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Decks (Magic The Gathering) => Commander => Topic started by: Oxnard Montalvo on October 03, 2014, 06:23:22 PM

Title: Cromat and friends
Post by: Oxnard Montalvo on October 03, 2014, 06:23:22 PM
5Color

117 cards, 17 sideboard


1 {Cromat}
1 {Unstable Frontier}
1 {Underground Sea}
1 {Volcanic Island}
1 {Bayou}
1 {Savannah}
1 {Scrubland}
1 {Sandsteppe Citadel}
1 {Vesuva}
1 {Thespian's Stage}
1 {Grand Coliseum}
1 {Exotic Orchard}
1 {Reflecting Pool}
1 {Command Tower}
1 {Gemstone Mine}
1 {Crystal Quarry}
1 {Vivid Grove}
1 {Vivid Marsh}
1 {Vivid Meadow}
1 {Vivid Creek}
1 {City of Brass}
1 {Rupture Spire}
1 {Mirrodin's Core}
1 {Hallowed Fountain}
1 {Overgrown Tomb}
1 {Sacred Foundry}
1 {Breeding Pool}
1 {Stirring Wildwood}
1 {Celestial Colonnade}
1 {Raging Ravine}
1 {Creeping Tar Pit}
1 {Bojuka Bog}
1 {Springjack Pasture}
1 {High Market}
1 {Miren, the Moaning Well}
1 {Phyrexian Tower}
1 {Homeward Path}
1 {Reliquary Tower}

37 lands


1 {Jalira, Master Polymorphist}
1 {Riptide Shapeshifter}
1 {Summoner's Egg}
1 {Sphinx of the Steel Wind}
1 {Ashen Rider}
1 {Archon of Justice}
1 {Angel of Despair}
1 {Thraximundar}
1 {Realm Seekers}
1 {It That Betrays}
1 {Avacyn, Angel of Hope}
1 {Maelstrom Archangel}
1 {Worldspine Wurm}
1 {Darksteel Colossus}
1 {Progenitus}
1 {Blightsteel Colossus}
1 {Ulamog, the Infinite Gyre}
1 {Hellkite Tyrant}
1 {Bringer of the Black Dawn}
1 {Bringer of the Blue Dawn}
1 {Consecrated Sphinx}
1 {Terastodon}
1 {Sheoldred, Whispering One}
1 {Vish Kal, Blood Arbiter}
1 {Eternal Witness}
1 {Glen Elendra Archmage}
1 {Bringer of the Red Dawn}

27 creatures


1 {Omniscience}
1 {Polymorph}
1 {Quicksilver Amulet}
1 {Deathrender}
1 {Liliana Vess}
1 {Tooth and Nail}
1 {Demonic Tutor}
1 {Conflux}
1 {Corpse Dance}
1 {Privileged Position}
1 {Capsize}
1 {Sarkhan Vol}
1 {Merciless Eviction}
1 {Austere Command}
1 {Martial Coup}
1 {Rite of Replication}
1 {Awakening Zone}
1 {Assemble the Legion}
1 {Bitterblossom}
1 {Elspeth, Knight-Errant}
1 {Sorin, Lord of Innistrad}
1 {Garruk Relentless}
1 {Garruk, Primal Hunter}
1 {Garruk Wildspeaker}
1 {Xenagos, the Reveler}
1 {Fist of Suns}
1 {Darksteel Ingot}
1 {Manalith}
1 {Chromatic Lantern}
1 {Coalition Relic}
1 {Vessel of Endless Rest}
1 {Fellwar Stone}
1 {Gilded Lotus}
1 {Mirari's Wake}
1 {Into the Wilds}

35 other spells


Sideboard

1 {Necrogenesis}
1 {Academy Rector}
1 {Spitting Image}
1 {Lord of the Void}
1 {Bogardan Hellkite}
1 {Inkwell Leviathan}
1 {Archetype of Endurance}
1 {Dominus of Fealty}
1 {Nuisance Engine}
1 {Merieke Ri Berit}
1 {Oloro, Ageless Ascetic}
1 {Sigarda, Host of Herons}
1 {Teysa, Envoy of Ghosts}
1 {Sakashima the Impostor}
1 {Vedalken Orrery}
1 {Pariah's Shield}
1 {Forcefield}

17 sideboard cards


Title: Re: Cromat and friends
Post by: Oxnard Montalvo on October 03, 2014, 06:30:50 PM
I used to have a Polymorph deck featuring Progenitus back when Shards was still in Standard and wanted to create something like it in Commander. 

Any recommendations would be appreciated. 

Thanks.
Title: Re: Cromat and friends
Post by: Munchlax on October 04, 2014, 10:16:47 AM
You need at least 1 of each basic or you just straight up lose to {Blood moon} or even just {Back to Basics}
Title: Re: Cromat and friends
Post by: AdamS on October 04, 2014, 10:28:15 AM
you could also add  {Mycosynth Lattice} and  {Chromatic Lantern} to deal with land problems like {bad moon} 
Title: Re: Cromat and friends
Post by: Oxnard Montalvo on October 04, 2014, 02:54:12 PM
Blood Moon, contamination or any mana denial like that would probably destroy this deck.  I don't know if five basics on their own would help unless I had a way to tutor for them.  Maybe I could swap in journeyers kite for one of my mana rocks or something. 
I have chromatic lantern in the deck as it is.  Think its worth putting five basics in with the kite or would it be ok for most scenarios as is? 
Title: Re: Cromat and friends
Post by: Oxnard Montalvo on October 05, 2014, 08:14:00 PM
I did some play testing and found Garruk Primal Hunter may not work well for this deck.  GGG may not be available to the deck by turn five making this a dead card until more green is available.  I was thinking of putting in Force Field or something else that I cast earlier but still provides benefit late game.  Any other suggestions?   Thanks.