3 {Temple of Triumph} 3 {Temple of Enlightenment} 4 {Tranquil Cove} 4 {Mystic Monastery} 1 {Mountain} 1 {Island} 4 {Wind-Scarred Crag} 4 {Swiftwater Cliffs} 1 {Plains}
25 lands
2 {Prognostic Sphinx} 3 {Nyx-Fleece Ram} 3 {Keranos, God of Storms}
8 creatures
4 {Disdainful Stroke} 3 {Divination} 4 {Weave Fate} 1 {Jace's Ingenuity} 3 {Elspeth, Sun's Champion} 4 {Banishing Light} 4 {End Hostilities} 4 {Dissolve}
27 other spells
Sideboard
3 {Anger of the Gods} 4 {Master of Waves} 2 {Erase} 2 {Glare of Heresy} 4 {Suspension Field}
15 sideboard cards
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As with the other deck, {Dig Through Time}. Also {Goblin Rabblemaster} or {Brimaz, King of Oreskos} as early win cons
Don't own any dig or Brimaz and play set of rabble are in my ensoul artifact deck
I believe you are over relying on draw spells you will often draw into your lands/more draw while dying to things currently on the board id add slightly more spot removal to help you live turns 2-4 while you're building up your dominance.
{devouring light} in conjunction with main board Rams may be something worth looking into.
Also, you have only three untapped lands. That will theoretically keep you a turn behind severely hurting you on the draw not as dramatically on the play.
For instance you are playing more often then not a turn 3 ram and a turn 4 divination eliminating your chances to counter severely with tapped lands. Where as aggro will likely swarm through you.
I imagine the intent is the life gain shore up the mana count into a decent split of untapped and tapped investigate {radiant fountain} although coloirless it's an untapped +2 etb trigger.