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Decks (Magic The Gathering) => Standard => Topic started by: Teysa karlov on October 17, 2014, 07:53:00 PM

Title: Mardu Control Mk.1
Post by: Teysa karlov on October 17, 2014, 07:53:00 PM

Mardu Control Mk.1

60 cards, 15 sideboard


2 {Swamp}
1 {Plains}
4 {Nomad Outpost}
2 {Caves of Koilos}
2 {Temple of Silence}
2 {Temple of Triumph}
2 {Mountain}
4 {Temple of Malice}
1 {Urborg, Tomb of Yawgmoth}
2 {Battlefield Forge}
4 {Bloodstained Mire}

26 lands


3 {Despise}
3 {End Hostilities}
1 {Chandra, Pyromaster}
1 {Sorin, Solemn Visitor}
4 {Read the Bones}
2 {Sarkhan, the Dragonspeaker}
3 {Hero's Downfall}
3 {Bile Blight}
1 {Empty the Pits}
3 {Anger of the Gods}
4 {Mardu Charm}
4 {Lightning Strike}
2 {Elspeth, Sun's Champion}

34 other spells


Sideboard

1 {Utter End}
1 {Anger of the Gods}
1 {Sorin, Solemn Visitor}
2 {Nyx-Fleece Ram}
3 {Stormbreath Dragon}
1 {Chandra, Pyromaster}
3 {Thoughtseize}
1 {Glare of Heresy}
2 {Crackling Doom}

15 sideboard cards


Title: Re: Mardu Control Mk.1
Post by: LinkCelestrial on October 17, 2014, 08:54:47 PM
No {Murderous Cut}? Also it might be worth trying {Bitter Revelation} over {Read the Bones} if you do use {Murderous Cut}.
Title: Re: Mardu Control Mk.1
Post by: SoshiGanrou on October 18, 2014, 04:31:51 PM
For me I would main board 4 of the Rams. It's a nice wall and gives you some life gain to help balance the pain lands, fetched and read the bones.