3 {Frontier Bivouac} 2 {Mana Confluence} 4 {Shivan Reef} 2 {Mountain} 3 {Island} 1 {Wooded Foothills} 4 {Yavimaya Coast} 4 {Temple of Abandon} 3 {Forest}
26 lands
2 {Prophet of Kruphix} 1 {Surrak Dragonclaw} 3 {Savage Knuckleblade} 1 {Hornet Queen} 3 {Elvish Mystic} 2 {Sagu Mauler} 2 {Keranos, God of Storms} 3 {Goblin Rabblemaster} 3 {Rattleclaw Mystic} 2 {Polukranos, World Eater}
22 creatures
1 {Savage Punch} 3 {Temur Charm} 2 {Chord of Calling} 2 {Bow of Nylea} 2 {Anger of the Gods} 2 {Temur Ascendancy} 1 {Mindswipe} 2 {Crater's Claws}
15 other spells
Sideboard
2 {Clever Impersonator} 1 {Surrak Dragonclaw} 2 {Anger of the Gods} 2 {Stormbreath Dragon}
7 sideboard cards
Notes: Some help and opinions on how to improve and thin down this deck would be amazing.
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I try to go with 24 lands 36 spells, try switching the elvish mystic to SB and putting stormbreath dragon in MB and possibly taking one evish mystic out completely.
I'll try it and see what it does, thank you. Any other advice?
How do you think a kiora or two would work in here?
I tried kiora in a build but she requires too much protection from spell removal and I feel main decking more bounce and counters serve better than trying to protect kiora for krakens
I understand stand where you are coming from with {genesis hydra} and I will try it, but that instant speed tutor in the middle of combat, or end of turn to swing the next turn is working well
Chord in Keranos before next turn with courser out, determine free draw or lightning strike :)
Genesis hydra can also flop, seen a 7x genesis hydra flip another gen hydra (0/0). Then I banished the first one and mantis rider struck again