Millk 75 cards, 15 sideboard 2 {Ghost Quarter} 2 {Nephalia Drownyard} 2 {Flooded Strand} 4 {Polluted Delta} 3 {Hallowed Fountain} 3 {Watery Grave} 1 {Steam Vents} 1 {Drowned Catacomb} 1 {Plains} 3 {Island} 2 {Swamp} 24 lands 4 {Hedron Crab} 4 {Snapcaster Mage} 8 creatures 3 {Surgical Extraction} 3 {Path to Exile} 3 {Visions of Beyond} 2 {Spell Pierce} 4 {Remand} 4 {Archive Trap} 4 {Thoughtseize} 1 {Breaking // Entering} 4 {Glimpse the Unthinkable} 28 other spells Sideboard 3 {Rest in Peace} 2 {Stony Silence} 2 {Leyline of Sanctity} 2 {Leave No Trace} 3 {Trickbind} 3 {Crypt Incursion} 15 sideboard cards Notes: Overhaul. |
Quote from: Munchlax on October 07, 2014, 11:56:57 PMBad card is bad.
{mind Funeral} needs a home
Quote from: InfinitiveDivinity on October 07, 2014, 08:23:21 PM
Haha, do I run {Leyline of Sanctity}? I'm not sure if it's worth it. 2 slots would be underwhelming and 3 spots would be crowded... Hmm...
Quote from: DrainCleaner on October 08, 2014, 04:37:25 PMThere are a lot of creature based decks in modern, a 2-of seems pretty good. I've honestly never played with it before but it seems pretty legit.
Why is {Crypt Incursion} in your maindeck?
Quote from: Silent1236 on October 08, 2014, 09:35:35 PMAgainst Tron and Melira Pod, once in a while to shut down opposing Snappies or any graveyard based deck such as Dredgevine and sometimes Jund, it also mops the floor with Living End. Mostly for those first 2 contenders though. Although less popular now, Tron is my worst matchup. When I bring it in for Melira it turns the deck into an actually pretty decent midrange, but that's better than infinite combos.
When do you board in {Leyline of the Void}?
Quote from: Taysby on October 08, 2014, 06:42:50 PMEr, what? Prove it.
Would you believe me if I said there was a mill 8 for 1 colorless spell?
Quote from: Taysby on October 09, 2014, 12:19:30 AMQuote from: InfinitiveDivinity on October 08, 2014, 09:50:06 PM{altar of the brood} fetches, Snappys, crabs, normally you'll have at least 8 permanents hit the battlefield.Quote from: Taysby on October 08, 2014, 06:42:50 PMEr, what? Prove it.
Would you believe me if I said there was a mill 8 for 1 colorless spell?
Quote from: Taysby on October 09, 2014, 12:19:30 AMLmao, that sounds horrible.Quote from: InfinitiveDivinity on October 08, 2014, 09:50:06 PM{altar of the brood} fetches, Snappys, crabs, normally you'll have at least 8 permanents hit the battlefield.Quote from: Taysby on October 08, 2014, 06:42:50 PMEr, what? Prove it.
Would you believe me if I said there was a mill 8 for 1 colorless spell?
Quote from: Taysby on October 09, 2014, 12:49:36 AMThe buildup is more of a 1 mana suspend 5 mill for 8, which just sounds bad. Topdecking that late game will never win me the game, in fact, that sounds like a nightmare. Turn 1 I would rather fetch for a tapped shock or play a crab then this thing. And anywhere after that it just gets worse. Talk about a tempo killer.
Mill 8 for one sounds bad?
Quote from: InfinitiveDivinity on October 09, 2014, 01:33:11 AMQuote from: Taysby on October 09, 2014, 12:49:36 AMThe buildup is more of a 1 mana suspend 5 mill for 8, which just sounds bad. Topdecking that late game will never win me the game, in fact, that sounds like a nightmare. Turn 1 I would rather fetch for a tapped shock or play a crab then this thing. And anywhere after that it just gets worse. Talk about a tempo killer.
Mill 8 for one sounds bad?
Quote from: Taysby on October 09, 2014, 06:42:25 PMSometimes. If I have {Ghost Quarter}s out though it can be a game winner.Quote from: InfinitiveDivinity on October 09, 2014, 01:33:11 AMQuote from: Taysby on October 09, 2014, 12:49:36 AMThe buildup is more of a 1 mana suspend 5 mill for 8, which just sounds bad. Topdecking that late game will never win me the game, in fact, that sounds like a nightmare. Turn 1 I would rather fetch for a tapped shock or play a crab then this thing. And anywhere after that it just gets worse. Talk about a tempo killer.
Mill 8 for one sounds bad?
topdecking a crab is also really bad lategame.
Quote from: Taysby on October 09, 2014, 07:58:39 PMI also made an argument for why even early game it's not preferable. Not my cup of coffee.
my only point with that is "top decking it late game is bad" is a bad argument. top decking a mana dork late game is bad. top decking your 7th land is bad. If you don't like it, whatever, it's just that that argument is poor.
Quote from: Langku on October 09, 2014, 10:44:54 PM
Yeah that's absolutely a bad card. That's why JOHNNY:{Patrol Signaler}, {Training Grounds}, {Paradise Mantle}, {Altar of the Brood}.
Sweet, Taysby! I'm gonna go show this to the "team Janky Johnny" and make a new combo deck.
Quote from: Langku on October 09, 2014, 10:44:54 PMIsn't that just win more though? If you have infinite tokens. Haven't you already won?
Yeah that's absolutely a bad card. That's why JOHNNY:{Patrol Signaler}, {Training Grounds}, {Paradise Mantle}, {Altar of the Brood}.
Sweet, Taysby! I'm gonna go show this to the "team Janky Johnny" and make a new combo deck.
Quote from: cltrn81 on October 09, 2014, 11:09:18 PMThat's what I was thinking.Quote from: Langku on October 09, 2014, 10:44:54 PMIsn't that just win more though? If you have infinite tokens. Haven't you already won?
Yeah that's absolutely a bad card. That's why JOHNNY:{Patrol Signaler}, {Training Grounds}, {Paradise Mantle}, {Altar of the Brood}.
Sweet, Taysby! I'm gonna go show this to the "team Janky Johnny" and make a new combo deck.
Quote from: Taysby on October 10, 2014, 01:19:20 AMQuote from: InfinitiveDivinity on October 09, 2014, 08:08:04 PMQuote from: Taysby on October 09, 2014, 07:58:39 PMI also made an argument for why even early game it's not preferable. Not my cup of coffee.
my only point with that is "top decking it late game is bad" is a bad argument. top decking a mana dork late game is bad. top decking your 7th land is bad. If you don't like it, whatever, it's just that that argument is poor.
Whatever. I just think mill 8 for one regardless of if it takes a while or not is good. I'll be done now.
Quote from: InfinitiveDivinity on October 10, 2014, 01:26:09 AM👍
Tossed in a {Steam Vents}, for Coletrain 😁
Quote from: Taysby on October 10, 2014, 10:44:15 AM
Well I was going to be done until someone responded.
Breaking takes up a spot and pretty much does the same thing for 1 more mana.
Quote from: cltrn81 on October 10, 2014, 12:16:19 PM^This
{breaking} also has the sexond {entering} mode which is a real thing. You fill their hard and mid-late game you steal their best fatty
Quote from: InfinitiveDivinity on October 10, 2014, 01:22:15 PM
he was running frekin' {Reverberate}
Quote from: Silent1236 on October 10, 2014, 01:37:28 PMIt was in his build. So janky 😄Quote from: InfinitiveDivinity on October 10, 2014, 01:22:15 PM
he was running frekin' {Reverberate}
Hahaha is that a thing?
Quote from: InfinitiveDivinity on October 10, 2014, 02:07:16 PMQuote from: Silent1236 on October 10, 2014, 01:37:28 PMIt was in his build. So janky 😄Quote from: InfinitiveDivinity on October 10, 2014, 01:22:15 PM
he was running frekin' {Reverberate}
Hahaha is that a thing?
Quote from: Taysby on October 10, 2014, 03:39:43 PMIt just throws another copy on the stack, you choose what you want to do with the second. You can rescan your lands.
Could you reverberate your own scape shift or would that result in a 0 land shift?
Quote from: Taysby on October 10, 2014, 07:57:14 PMIt doesn't state that is an additional cost so it waits for resolution to start the effect.
Oh, I thought the sacking was part of casting it. That seems really good...
Quote from: E.kann1 on November 11, 2014, 10:21:52 AMI suppose that wouldn't be terrible. It's mostly used to stop Emrakul triggers ({Trickbind}), but it can go in against almost any deck. That is definitely a good swap to think about.
Could you cut a {trick bind} for a path?