Sultai Control (Ideal) 75 cards, 15 sideboard 4 {Opulent Palace} 4 {Yavimaya Coast} 3 {Island} 2 {Polluted Delta} 1 {Urborg, Tomb of Yawgmoth} 4 {Llanowar Wastes} 4 {Temple of Deceit} 2 {Swamp} 24 lands 4 {Courser of Kruphix} 1 {Prognostic Sphinx} 1 {Hornet Queen} 4 {Sylvan Caryatid} 10 creatures 2 {Sultai Charm} 4 {Dissolve} 2 {Dig Through Time} 2 {Nissa, Worldwaker} 4 {Ashiok, Nightmare Weaver} 4 {Thoughtseize} 3 {Kiora, the Crashing Wave} 4 {Hero's Downfall} 1 {Garruk, Apex Predator} 26 other spells Sideboard 1 {Jace, the Living Guildpact} 2 {Tormod's Crypt} 2 {Drown in Sorrow} 2 {Bile Blight} 2 {Ætherspouts} 2 {Negate} 2 {Back to Nature} 2 {Phyrexian Revoker} 15 sideboard cards Notes: If there was a tier one version of this deck, I think it would look something like this |
Quote from: JordanCirk on October 05, 2014, 07:00:00 PM
I really think you'll find out that {Dig Through Time} Should be a 2-3 of in this deck and is just better than {Jace's Ingenuity}. I have a Sultai control list almost exactly identical to yours, but with fewer opulent palaces, less pain lands, and more dig through times. The card is almost always cast for 2-4 mana, and almost always gets me exactly what I need to win