iMtG Server: Gathering

Decks (Magic The Gathering) => Modern => Topic started by: InfinitiveDivinity on October 07, 2014, 08:17:59 PM

Title: Millk
Post by: InfinitiveDivinity on October 07, 2014, 08:17:59 PM

Millk

75 cards, 15 sideboard


2 {Ghost Quarter}
2 {Nephalia Drownyard}
2 {Flooded Strand}
4 {Polluted Delta}
3 {Hallowed Fountain}
3 {Watery Grave}
1 {Steam Vents}
1 {Drowned Catacomb}
1 {Plains}
3 {Island}
2 {Swamp}

24 lands


4 {Hedron Crab}
4 {Snapcaster Mage}

8 creatures


3 {Surgical Extraction}
3 {Path to Exile}
3 {Visions of Beyond}
2 {Spell Pierce}
4 {Remand}
4 {Archive Trap}
4 {Thoughtseize}
1 {Breaking // Entering}
4 {Glimpse the Unthinkable}

28 other spells


Sideboard

3 {Rest in Peace}
2 {Stony Silence}
2 {Leyline of Sanctity}
2 {Leave No Trace}
3 {Trickbind}
3 {Crypt Incursion}

15 sideboard cards



Notes:
Overhaul.
Title: Re: Millk
Post by: InfinitiveDivinity on October 07, 2014, 08:22:02 PM
Haven't dealt with this deck in a while. In all honestly I got a little tired of it. I've  played Mill in Modern for about 3 years or so, with that said I was very biased with certain cards and ideas. I finally decided that it needed a change. It needed a new color. Adding {W} allows for unbelievable sideboard tech, and let's me play Path, which is not only amazing spot removal, but also helps trigger Trap. So, first build of my 4th iteration. My LGS shut down recently, so I'll have to find a new spot for Modern, but I can't wait to try out this build.
Title: Re: Millk
Post by: InfinitiveDivinity on October 07, 2014, 08:23:21 PM
Haha, do I run {Leyline of Sanctity}? I'm not sure if it's worth it. 2 slots would be underwhelming and 3 spots would be crowded... Hmm...
Title: Re: Millk
Post by: Munchlax on October 07, 2014, 11:56:57 PM
{mind Funeral} needs a home
Title: Re: Millk
Post by: InfinitiveDivinity on October 08, 2014, 12:09:30 AM
Quote from: Munchlax on October 07, 2014, 11:56:57 PM
{mind Funeral} needs a home
Bad card is bad.
Jk, the card is good but I've done extensive testing with it and it is simply sub-par.
Title: Re: Millk
Post by: Mattao19 on October 08, 2014, 11:14:38 AM
Quote from: InfinitiveDivinity on October 07, 2014, 08:23:21 PM
Haha, do I run {Leyline of Sanctity}? I'm not sure if it's worth it. 2 slots would be underwhelming and 3 spots would be crowded... Hmm...

I ran 2 in my SB bc sadly burn is a thing :( also it was hilarious in the mirror match hahaha :D

Also Mind Funeral was a 1 of for me lol so hit/miss wasn't worth it
Title: Re: Millk
Post by: DrainCleaner on October 08, 2014, 04:37:25 PM
Why is {Crypt Incursion} in your maindeck?
Title: Re: Millk
Post by: InfinitiveDivinity on October 08, 2014, 05:32:47 PM
Quote from: DrainCleaner on October 08, 2014, 04:37:25 PM
Why is {Crypt Incursion} in your maindeck?
There are a lot of creature based decks in modern, a 2-of seems pretty good. I've honestly never played with it before but it seems pretty legit.
Title: Re: Millk
Post by: cltrn81 on October 08, 2014, 06:33:35 PM
I like the red splash to cast {entering} over {crypt incursion}. 
Title: Re: Millk
Post by: Silent1236 on October 08, 2014, 09:35:35 PM
When do you board in {Leyline of the Void}?
Title: Re: Millk
Post by: InfinitiveDivinity on October 08, 2014, 09:49:41 PM
Quote from: Silent1236 on October 08, 2014, 09:35:35 PM
When do you board in {Leyline of the Void}?
Against Tron and Melira Pod, once in a while to shut down opposing Snappies or any graveyard based deck such as Dredgevine and sometimes Jund, it also mops the floor with Living End. Mostly for those first 2 contenders though. Although less popular now, Tron is my worst matchup. When I bring it in for Melira it turns the deck into an actually pretty decent midrange, but that's better than infinite combos.
Title: Re: Millk
Post by: InfinitiveDivinity on October 08, 2014, 09:50:06 PM
Quote from: Taysby on October 08, 2014, 06:42:50 PM
Would you believe me if I said there was a mill 8 for 1 colorless spell?
Er, what? Prove it.
Title: Re: Millk
Post by: Ekann1 on October 08, 2014, 10:21:13 PM
He's too obssessed with {altar of the brood}...
Title: Re: Millk
Post by: Mattao19 on October 09, 2014, 12:24:32 AM
Quote from: Taysby on October 09, 2014, 12:19:30 AM
Quote from: InfinitiveDivinity on October 08, 2014, 09:50:06 PM
Quote from: Taysby on October 08, 2014, 06:42:50 PM
Would you believe me if I said there was a mill 8 for 1 colorless spell?
Er, what? Prove it.
{altar of the brood} fetches, Snappys, crabs, normally you'll have at least 8 permanents hit the battlefield.

Can we ban Taysby please!!!
Title: Re: Millk
Post by: InfinitiveDivinity on October 09, 2014, 12:33:35 AM
Quote from: Taysby on October 09, 2014, 12:19:30 AM
Quote from: InfinitiveDivinity on October 08, 2014, 09:50:06 PM
Quote from: Taysby on October 08, 2014, 06:42:50 PM
Would you believe me if I said there was a mill 8 for 1 colorless spell?
Er, what? Prove it.
{altar of the brood} fetches, Snappys, crabs, normally you'll have at least 8 permanents hit the battlefield.
Lmao, that sounds horrible.
Title: Re: Millk
Post by: InfinitiveDivinity on October 09, 2014, 01:33:11 AM
Quote from: Taysby on October 09, 2014, 12:49:36 AM
Mill 8 for one sounds bad?
The buildup is more of a 1 mana suspend 5 mill for 8, which just sounds bad. Topdecking that late game will never win me the game, in fact, that sounds like a nightmare. Turn 1 I would rather fetch for a tapped shock or play a crab then this thing. And anywhere after that it just gets worse. Talk about a tempo killer.
Title: Re: Millk
Post by: particle on October 09, 2014, 03:14:33 PM
Quote from: InfinitiveDivinity on October 09, 2014, 01:33:11 AM
Quote from: Taysby on October 09, 2014, 12:49:36 AM
Mill 8 for one sounds bad?
The buildup is more of a 1 mana suspend 5 mill for 8, which just sounds bad. Topdecking that late game will never win me the game, in fact, that sounds like a nightmare. Turn 1 I would rather fetch for a tapped shock or play a crab then this thing. And anywhere after that it just gets worse. Talk about a tempo killer.

yea pretty sure altar is only playable in edh.
Title: Re: Millk
Post by: InfinitiveDivinity on October 09, 2014, 06:49:52 PM
Quote from: Taysby on October 09, 2014, 06:42:25 PM
Quote from: InfinitiveDivinity on October 09, 2014, 01:33:11 AM
Quote from: Taysby on October 09, 2014, 12:49:36 AM
Mill 8 for one sounds bad?
The buildup is more of a 1 mana suspend 5 mill for 8, which just sounds bad. Topdecking that late game will never win me the game, in fact, that sounds like a nightmare. Turn 1 I would rather fetch for a tapped shock or play a crab then this thing. And anywhere after that it just gets worse. Talk about a tempo killer.

topdecking a crab is also really bad lategame.
Sometimes. If I have {Ghost Quarter}s out though it can be a game winner.
Title: Re: Millk
Post by: InfinitiveDivinity on October 09, 2014, 08:08:04 PM
Quote from: Taysby on October 09, 2014, 07:58:39 PM
my only point with that is "top decking it late game is bad" is a bad argument.  top decking a mana dork late game is bad.  top decking your 7th land is bad.  If you don't like it, whatever, it's just that that argument is poor.
I also made an argument for why even early game it's not preferable. Not my cup of coffee.
Title: Re: Millk
Post by: cltrn81 on October 09, 2014, 09:08:57 PM
Mmmm coffee ☕️
Title: Re: Millk
Post by: Munchlax on October 09, 2014, 10:13:21 PM
The other thing about Alter is that it's chewing up your turn one where you'd rather mill the opponent or see their hand or play a crab. It is also a dead draw at any other point in the game.
Title: Re: Millk
Post by: Langku on October 09, 2014, 10:44:54 PM
Yeah that's absolutely a bad card. That's why JOHNNY:{Patrol Signaler}, {Training Grounds}, {Paradise Mantle}, {Altar of the Brood}.

Sweet, Taysby! I'm gonna go show this to the "team Janky Johnny" and make a new combo deck.
Title: Re: Millk
Post by: Mattao19 on October 09, 2014, 11:05:06 PM
Quote from: Langku on October 09, 2014, 10:44:54 PM
Yeah that's absolutely a bad card. That's why JOHNNY:{Patrol Signaler}, {Training Grounds}, {Paradise Mantle}, {Altar of the Brood}.

Sweet, Taysby! I'm gonna go show this to the "team Janky Johnny" and make a new combo deck.

Screw that:

{Altar of the Bad}
{Midnight Guard}
{Preence of Gond}
Title: Re: Millk
Post by: cltrn81 on October 09, 2014, 11:09:18 PM
Quote from: Langku on October 09, 2014, 10:44:54 PM
Yeah that's absolutely a bad card. That's why JOHNNY:{Patrol Signaler}, {Training Grounds}, {Paradise Mantle}, {Altar of the Brood}.

Sweet, Taysby! I'm gonna go show this to the "team Janky Johnny" and make a new combo deck.
Isn't that just win more though?  If you have infinite tokens.  Haven't you already won?
Title: Re: Millk
Post by: Ekann1 on October 10, 2014, 12:29:07 AM
Quote from: cltrn81 on October 09, 2014, 11:09:18 PM
Quote from: Langku on October 09, 2014, 10:44:54 PM
Yeah that's absolutely a bad card. That's why JOHNNY:{Patrol Signaler}, {Training Grounds}, {Paradise Mantle}, {Altar of the Brood}.

Sweet, Taysby! I'm gonna go show this to the "team Janky Johnny" and make a new combo deck.
Isn't that just win more though?  If you have infinite tokens.  Haven't you already won?
That's what I was thinking.
Title: Re: Millk
Post by: InfinitiveDivinity on October 10, 2014, 01:26:09 AM
Tossed in a {Steam Vents}, for Coletrain 😁
Title: Re: Millk
Post by: Mattao19 on October 10, 2014, 01:43:56 AM
Quote from: Taysby on October 10, 2014, 01:19:20 AM
Quote from: InfinitiveDivinity on October 09, 2014, 08:08:04 PM
Quote from: Taysby on October 09, 2014, 07:58:39 PM
my only point with that is "top decking it late game is bad" is a bad argument.  top decking a mana dork late game is bad.  top decking your 7th land is bad.  If you don't like it, whatever, it's just that that argument is poor.
I also made an argument for why even early game it's not preferable. Not my cup of coffee.

Whatever.  I just think mill 8 for one regardless of if it takes a while or not is good.  I'll be done now.

You ignore the fact that it takes up a space. Tbh mill has {Mesmeric Orb} which is infinitely better but even Orb sees little play
Title: Re: Millk
Post by: cltrn81 on October 10, 2014, 07:35:35 AM
Quote from: InfinitiveDivinity on October 10, 2014, 01:26:09 AM
Tossed in a {Steam Vents}, for Coletrain 😁
👍
Title: Re: Millk
Post by: Silent1236 on October 10, 2014, 11:24:35 AM
Quote from: Taysby on October 10, 2014, 10:44:15 AM
Well I was going to be done until someone responded.
Breaking takes up a spot and pretty much does the same thing for 1 more mana.

And can be Snapcastered. 16 > 8
Title: Re: Millk
Post by: cltrn81 on October 10, 2014, 12:16:19 PM
{breaking} also has the sexond {entering} mode which is a real thing.  You fill their hard and mid-late game you steal their best fatty
Title: Re: Millk
Post by: InfinitiveDivinity on October 10, 2014, 01:22:15 PM
Quote from: cltrn81 on October 10, 2014, 12:16:19 PM
{breaking} also has the sexond {entering} mode which is a real thing.  You fill their hard and mid-late game you steal their best fatty
^This
I've only done it once against my buddies {Scapeshift} brew hoping to grab an {Inferno Titan}, he was running frekin' {Reverberate} and copied it grabbing the Titan, unwrapping for the game. It was f**ked up lol.

Edit: Untapping*, autocorrect lol
Title: Re: Millk
Post by: Silent1236 on October 10, 2014, 01:37:28 PM
Quote from: InfinitiveDivinity on October 10, 2014, 01:22:15 PM
he was running frekin' {Reverberate}

Hahaha is that a thing?
Title: Re: Millk
Post by: InfinitiveDivinity on October 10, 2014, 02:07:16 PM
Quote from: Silent1236 on October 10, 2014, 01:37:28 PM
Quote from: InfinitiveDivinity on October 10, 2014, 01:22:15 PM
he was running frekin' {Reverberate}

Hahaha is that a thing?
It was in his build. So janky 😄
Title: Re: Millk
Post by: Silent1236 on October 10, 2014, 02:42:53 PM
Quote from: InfinitiveDivinity on October 10, 2014, 02:07:16 PM
Quote from: Silent1236 on October 10, 2014, 01:37:28 PM
Quote from: InfinitiveDivinity on October 10, 2014, 01:22:15 PM
he was running frekin' {Reverberate}

Hahaha is that a thing?
It was in his build. So janky 😄

I like it!  Comes out of nowhere in G1 and could win the game, then you board it out after they expect it for G2 :P
Title: Re: Millk
Post by: InfinitiveDivinity on October 10, 2014, 03:57:54 PM
Quote from: Taysby on October 10, 2014, 03:39:43 PM
Could you reverberate your own scape shift or would that result in a 0 land shift?
It just throws another copy on the stack, you choose what you want to do with the second. You can rescan your lands.
Title: Re: Millk
Post by: InfinitiveDivinity on October 10, 2014, 10:11:42 PM
Quote from: Taysby on October 10, 2014, 07:57:14 PM
Oh, I thought the sacking was part of casting it.  That seems really good...
It doesn't state that is an additional cost so it waits for resolution to start the effect.
Title: Re: Millk
Post by: InfinitiveDivinity on October 11, 2014, 04:03:39 PM
I just realized that I don't need {Leyline of the Void} with {Rest in Peace} in here, there's my Sanctitys!
Title: Re: Millk
Post by: InfinitiveDivinity on October 22, 2014, 12:17:04 AM
I have a Super IQ in my area this Sunday, think I'm gonna run this. Pretty stoked 😁. Should be fun.
Title: Re: Millk
Post by: InfinitiveDivinity on November 10, 2014, 06:22:18 PM
So after some random games and 2 IQs, I love this deck. My only problem is it's lack of interaction with Aggro. I really either want a 4th Path in the board and some {Disfigure}s or even {Dismember}s as well.  I have no idea how I'd make room though.
Title: Re: Millk
Post by: Ekann1 on November 10, 2014, 07:01:42 PM
You make room by cutting cards 😜
Title: Re: Millk
Post by: Silent1236 on November 11, 2014, 10:16:30 AM
Gonna be honest, I think this may be the next deck I build on MtGO haha.  It looks fun.
Title: Re: Millk
Post by: Ekann1 on November 11, 2014, 10:21:52 AM
Could you cut a {trick bind} for a path?
Title: Re: Millk
Post by: InfinitiveDivinity on November 11, 2014, 11:26:38 AM
Quote from: E.kann1 on November 11, 2014, 10:21:52 AM
Could you cut a {trick bind} for a path?
I suppose that wouldn't be terrible. It's mostly used to stop Emrakul triggers ({Trickbind}), but it can go in against almost any deck. That is definitely a good swap to think about.
Title: Re: Millk
Post by: InfinitiveDivinity on November 11, 2014, 11:31:46 AM
I think a split between {Thoughtseize} and {Inquisition of Kozilek} might be needed. Or maybe even all Inquisitions. I feel like I do more damage to myself than my opponent does. The mana base is already suicidal enough. Tinkering..