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Decks (Magic The Gathering) => Standard => Topic started by: Alec Garst on October 05, 2014, 09:21:34 PM

Title: Turn three 9/9!!!!
Post by: Alec Garst on October 05, 2014, 09:21:34 PM
Lands 22
7x {Forests}
7x {Plaind}
4x {Windswept Heath}
4x {Temple of Plenty}

Creatures 23
4x {Fleecemane Lion}
4x {Hero of Iroas}
4x {Satyr Grovedancer}
4x {Sunblade Elf}
2x {Courser of Kruphix}
3x {Abzan Falconer}


Other 15
4x {Hardened Scales}
3x {Ajani's Presence}
3x {Gather Courage}
3x {Nature's Panoply}
1x {Bow of Nylea}
3x {Gods Willing}
Title: Re: Turn three 9/9!!!!
Post by: Alec Garst on October 06, 2014, 12:11:41 PM
Any ideas for better consistency and if you dot know how the nine nine happens just ask I'll explain
Title: Re: Turn three 9/9!!!!
Post by: MuggyWuggy on October 06, 2014, 03:00:14 PM
Why not more or any enchant auras for hero of iroas ?
Title: Re: Turn three 9/9!!!!
Post by: Alec Garst on October 07, 2014, 01:10:11 AM
He's there for a good start for triggers. No auras cause the point is to distribute counters onto strong creatures which he is one of the better two drops in that color
Title: Re: Turn three 9/9!!!!
Post by: Mattao19 on October 07, 2014, 12:03:54 PM
Sorry can you explain the T3 9/9?
Title: Re: Turn three 9/9!!!!
Post by: Alec Garst on October 07, 2014, 04:03:57 PM
Turn one can be anything hardend scales or Sunblade elf or scry land. Turn two hero. Turn three satyr grovedancer, put counter on hero makes him a 3/3. Swing then play gather courage target hero 6/6. Then another one making a 9/9. Also could be bigger if hardened scales is out.
Title: Re: Turn three 9/9!!!!
Post by: DylanW18 on October 07, 2014, 07:55:40 PM
Satyr grove dancer's trigger is "when it enters" not "when you cast this". By then it is no longer a spell and is instead a creature. That would not trigger heroic. Making him an 8/8, not 9/9
Title: Re: Turn three 9/9!!!!
Post by: Millionlittlee on October 07, 2014, 10:27:18 PM
Quote from: DylanW18 on October 07, 2014, 07:55:40 PM
Satyr grove dancer's trigger is "when it enters" not "when you cast this". By then it is no longer a spell and is instead a creature. That would not trigger heroic. Making him an 8/8, not 9/9

Satyr puts a +1/+1 counter on target creature making it a 3/3
Title: Re: Turn three 9/9!!!!
Post by: DylanW18 on October 08, 2014, 12:54:19 AM
Oh duh, Hero of iroas is already a 2/2, not a 1/1. My bad lol carry on
Title: Re: Turn three 9/9!!!!
Post by: Alec Garst on October 08, 2014, 01:19:42 AM
It's all good. I farely aggro I guess. Pretty consistent meaning it gets the damage in early and stays strong. Just needs some improvement and I'm not sure what exactly
Title: Re: Turn three 9/9!!!!
Post by: Alec Garst on October 22, 2014, 11:11:54 AM
I need help real fast. So I played this deck at fnm and lost to {banishing lights} and {suspension fields}. Which sucked! Other than that I went 4-1 taking 3rd place. I just need some help as to where I can fix that. Also a fear of mine is {crackeling doom}. Any suggestions to avoid these problems?
Title: Re: Turn three 9/9!!!!
Post by: Mattao19 on October 22, 2014, 11:20:12 AM
{Rangers Guile} Works {Naturalize} or {Erase} can help too
Title: Re: Turn three 9/9!!!!
Post by: Alec Garst on October 22, 2014, 11:47:06 AM
What about {crackling doom}?
Title: Re: Turn three 9/9!!!!
Post by: Mattao19 on October 22, 2014, 01:00:13 PM
Quote from: Alec Garst on October 22, 2014, 11:47:06 AM
What about {crackling doom}?

What about it? Nobody plays it lol and if ppl play it the only way around it is counter magic it's a problem that your colours (in standard) can't solve
Title: Re: Turn three 9/9!!!!
Post by: LinkCelestrial on October 22, 2014, 01:01:25 PM
Quote from: Alec Garst on October 22, 2014, 11:47:06 AM
What about {crackling doom}?

Pray. Or there's {Negate}, {Stubborn Denial}, {Dissolve} and {Dissipate}.
Title: Re: Turn three 9/9!!!!
Post by: Mattao19 on October 22, 2014, 01:06:13 PM
Quote from: LinkCelestrial on October 22, 2014, 01:01:25 PM
Quote from: Alec Garst on October 22, 2014, 11:47:06 AM
What about {crackling doom}?

Pray. Or there's {Negate}, {Stubborn Denial}, {Dissolve} and {Dissipate}.

1. Not in {U}
2. Not worth the splash lol
Title: Re: Turn three 9/9!!!!
Post by: LinkCelestrial on October 22, 2014, 01:07:37 PM
Quote from: Mattao19 on October 22, 2014, 01:06:13 PM
Quote from: LinkCelestrial on October 22, 2014, 01:01:25 PM
Quote from: Alec Garst on October 22, 2014, 11:47:06 AM
What about {crackling doom}?

Pray. Or there's {Negate}, {Stubborn Denial}, {Dissolve} and {Dissipate}.

1. Not in {U}
2. Not worth the splash lol

It's all I could think of.
Title: Re: Turn three 9/9!!!!
Post by: Mattao19 on October 22, 2014, 01:09:40 PM
Exactly GW has 0 options vs C Doom in standard (currently)

Even that guy that gives you Hexproof doesn't work bc of C Doom is each
Title: Re: Turn three 9/9!!!!
Post by: Alec Garst on October 22, 2014, 02:17:18 PM
What if my side board was able to change my deck to use stubborn denial. As in land switches and all. I don't use the sideboard at all. So I have the space
Title: Re: Turn three 9/9!!!!
Post by: LadyGrixis on October 22, 2014, 02:29:45 PM
You could also add in creatures with Flash, like {Boon Satyr} or {Hushwing Gryff}. I always loved Hushy in SB. Potentially gives you other sac outlets if you're in a pickle and would rather keep something else.
Title: Re: Turn three 9/9!!!!
Post by: Mattao19 on October 22, 2014, 02:49:27 PM
you need a normal SB bc changing into Bant colors makes you mana very awkward. Your SB should be like this:

2-3 {Huswing Gryff} vs abzan as it stops {Siege Rhino} and {Wingmate Roc}
4 (God's WIlling} vs decks with heavy removal
2-3 {Mortal's ARdor} Lifelink is very underated, and can help you squeak by a burn deck
2-3 {Banishing  LIghts} you need stuff to kill their stuff like Polukranos looks like a bad matchup
rest can be {Erase} if youre really scared of Banishing Light

Title: Re: Turn three 9/9!!!!
Post by: Alec Garst on October 22, 2014, 03:03:05 PM
I have the gods willing main board sorry I updated the deck. But I've played seige Rhino and they aren't a problem I don't mind the life loss because around that time I'm swinging a lot and they are on the blocking side. The hooded hydras are in the side board along with two setessan tactics and 2 flooded strand 2 temple of mystery 1 temple of enlightenment 4 stubborn denial 1 bow and 1 island
Title: Re: Turn three 9/9!!!!
Post by: Mattao19 on October 22, 2014, 08:00:34 PM
Quote from: Alec Garst on October 22, 2014, 03:03:05 PM
I have the gods willing main board sorry I updated the deck. But I've played seige Rhino and they aren't a problem I don't mind the life loss because around that time I'm swinging a lot and they are on the blocking side. The hooded hydras are in the side board along with two setessan tactics and 2 flooded strand 2 temple of mystery 1 temple of enlightenment 4 stubborn denial 1 bow and 1 island

If you side into {U} have 4 Mainboard {Mana Confluence}
Title: Re: Turn three 9/9!!!!
Post by: Alec Garst on October 22, 2014, 11:34:47 PM
No need the side board works very well to where it is and the scry lands in sb are very vital
Title: Re: Turn three 9/9!!!!
Post by: Mattao19 on October 23, 2014, 09:35:40 AM
You want toeliminate mana screw it's not consistent the way you're going about it
Title: Re: Turn three 9/9!!!!
Post by: Alec Garst on October 23, 2014, 10:27:34 AM
How is it not consistent
Title: Re: Turn three 9/9!!!!
Post by: Mattao19 on October 23, 2014, 10:52:18 AM
6 {U} sources in the SB means that you won't consistently draw a {U} source. That's why you need {Mana Confluence} in the main
Title: Re: Turn three 9/9!!!!
Post by: Alec Garst on October 23, 2014, 02:26:44 PM
By turn 6 will be s 100% chance of pulling a blue source and with the fetches thinning my deck and shuffling increases the odds of coming across a blue source
Title: Re: Turn three 9/9!!!!
Post by: Mattao19 on October 23, 2014, 05:14:10 PM
Quote from: Alec Garst on October 23, 2014, 02:26:44 PM
By turn 6 will be s 100% chance of pulling a blue source and with the fetches thinning my deck and shuffling increases the odds of coming across a blue source

So naive lol unless price is an issue (which I get) your deck needs 4 mana clonfluences
Title: Re: Turn three 9/9!!!!
Post by: Alec Garst on October 23, 2014, 05:25:17 PM
No I have the confluences I just have statistics to back up my idea to where I don't need to be paying life to cast things every game. I don't play that much life gain so it's vital to keep as much as I can
Title: Re: Turn three 9/9!!!!
Post by: Mattao19 on October 23, 2014, 06:17:43 PM
You're the aggro deck though lol who cares if you win with 1 life or 1,000 life it's the same thing lol plus play confluence mb allows you to bluff a lot more
Title: Re: Turn three 9/9!!!!
Post by: DylanW18 on October 23, 2014, 06:44:25 PM
I agree with Mattao