iMtG Server: Gathering

Decks (Magic The Gathering) => Standard => Topic started by: Crossed on October 13, 2014, 01:42:35 AM

Title: Temur Monsters V3.0
Post by: Crossed on October 13, 2014, 01:42:35 AM

Temur Monsters V3.0

75 cards, 15 sideboard


2 {Mountain}
4 {Frontier Bivouac}
1 {Shivan Reef}
3 {Forest}
3 {Mana Confluence}
2 {Temple of Epiphany}
4 {Wooded Foothills}
4 {Yavimaya Coast}

23 lands


3 {Boon Satyr}
4 {Rattleclaw Mystic}
4 {Heir of the Wilds}
4 {Savage Knuckleblade}
2 {Ashcloud Phoenix}
4 {Goblin Rabblemaster}
3 {Polukranos, World Eater}
4 {Elvish Mystic}

28 creatures


2 {Temur Charm}
3 {Sarkhan, the Dragonspeaker}
4 {Crater's Claws}

9 other spells


Sideboard

3 {Feed the Clan}
2 {Savage Punch}
1 {Back to Nature}
3 {Anger of the Gods}
4 {Stubborn Denial}
2 {Surrak Dragonclaw}

15 sideboard cards



Notes:
It keeps getting better and better. Let me know what you guys think
Title: Re: Temur Monsters V3.0
Post by: Crossed on October 19, 2014, 10:09:28 PM
Updated after seeing most of the gp la decks
Title: Re: Temur Monsters V3.0
Post by: lotrwk on October 19, 2014, 10:18:25 PM
Looks real nice, except for the {feed the clan} in the sideboard.... That card isn't good...
Title: Re: Temur Monsters V3.0
Post by: Crossed on October 19, 2014, 10:28:23 PM
I've sb-ed {feed the clan} in 3 different games against jeskai tempo and i won 2 out of 3 games only because I played at least one of them. What would you suggest replacing it with?
Title: Re: Temur Monsters V3.0
Post by: LinkCelestrial on October 19, 2014, 11:02:59 PM
Two mana for ten life is extremely relevant. Especially against burn.
Title: Re: Temur Monsters V3.0
Post by: Tyler Rabble on October 20, 2014, 01:23:39 AM
Sylvan Caryatid seems good and Rabblemaster because turn 2 Rabblemaster is usually game
Title: Re: Temur Monsters V3.0
Post by: Crossed on October 20, 2014, 01:38:25 AM
I'm looking for a playset of those right now. I have 1. Just 3 more to go
Title: Re: Temur Monsters V3.0
Post by: Alec Garst on October 20, 2014, 01:40:52 AM
Play sylvan caryatid over rattleclaw. It's over all a better mama creature cause it's hard to interact with and its a good blocker
Title: Re: Temur Monsters V3.0
Post by: Crossed on October 20, 2014, 02:31:52 AM
I did for a while. Rattleclaw is better for this build because it is aggro build. Rattleclaw can attack and Sylvian cannot. There is a big difference between 2 damage and 0 damage. And since everyone running red has {anger of the gods}, that ability to attack is much better.
Title: Re: Temur Monsters V3.0
Post by: Crossed on October 20, 2014, 12:56:13 PM
What do you guys think of this build? I'm trying a more aggro approach
Title: Re: Temur Monsters V3.0
Post by: Tyler Rabble on October 20, 2014, 01:30:50 PM
Caryatid is better because it doesn't get killed by burn spells and it helps against the aggro match
Title: Re: Temur Monsters V3.0
Post by: lotrwk on October 20, 2014, 02:28:20 PM
Quote from: LinkCelestrial on October 19, 2014, 11:02:59 PM
Two mana for ten life is extremely relevant. Especially against burn.
It isn't when the card doesn't effect the board in any way and there's no burn deck in standard...
Title: Re: Temur Monsters V3.0
Post by: Millionlittlee on October 20, 2014, 02:36:00 PM
Quote from: lotrwk on October 20, 2014, 02:28:20 PM
Quote from: LinkCelestrial on October 19, 2014, 11:02:59 PM
Two mana for ten life is extremely relevant. Especially against burn.
It isn't when the card doesn't effect the board in any way and there's no burn deck in standard...

I think feed is fine, mono red and jeskai wins are both decks that go fast
Title: Re: Temur Monsters V3.0
Post by: LinkCelestrial on October 20, 2014, 03:12:17 PM
Quote from: Millionlittlee on October 20, 2014, 02:36:00 PM
Quote from: lotrwk on October 20, 2014, 02:28:20 PM
Quote from: LinkCelestrial on October 19, 2014, 11:02:59 PM
Two mana for ten life is extremely relevant. Especially against burn.
It isn't when the card doesn't effect the board in any way and there's no burn deck in standard...

I think feed is fine, mono red and jeskai wins are both decks that go fast

Jeskai Counterburn is kicking around. Regardless 10 life is a lot and it buys you time so you can affect the board. It's working for him so I say he keeps it.
Title: Re: Temur Monsters V3.0
Post by: lotrwk on October 20, 2014, 05:40:32 PM
Quote from: LinkCelestrial on October 20, 2014, 03:12:17 PM
Quote from: Millionlittlee on October 20, 2014, 02:36:00 PM
Quote from: lotrwk on October 20, 2014, 02:28:20 PM
Quote from: LinkCelestrial on October 19, 2014, 11:02:59 PM
Two mana for ten life is extremely relevant. Especially against burn.
It isn't when the card doesn't effect the board in any way and there's no burn deck in standard...

I think feed is fine, mono red and jeskai wins are both decks that go fast

Jeskai Counterburn is kicking around. Regardless 10 life is a lot and it buys you time so you can affect the board. It's working for him so I say he keeps it.
Jeskai wins is a deck that doesn't rely on burn to win. They're happy if they can, but with mantis rider, rabblemaster, and seeker, they're perfectly fine applying pressure with their creatures and using the burn to kill of threats and potential blockers. The ten life is easily taken away by an attack from the deck that you're siding it in against and it might give you one extra draw step with which you probably won't have anything to draw that can get you out of the current dilemma. It isnt good when ahead, or when behind. In a stalled board you would much rather be drawing something much better as this doesn't effect the board at all. The card is bad. Don't play it.