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Magic (The Gathering) => Combo Corner => Topic started by: Karrthus on November 06, 2011, 07:33:11 PM

Title: Turn 4 12/12 Dragon
Post by: Karrthus on November 06, 2011, 07:33:11 PM
I had a red deck wins that pumped out turn 4 12/12 dragons or turn 5 12/12 dragon or two, or a couple inferno titans.       
For a turn 4 12/12 just use {Furyborn Hellkite} and a {Geosurge}. For 5 use {Chandra, the Firebrand} and copy {Geosurge}, giving you 14 red mana.

I got the turn 4 off in a 3 player once. I beat one guy down only to have the other doom blade it as soon as it took the first guy out.
Title: Re: Turn 4 12/12 Dragon
Post by: BlackJester on November 06, 2011, 09:09:46 PM
Is it consistant?  Do you have a decklist?

Yeah, that's the thing with pumping out a giant creature. Unless it has Hexproof or something to protect it, one removal spell and it's toast. Obviously, every card has its weaknesses. You might consider running {Spellskite} to act as a lightning rod for removal.
Title: Re: Turn 4 12/12 Dragon
Post by: Karrthus on November 06, 2011, 09:15:51 PM
I broke the deck apart. I built to pump out monsters early and every time I did they got dead before I could say you turn.
Title: Re: Turn 4 12/12 Dragon
Post by: MacUser001 on November 06, 2011, 09:22:34 PM
It can be done turn two.

Turn one land and {Goblin Arsonist}.
Turn two land, {Infernal Plunge} sacrificing the Arsonist, then a {Geosurge} and {Furyborn Hellkite} at 12/12.

Of course same problem. It's going to be killed before you can swing lol.
Title: Re: Turn 4 12/12 Dragon
Post by: Spikepit on November 06, 2011, 09:51:49 PM
After a decade of not playing Red, I'm finally giving it a go since Scars of Mirrodin and WOW look at possibilities I've been missing!!! 😱

(and yes, I understand these are new cards too, but still ... WOW!)
Title: Re: Turn 4 12/12 Dragon
Post by: Karrthus on November 06, 2011, 10:02:38 PM
I like 12/12 Dragons on turn 2 alot better! 
Title: Re: Turn 4 12/12 Dragon
Post by: BlackJester on November 06, 2011, 10:51:41 PM
How about turn one 20/20 indestructibles via {Dark Ritual}, {Vampire Hexmage} and {Dark Depths}?
Title: Re: Turn 4 12/12 Dragon
Post by: Spikepit on November 06, 2011, 11:08:37 PM
Now that's a combo I'm more experienced with! I miss Marit Larg ... that's it, he's comin out again!
Title: Re: Turn 4 12/12 Dragon
Post by: Karrthus on November 06, 2011, 11:10:11 PM
It's amazing to that in an edh. I still haven't seen it on two yet. I'm still hopin. Lol
Title: Re: Turn 4 12/12 Dragon
Post by: Gareth on November 07, 2011, 07:15:32 AM
So just wondering how do you lay two land on turn one 1 swamp and dark depths?
Title: Re: Turn 4 12/12 Dragon
Post by: MacUser001 on November 07, 2011, 09:24:44 AM
Good point. I think you may have just broken that idea.
Title: Re: Turn 4 12/12 Dragon
Post by: BlackJester on November 07, 2011, 09:52:52 AM
Good observation, but there are ways to get mana on turn one. Do a search on "Mox". ;)
Title: Re: Turn 4 12/12 Dragon
Post by: MacUser001 on November 07, 2011, 11:05:20 AM
Um. Yeah. See I try to build combos that don't require taking out loans and the sacrificing of my first born.
Title: Re: Turn 4 12/12 Dragon
Post by: BlackJester on November 07, 2011, 11:18:55 AM
LOL
When you've played for a number of years, you gradually build a collection of "value" cards.  You don't need to sell a kidney for a {Chrome Mox} from Mirrodin, which is Modern Legal too.  {Gemstone Caverns} would be a budget way to do it as well.

That's all for a ridiculous turn-one though.  Nothing wrong with a turn two 20/20 dude.  I've had that happen to me.
Title: Re: Turn 4 12/12 Dragon
Post by: Karrthus on November 08, 2011, 02:23:39 AM
Turn one swamp, {Dark Ritual}, {Vampire Hexmage}. turn 2, {Dark Depths}= 20/20.
Title: Re: Turn 4 12/12 Dragon
Post by: Appleguru56 on November 08, 2011, 08:45:54 PM
That combo dosent work, the red mana only can be used to play artifacts
Title: Re: Turn 4 12/12 Dragon
Post by: MacUser001 on November 08, 2011, 08:59:51 PM
It's artifact and creature spells. And I think even abilities of artifacts.
Title: Re: Turn 4 12/12 Dragon
Post by: BlackJester on November 08, 2011, 09:58:07 PM
Nope just artifact and creature spells. Don't forget to read the entire card. ;)

One of the guys I play with has a tendency to read the good parts of the cards and then stop. It's pretty hilarious.
Title: Re: Turn 4 12/12 Dragon
Post by: MacUser001 on November 08, 2011, 10:10:38 PM
Well I couldn't read the whole card easily because my database is currently screwed up. But you're right lol.