Creature (30)
1x {Athreos, God of Passage}
4x {Bloodsoaked Champion}
4x {Chief of the Edge}
4x {Mardu Skullhunter}
4x {Mogis's Marauder}
3x {Oreskos Swiftclaw}
2x {Pain Seer}
2x {Phyrexian Revoker}
2x {Seeker of the Way}
4x {Tormented Hero}
Land (21)
4x {Caves of Koilos}
7x {Plains}
9x {Swamp}
1x {Urborg, Tomb of Yawgmoth}
Instant (3)
3x {Hero's Downfall}
Sorcery (3)
3x {Thoughtseize}
Artifact (1)
1x {Spear of Heliod}
Planeswalker (2)
2x {Sorin, Solemn Visitor}
Sideboard (15)
3x {Dark Betrayal}
3x {Erase}
3x {Herald of Torment}
1x {Hero's Downfall}
2x {Murderous Cut}
2x {Phyrexian Revoker}
1x {Thoughtseize}
Going to come back and edit this later to explain why I'm running more specific cards, but this thing runs like a HOUSE! Of course, {Bile Blight} and {Drown in Sorrow}, as well as {Anger of the Gods}, are some of my worst fears. However, I usually have enough gas and creatures to come back. Worst match-up so far = Red/Green and Temur. I've been playtesting against both non-stop lately to try and find ways to survive and punch through.
Any suggestions would be great!!!
How has swiftclaw been performing? Seems underwhelming. Also, what does revoker normally hit? Doesn't seem great. 4 pain seer is crucial, that card is great.
This is a Warrior Tribal, so {Oreskos Swiftclaw} comes out as a 4/1 beater with my {Chief of the Edge}. It's a fabulous Aggro card for that reason.
{Pain Seer} is only a 2-of because, again, this is a Warrior Tribal. I need two just to keep reloading my hand; but otherwise, he's more harmful than helpful. Especially late game.
{Phyrexian Revoker} is 100% amazing. 2/1 for 2 of any color, which fits my Aggro curve; I can choose Polukranos, Sarkhan, Elspeth, and really anything else that might douse my Aggression or ping my creatures. It literally comes in as a 4-of against Red/Green and Temur. Because LOL at Knuckleblade and XegaGod if it sticks. Either that, or they have to waste removal on it....which is fine by me.
{Phyrexian Revoker} is such an underrated card. {Pithing Needle} was kinda technically better though, and still nobody played it. No idea why.
As for the deck it looks really solid. But {Raider's Spoils}? I mean you're using {Pain Seer} for card draw but I see {Raider's Spoils} being better as it fits tribal while providing an unbiased anthem. You'll take a ping for one to draw, which is less than seer (unless you hit a land) and you can chose not to and depending on how you're landing draw even more. I think it's a really good card for warrior tribal, it's at least worth trying no?
Quote from: LinkCelestrial on October 22, 2014, 03:24:58 PM
{Phyrexian Revoker} is such an underrated card. {Pithing Needle} was kinda technically better though, and still nobody played it. No idea why.
As for the deck it looks really solid. But {Raider's Spoils}? I mean you're using {Pain Seer} for card draw but I see {Raider's Spoils} being better as it fits tribal while providing an unbiased anthem. You'll take a ping for one to draw, which is less than seer (unless you hit a land) and you can chose not to and depending on how you're landing draw even more. I think it's a really good card for warrior tribal, it's at least worth trying no?
Thank you! He is a great card! :D Definitely shocks people when I have him come down.
I actually considered and tried running {Raider's Spoils}. It didn't really fit the way I wanted it to though, which was unfortunate. By the time I get to turn 4, there are so many other things I'd rather be playing.
But if you can find a spot to stick it, then please let me know.
i run black white aggro, but its not tribal and its been doing really well. your list looks great, only suggestion i would give would be {master of the feast}. other than {mogis's marauders} no card has won so many games singlehandedly. plus its out of {anger of the gods}/{drown in sorrow} range. also try {hushwing gryff} in the side. card can blowout so many cards including, {siege rhino} {wingmate roc} {hornet queen} and every constellation deck ever.
I despise {Master of the Feasts} unfortunately, lol! It's a good card, but it's horrible against the meta in my shop.
And I've considered {Hushwing Gryff} SO MANY TIMES, I just don't know where to put him. {Dark Betrayal} takes care of Siege Rhino and other black fatties without taking away from my {Mogis's Marauder} or my {Mardu Skullhunter}. I've thought about {Reprisal} as well against things like {Rakshasa Deathdealer}, but I just can't decide.
This list has been running so smoothly; it just needs few more tweaks.
{Hushwing Gryff}, {Reprisal}, and {Raider's Spoils} are heavy on my Maybe list.
I actually had {Raise the Alarm} and {Soldier of the Pantheon} in my original builds; but I cut them because they weren't as synergistic with the Tribal build. Plus {Siege Rhino} just tramples in over the top of Soldier.
{Seeker of the Way} fits the Tribal and, since he's only a two-of, swaps out easily for 2 more {Phyrexian Revokers}. He actually goes off pretty often, which is especially funny when I cast either Sorin or Spear.
Have you thought bout splashing red for {mardu ascendancy}? Protects vs your worst fears and gives you tokens
These are the cards I'd be thinking of cutting if I was making room.
4x {Mardu Skullhunter}: I don't know if the raid is worth it for a 2/1 that comes in tapped.
3x {Oreskos Swiftclaw}: I just think that other cards would be more synergetic and impactful.
2x {Pain Seer}: Never liked it.
2x {Seeker of the Way}: I don't see the prowess getting triggered much.
Sideboard
3x {Erase}: I'm not sure three is necessary. Depends on your meta.
3x {Herald of Torment}: Doesn't fit tribal, not super impactful as far as it can see. I mean taking a damage each turn for 3/3 flying? Eh...
Cards I'd be thinking of putting in,
{Utter End}: the general concencus of this card is that it's too much mana, but depending on your meta a four mana "catch all" wouldn't be terrible. I highly doubt that you'd have over looked it and probably have good reason to not run it.
{Deicide}: I'm imagining that {Erase} is in to deal with Gods and {Jeskai Ascendancy} combo. If you run {Deicide} instead you can probably run two, or I'd even do a one two split? Dunno. I've heard of people that even just run one "cause it's all you need."
{Chief of the Scale}: why isn't it in here? I'd probably do it over {Mardu Skullhunter} or {Seeker of the Way}. Unless you're up against a lot of {Suspension Field}s I'm not sure why it isn't here.
{Reprisal}: I don't think I'd run it, as {Hero's Downfall} and {Murderous Cut} are "catch alls"
{Hushwing Griffen}: I'd for sure run it. Probably cutting {Herald of Torment}.
{Raider's Spoils}: I'd probably cut the {Pain Seer}s for it.
Of course I'm not the one running the deck and I trust your judgement more than mine.
Quote from: LinkCelestrial on October 22, 2014, 04:26:52 PM
These are the cards I'd be thinking of cutting if I was making room.
4x {Mardu Skullhunter}: I don't know if the raid is worth it for a 2/1 that comes in tapped.
3x {Oreskos Swiftclaw}: I just think that other cards would be more synergetic and impactful.
2x {Pain Seer}: Never liked it.
2x {Seeker of the Way}: I don't see the prowess getting triggered much.
Sideboard
3x {Erase}: I'm not sure three is necessary. Depends on your meta.
3x {Herald of Torment}: Doesn't fit tribal, not super impactful as far as it can see. I mean taking a damage each turn for 3/3 flying? Eh...
Cards I'd be thinking of putting in,
{Utter End}: the general concencus of this card is that it's too much mana, but depending on your meta a four mana "catch all" wouldn't be terrible. I highly doubt that you'd have over looked it and probably have good reason to not run it.
{Deicide}: I'm imagining that {Erase} is in to deal with Gods and {Jeskai Ascendancy} combo. If you run {Deicide} instead you can probably run two, or I'd even do a one two split? Dunno. I've heard of people that even just run one "cause it's all you need."
{Chief of the Scale}: why isn't it in here? I'd probably do it over {Mardu Skullhunter} or {Seeker of the Way}. Unless you're up against a lot of {Suspension Field}s I'm not sure why it isn't here.
{Reprisal}: I don't think I'd run it, as {Hero's Downfall} and {Murderous Cut} are "catch alls"
{Hushwing Griffen}: I'd for sure run it. Probably cutting {Herald of Torment}.
{Raider's Spoils}: I'd probably cut the {Pain Seer}s for it.
Of course I'm not the one running the deck and I trust your judgement more than mine.
Thank you so much for taking the time to write this out. I've been going back and forth on lots of options, so this really gets the brain juices flowing.
{Seeker of the Way} I'd be willing to cut (even though his lifelink/prowess combo is sweet) and I could cut 1 {Mardu Skullhunter} (because dropping two at a time is hilarious, but they're not amazing late game). And from the Sideboard, I could see cutting the {Herald of Torment}, perhaps for {Hushwing Gryff}; but Herald just had that extra reach that I need sometimes, like bestowing it to deal with a {Stormbreath Dragon} or a {Butcher of the Horde}.
{Pain Seer} reloads my hand, so I need to keep it. It also fits the Aggro curve that I've built. {Utter End} could easily go into my Sideboard, since it deals with {Elspeth, Sun's Champion} and bomb cards similar to her. {Erase} is crucial when I'm fighting against anything green, considering everything run {Courser of Kruphix}; it also slays {Herald of Torment} in a mirror match-up.
{Chief of the Scale} I had in originally, but it was too clunky. I'm building Aggro so I'm not trying to make my creatures tough; I'm trying to make them powerful. So he always ended up being a second choice as far as creatures go.
Quote from: respawned on October 22, 2014, 04:17:27 PM
Have you thought bout splashing red for {mardu ascendancy}? Protects vs your worst fears and gives you tokens
Splashing Red has been a thought; but I've tried and I really only have two options: Red/White or Black/White. Because triple colors just means too many choices and not enough room.
{Mardu Ascendancy}, while good, doesn't fit the theme. It's a token generator, sure; but there are other things I'd rather drop turn 3 that will progress my board.
So I've found that this deck, with Black/White alone, just doesn't have the staying power necessary to deal with all of the bigger threats in the format right now.
So I'm going to try the advice that some of you have offered and splash Red! Let's see how the brewing goes :D
I'd highly recommend {Crackling Doom}. I've heard it's been wrecking people.
Mardu charm is actually very good
{Zurgo Helmsmasher}: might be worth a shot? It's a warrior and a pretty solid one at that.
{Archetype of Aggression}: I don't know how relevant he'd be but he's there. I think taking trample from your opponents would be more relevant than anything else.
{Borderland Marauder}: I've been very impressed by this card in general.
{Goblin Rabblemaster}: Ew but hey. It's a good card.
{Krenko's Enforcer}: I don't think it'd be worth it but it's there.
{Mardu Roughrider}: don't know about this one but it seems solid. Maybe a but above curve.
{Rush of Battle}: I completely forgot about this spell. The lifelink might be pretty relevant.
{War-Name Aspirant}: another really solid two drop.
Just the cards I'd be thinking about with the red splash in mind. And of course {Stoke the Flames}.
Also {butcher of the horse} because... Butcher
To be honest I don't think it's the extra color you need, I think you should drop to mono red aggro and create speed and consistency and it will eliminate having a hard time deciding.
Mardu is more wanting to be midrange and black white is more wanting to be control
If you want the Aggro route id stay with the mono black train and ride 4x ofs all day long
4 {gnarled scarhide}
4 {bloodsoaked champion}
4 {pain seer} (please use your removal on me)
4 {herald of torment}
4 {mogis marauder}
4 {indulgent tormenter}
And your spells are just there to disrupt and remove to bash face, tsieze, despise, downfall, bblight, mcut, and sign in blood can burn for game
^ some ideas to play with
This is the list I'm running:
http://tappedout.net/mtg-decks/edge-and-scale-bring-forth-the-victory/
Other than {seeker of the way} in this build it looks solid
Maybe that flying first strike haste bat
Quote from: DirtyMustachio on October 24, 2014, 03:33:02 PM
Other than {seeker of the way} in this build it looks solid
Maybe that flying first strike haste bat
swinging for 1 for 2 mana just doesnt seem good enough.
Quote from: particle on October 24, 2014, 03:48:17 PM
Quote from: DirtyMustachio on October 24, 2014, 03:33:02 PM
Other than {seeker of the way} in this build it looks solid
Maybe that flying first strike haste bat
swinging for 1 for 2 mana just doesnt seem good enough.
I don't disagree, was just thinking with evasion he could be buffed, but I mean there are only 10 non creature spells, I just figure you could cheese that spot with somthing useful, revoker, heck even put your opponent in a spot {aegis of the gods}