference the Command Zone (as in targetting the Command Zone), and Wizards should really, really, really keep it the way. No emblem removal, no put your commander onto the battlefield spells, no targetting anything in that zone.
I know Emblems are annoying, and everyone's first inclination is just being able to interact with them the way they can other permanents, but they're not permanents for a reason - no interaction from players. If we keep just caving into our automatic tendencies as deck builders where we want to jam answers cards and not build decks were making the game worse for ourselves. And nothing could be worse then a card like {AWOL} becoming true.
You don't let PW get emblems is how you prevent emblems, if you let elspeth + 3 times and then minus... Well that's on you
People need to remember that Emblems are a functional way of saying 'you have this until the end of the game'. {Elspeth, Knight Errant} was the first Planeswalker printed with an Emblem, and originally it was worded 'Until the end of the game...'. They errataed this to an emblem when they came up with the concept, and it functions as a way, in-game, to show a permanent effect. Being able to interact with them completely destroys that purpose. Would you care any less if each of those abilities had 'until the end of the game...' Followed by the effect and it wasn't called an emblem?
Emblems solve the memory issues of {Stigma Lasher} by giving you a visual token. They're in essence the exact same thing. So Stigma Lasher may as well give you an emblem.
they do not exist and there is no way for the game rules to reference them because they do not exist within any of the game zones, have no color, mana cost, no name or anything you'd need to be able to declare them a legal target.
Love the Kiora emblem.
Wins games. Hands down. Cannot stop krakens
Quote from: Dudecore on November 22, 2014, 01:15:16 PM
Emblems solve the memory issues of {Stigma Lasher} by giving you a visual token. They're in essence the exact same thing. So Stigma Lasher may as well give you an emblem.
they do not exist and there is no way for the game rules to reference them because they do not exist within any of the game zones, have no color, mana cost, no name or anything you'd need to be able to declare them a legal target.
They exist in the command zone.
113.1. (http://imtgapp.com/forum/index.php?action=imtg;area=rule;number=113.1.): Some effects put emblems into the command zone. An emblem is a marker used to represent an object that has one or more abilities, but no other characteristics.
Right, they "exist" there, but there is nothing in magic that can directly effect something in the command zone.
Like DC said, the command zone is a special place. It's meant to be a special place. If you make cards that take away what makes it special, there stops being a point to the zone altogether.
That's why so many people hate Oloro. He's not an emblem, he shouldn't be able to affect the game from the command zone, especially since nothing can deal with him while he's there.
Emblems are just visual representations of an ability that lasts until the end of the game. Pretty much what Remillo was saying. Theyre put in the Command Zone as some rules baggage, but they might as well not be there. They could be in "zone x" or anywhere. Where you put them isn't important, only a comprehensive rules issue. You could put them on the battlefield but it would confuse players, because they might think it's a permanent and that could be targeted with {Vindicate} or something. You could put them in Exile, but some cards reference Exile so it would be confusing there. So they're in the command
They'd have to errata Emblems to make them be able to be removable somehow. According to the rules there is no way to target them, even if they made a "destroy target permanent in the Command Zone". So the answer is "no" they will never make a card, it's not possible. The bigger question is "should" they make that card, and no, no they shouldn't.
Quote from: Dudecore on November 22, 2014, 04:13:57 PM"destroy target permanent in the Command Zone".
Not to mention that line of text has no meaning in the rules, since permanents only exist on the battlefield. It would have to say Object. And then, you have some other questions. What if I hit a commander with this card while it's in the command zone? Does it go to its owner's graveyard? Does it stop existing?
My uncle claims that there will be emblem removal, one day. I think that there should never, ever, be emblem removal. That's one of the key things about Planeswalkers, that's why most of them are such a threat. Of course there are walkers like {Aishok, Nightmare Weaver} that don't have emblems, but the reality is that if a Planeswalker sticks to the board long enough it permanently affects the game. Printing a card that changes that isn't a good idea. Nevermind that the whole point in the command zone is "Can't touch this."
Instead of removing emblems remove Planeswalkers. I don't personal like the idea of {Hero's Downfall}, but it's there if you need it. (And is an amazing card.)
Meh planeswalkers are easy: just kill the one without a name who controls them all ;)
Quote from: MuggyWuggy on November 24, 2014, 09:00:56 PM
Meh planeswalkers are easy: just kill the one without a name who controls them all ;)
This... This made me lol.