17 {Mountain}
17 lands
4 {Goblin Rabblemaster} 3 {Frenzied Goblin} 4 {Akroan Crusader} 4 {Monastery Swiftspear} 4 {Foundry Street Denizen}
19 creatures
2 {Coordinated Assault} 4 {Stoke the Flames} 4 {Dragon Mantle} 4 {Titan's Strength} 2 {Lightning Strike} 4 {Hammerhand}
20 other spells
Sideboard
Notes: Having trouble deciding between 4 of {satyr hoplite} or a 4 of {firedrinker satyr}.
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Just trying to decide which satyr to run with this upcoming FNM. My gut says {firedrinker satyr} because I can burn all unused mana into it and it's a guarantied 2 power, but {Satyr hoplite} could help with all of the targeting spells and make it bigger. Any suggestions?
I would go with the fire drinker satyr.
17 lands seems like it would very often screw you for that 3rd land which is key for Rabblemaster.
+2 Firedrinker
+2 Mountain
My bad -1 Frenzied +4 Firedrinker +1 Mountain
Firedrinker is a 2 power 1 drop it puts a fast clock on the opponent and as an aggro deck who cares about your life total
20 mountains at least
Quote from: TheRedRabble on November 07, 2014, 07:44:16 PM
20 mountains at least
No, 18-19 should be fine. Running 20 is asking for a flood.
Quote from: InfinitiveDivinity on November 09, 2014, 03:06:20 AM
Quote from: TheRedRabble on November 07, 2014, 07:44:16 PM
20 mountains at least
No, 18-19 should be fine. Running 20 is asking for a flood.
Well that would explain why I've been drawing to much mana even though the template I used for my build called for 20 mountains
Progress report: I played with 4 {firedrinker satyr} MB and 3 {satyr hoplite} SB. Most players are running red removal including {circle of flame} in the SB. firedrinker is no bueno against that so I'm going to run at least 3 Hoplite because he has the potential to get above that damage. Got flooded with 6 lands against mardu. Going to try some fetch lands, at least 4 and see how it plays out. Got 4th at my local.