Jundmaster Of The Fells 65 cards, 5 sideboard 1 {Graven Cairns} 1 {Mountain} 1 {Blood Crypt} 1 {Forest} 2 {Swamp} 1 {Stomping Ground} 1 {Wooded Foothills} 1 {Woodland Cemetery} 3 {Blackcleave Cliffs} 1 {Bloodstained Mire} 3 {Copperline Gorge} 2 {Dragonskull Summit} 1 {Overgrown Tomb} 1 {Verdant Catacombs} 2 {Rootbound Crag} 22 lands 2 {Courser of Kruphix} 4 {Guul Draz Assassin} 2 {Huntmaster of the Fells} 4 {Vexing Devil} 3 {Sylvan Caryatid} 4 {Birds of Paradise} 4 {Scavenging Ooze} 23 creatures 1 {Abrupt Decay} 2 {Thoughtseize} 1 {Maelstrom Pulse} 4 {Terminate} 2 {Hero's Downfall} 3 {Disfigure} 2 {Domri Rade} 15 other spells Sideboard 1 {Disfigure} 1 {Hero's Downfall} 2 {Ground Seal} 1 {Melira, Sylvok Outcast} 5 sideboard cards |
Quote from: Munchlax on October 08, 2014, 07:40:14 AMNot unless some super secret tech just dropped. I think real removal would be a lot better there.
Is {Guul Dras Assasin} really a thing in modern?
Quote from: InfinitiveDivinity on October 08, 2014, 10:20:44 AMTrying to keep this budget, but, any suggestions?Quote from: Munchlax on October 08, 2014, 07:40:14 AMNot unless some super secret tech just dropped. I think real removal would be a lot better there.
Is {Guul Dras Assasin} really a thing in modern?