1 {Glacial Fortress} 1 {Thalakos Lowlands} 10 {Island} 10 {Plains}
22 lands
1 {Guiding Spirit} 4 {Midnight Guard} 3 {Archaeomancer} 4 {Ornithopter}
12 creatures
4 {Retraction Helix} 1 {Azorius Signet} 2 {Overrule} 4 {Vanish into Memory} 4 {Golem Foundry} 2 {Fieldmist Borderpost} 4 {Conjurer's Closet} 2 {Erratic Portal} 3 {Absorb}
26 other spells
Sideboard
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Idea is to abuse archeomancer with the closet so you can recycle counterspells, and get into an infinite cycle with the guard/retraction helix combo, creating infinite casts of ornithopter, which gives {golem foundry} infinite counters.
{erratic portal} can both stall your opponent and save your creatures while chumping or facing destruction, as well as recycle etb effects.
{guiding spirit} can retrieve guard or mancer, in the case they do get killed.
{Overrule} and {offering to Aisha} counter and gain me time to set up the combo.
EDIT: {absorb} in for offering.
{Absorb} over {Offering of Aisha}.
Quote from: LinkCelestrial on June 23, 2015, 11:10:02 AM
{Absorb} over {Offering of Aisha}.
Totally agree. Consider it changed.