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Decks (Magic The Gathering) => Commander => Topic started by: Wally on April 14, 2012, 01:24:21 PM

Title: Grimgrin's Wrecking Crew
Post by: Wally on April 14, 2012, 01:24:21 PM

Grimgrin's Wrecking Crew

100 cards, 1 sideboard


1 {Nephalia Drownyard}
1 {Haunted Fengraf}
15 {Island}
1 {Jwar Isle Refuge}
1 {Terramorphic Expanse}
1 {Soaring Seacliff}
1 {Evolving Wilds}
1 {Drowned Catacomb}
1 {Piranha Marsh}
15 {Swamp}

38 lands


1 {Abattoir Ghoul}
1 {Black Cat}
1 {Cemetery Reaper}
1 {Diregraf Captain}
1 {Geralf's Messenger}
1 {Geralf's Mindcrusher}
1 {Ghoulraiser}
1 {Gravedigger}
1 {Geth, Lord of the Vault}
1 {Lich Lord of Unx}
1 {Mikaeus, the Unhallowed}
1 {Skinrender}
1 {Undead Alchemist}
1 {Walking Corpse}

14 creatures


1 {Jace, Memory Adept}
1 {Sorin Markov}
1 {Grindclock}
1 {Keening Stone}
1 {Trepanation Blade}
1 {Venser's Journal}
1 {Archmage Ascension}
1 {Call to the Grave}
1 {Curse of the Bloody Tome}
1 {Endless Ranks of the Dead}
1 {Ior Ruin Expedition}
1 {Jace's Erasure}
1 {Painful Quandary}
1 {Rooftop Storm}
1 {Unholy Strength}
1 {Blue Sun's Zenith}
1 {Bone to Ash}
1 {Doom Blade}
1 {Dream Twist}
1 {Grasp of Darkness}
1 {Gravepurge}
1 {Jace's Ingenuity}
1 {Soul Manipulation}
1 {Think Twice}
1 {Thought Scour}
1 {Tragic Slip}
1 {Twincast}
1 {Undying Evil}
1 {Unsummon}
1 {Artful Dodge}
1 {Call to Mind}
1 {Diabolic Tutor}
1 {Disentomb}
1 {Divination}
1 {Foresee}
1 {Ghoulcaller's Chant}
1 {Gitaxian Probe}
1 {Grim Discovery}
1 {Hideous Visage}
1 {Horrifying Revelation}
1 {Mindculling}
1 {Moan of the Unhallowed}
1 {Ponder}
1 {Reap the Seagraf}
1 {Shared Discovery}
1 {Silent Departure}
1 {Tome Scour}

47 other spells


Sideboard

1 {Grimgrin, Corpse-Born}

1 sideboard cards


Title: Re: Grimgrin's Wrecking Crew
Post by: Wally on April 14, 2012, 01:25:48 PM
Pretty much the same story as my Olivia's vamps deck. I've played this vs her deck and this mills it out faster than it can recover.
Title: Re: Grimgrin's Wrecking Crew
Post by: Wally on May 10, 2012, 05:53:36 PM
Just wondering, if I have {rooftop storm} out does it cost me 0 to bring out grimgrin every time or will it be 0 +2?
Title: Re: Grimgrin's Wrecking Crew
Post by: BlackJester on May 10, 2012, 06:55:23 PM
Quote from: Wally on May 10, 2012, 05:53:36 PM
Just wondering, if I have {rooftop storm} out does it cost me 0 to bring out grimgrin every time or will it be 0 +2?
Id say +2 because it only covers mana cost, not "additional costs". Not 100% on EDH though.
Title: Re: Grimgrin's Wrecking Crew
Post by: Dudecore on May 10, 2012, 06:57:20 PM
Should add more creatures that do stuff when they hit the graveyard.
Title: Re: Grimgrin's Wrecking Crew
Post by: Kareason on May 10, 2012, 08:00:56 PM
You should also consider putting in a {Gravecrawler} too. If he hits with Grimy and RTS in play it is pretty much a win via Commander damage alone.
Title: Re: Grimgrin's Wrecking Crew
Post by: Slaga slasha on May 11, 2012, 11:09:30 AM
{Death Batron} and {Undead Warchief} are amazing.
Title: Re: Grimgrin's Wrecking Crew
Post by: Guypocolypse on May 11, 2012, 03:21:47 PM
Is this edh mill?
Title: Re: Grimgrin's Wrecking Crew
Post by: Wally on May 15, 2012, 06:14:39 AM
Quote from: Guypocolypse on May 11, 2012, 03:21:47 PM
Is this edh mill?

Yeah it's a bit of an attempt at it anyway.
Either drawing or tutoring out the {archmage assention}, then drawing lots of cards till I can pretty much construct my hand.

It uses zombie tokens either produced by spells & enchantments or by {undead alchemist's} second ability.
Then attacking and sac-ing (whatever would die without killing stuff) to make grimgrin huge.

I've got some cards coming soon, so I will be making some more changes. :)