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Decks (Magic The Gathering) => Standard => Topic started by: Crossed on September 21, 2014, 10:02:11 AM

Title: Temur Monsters
Post by: Crossed on September 21, 2014, 10:02:11 AM

Temur Monsters

75 cards, 15 sideboard


2 {Frontier Bivouac}
1 {Island}
2 {Mana Confluence}
3 {Mountain}
7 {Forest}
4 {Temple of Abandon}
3 {Temple of Mystery}
2 {Temple of Epiphany}

24 lands


4 {Polukranos, World Eater}
4 {Stormbreath Dragon}
4 {Savage Knuckleblade}
2 {Surrak Dragonclaw}
3 {Sagu Mauler}
4 {Courser of Kruphix}
4 {Sylvan Caryatid}

25 creatures


2 {Kiora, the Crashing Wave}
1 {Nissa, Worldwaker}
2 {Xenagos, the Reveler}
3 {Temur Ascendancy}
3 {Temur Charm}

11 other spells


Sideboard

2 {Mistcutter Hydra}
3 {Reclamation Sage}
2 {Soul of New Phyrexia}
1 {Temur Charm}
4 {Anger of the Gods}
3 {Dissolve}

15 sideboard cards



Notes:

Title: Re: Temur Monsters
Post by: Crossed on September 21, 2014, 10:14:53 AM
Need another 2 slots filled for the sideboard, any suggestions?
Title: Re: Temur Monsters
Post by: Crossed on September 21, 2014, 10:25:35 AM
Fixed it.
Title: Re: Temur Monsters
Post by: Thetrufflehunter on September 21, 2014, 11:30:42 AM
Actually looks really good! {Rattleclaw mystic}.
Title: Re: Temur Monsters
Post by: Mattao19 on September 21, 2014, 12:02:43 PM
Trap essence is not good. IMO anyways I can see it being a good SB card but MB it's underwhelming. It only hits creatures so if you're playing a non creature deck it's useless plus the mana is tough. I'd swap it with {Dissolve}
Title: Re: Temur Monsters
Post by: Crossed on September 21, 2014, 12:09:44 PM
Thanks, I didnt even notice the creature requirement. Will definitely replace that
Title: Re: Temur Monsters
Post by: Crossed on September 21, 2014, 12:15:22 PM
Quote from: Thetrufflehunter on September 21, 2014, 11:30:42 AM
Actually looks really good! {Rattleclaw mystic}.

I considered it, however, rattleclaw is vulnerable to targeting while Caryatid is not, also, the deck needed life gain so I chose to go with courser of krufix for the extra mana ramp, as well as card advantage
Title: Re: Temur Monsters
Post by: Fudd27 on September 22, 2014, 09:34:58 AM
I really like this deck.  I have been a fan of temur since the first spoiler.  Can't wait to see how this deck will play.  Keep us informed on how it does
Title: Re: Temur Monsters
Post by: Crossed on September 22, 2014, 11:02:23 AM
Quote from: Fudd27 on September 22, 2014, 09:34:58 AM
I really like this deck.  I have been a fan of temur since the first spoiler.  Can't wait to see how this deck will play.  Keep us informed on how it does

Will do
Title: Re: Temur Monsters
Post by: Munchlax on September 22, 2014, 01:53:25 PM
Maybe a 1 of {Bear's Companion}? It gives you a chump blocker and a 4/4 beater creature for five mana
Title: Re: Temur Monsters
Post by: DrainCleaner on September 22, 2014, 02:43:08 PM
{Temur Charm} can do a pretty good {Dissolve} impression with a lot of added utility. Also i suggest {Sarkhan, the Dragonspeaker}.
Title: Re: Temur Monsters
Post by: Crossed on September 22, 2014, 07:25:05 PM
Quote from: Munchlax on September 22, 2014, 01:53:25 PM
Maybe a 1 of {Bear's Companion}? It gives you a chump blocker and a 4/4 beater creature for five mana

I prefer the {Xenagos, The Reveler}. Great mana ramp plus chump blocks for 0
Title: Re: Temur Monsters
Post by: Crossed on September 22, 2014, 07:32:34 PM
Quote from: DrainCleaner on September 22, 2014, 02:43:08 PM
{Temur Charm} can do a pretty good {Dissolve} impression with a lot of added utility. Also i suggest {Sarkhan, the Dragonspeaker}.

I definitely thought about the {Temer Charm} over the {Dissolve}, once all of the cards come in I'm going to play around with it and see which one deserves the MB over the SB. It'll probably see MB since it's also a removal and a counter.

As for {Sarkhan, the dragonspeaker}, I'm going to pass, though he can add some draw advantage if he ultimates and can be a {stormbreath dragon} for +1, i just can find a permanent use for him in this build. His ability a won't stick around too much to make a difference for my tastes.
Title: Re: Temur Monsters
Post by: Munchlax on September 23, 2014, 12:12:06 AM
Quote from: Crossed on September 22, 2014, 07:32:34 PM
Quote from: DrainCleaner on September 22, 2014, 02:43:08 PM
{Temur Charm} can do a pretty good {Dissolve} impression with a lot of added utility. Also i suggest {Sarkhan, the Dragonspeaker}.

I definitely thought about the {Temer Charm} over the {Dissolve}, once all of the cards come in I'm going to play around with it and see which one deserves the MB over the SB. It'll probably see MB since it's also a removal and a counter.

As for {Sarkhan, the dragonspeaker}, I'm going to pass, though he can add some draw advantage if he ultimates and can be a {stormbreath dragon} for +1, i just can find a permanent use for him in this build. His ability a won't stick around too much to make a difference for my tastes.
But Sarkhan is a better storm breath. Remove 1 storm breath for one Sarkhan
Title: Re: Temur Monsters
Post by: cltrn81 on September 23, 2014, 06:52:30 AM
I don't always comment on standard decks, but when I do, I like this one ;)
Title: Re: Temur Monsters
Post by: Crossed on September 23, 2014, 09:28:01 AM
Quote from: Munchlax on September 23, 2014, 12:12:06 AM
Quote from: Crossed on September 22, 2014, 07:32:34 PM
Quote from: DrainCleaner on September 22, 2014, 02:43:08 PM
{Temur Charm} can do a pretty good {Dissolve} impression with a lot of added utility. Also i suggest {Sarkhan, the Dragonspeaker}.

I definitely thought about the {Temer Charm} over the {Dissolve}, once all of the cards come in I'm going to play around with it and see which one deserves the MB over the SB. It'll probably see MB since it's also a removal and a counter.

As for {Sarkhan, the dragonspeaker}, I'm going to pass, though he can add some draw advantage if he ultimates and can be a {stormbreath dragon} for +1, i just can find a permanent use for him in this build. His ability a won't stick around too much to make a difference for my tastes.
But Sarkhan is a better storm breath. Remove 1 storm breath for one Sarkhan

That seems like an expensive removal just to see him lose the rest of his loyalty next turn. If I wanted to take out stormbreath, I would just use {temur charm}, or {stoke the flames}-I have enough creatures to convoke with
Title: Re: Temur Monsters
Post by: Crossed on September 23, 2014, 11:06:12 AM
Quote from: Crossed on September 23, 2014, 09:28:01 AM
Quote from: Munchlax on September 23, 2014, 12:12:06 AM
Quote from: Crossed on September 22, 2014, 07:32:34 PM
Quote from: DrainCleaner on September 22, 2014, 02:43:08 PM
{Temur Charm} can do a pretty good {Dissolve} impression with a lot of added utility. Also i suggest {Sarkhan, the Dragonspeaker}.

I definitely thought about the {Temer Charm} over the {Dissolve}, once all of the cards come in I'm going to play around with it and see which one deserves the MB over the SB. It'll probably see MB since it's also a removal and a counter.

As for {Sarkhan, the dragonspeaker}, I'm going to pass, though he can add some draw advantage if he ultimates and can be a {stormbreath dragon} for +1, i just can find a permanent use for him in this build. His ability a won't stick around too much to make a difference for my tastes.
But Sarkhan is a better storm breath. Remove 1 storm breath for one Sarkhan

That seems like an expensive removal just to see him lose the rest of his loyalty next turn. If I wanted to take out stormbreath, I would just use {temur charm}, or {stoke the flames}-I have enough creatures to convoke with

I could also just use {crater's claws}. A 4 drop that can deal 5 to creature or player which has a bit more potential to take out more than a toughness of 4 and at Sarkhan's speed
Title: Re: Temur Monsters
Post by: Alec Garst on September 23, 2014, 11:13:11 AM
{See the unwritten}. This card is very strong in getting you back in the game especially good in a stand off and against a control deck
Title: Re: Temur Monsters
Post by: Crossed on September 23, 2014, 11:34:30 AM
Quote from: Alec Garst on September 23, 2014, 11:13:11 AM
{See the unwritten}. This card is very strong in getting you back in the game especially good in a stand off and against a control deck

Looks like a great card. I see it's potential in here, but if I wanted to add it I would need to strip out some pretty useful stuff. I can't remove the creatures because those would fuel the "ferocious" effect. Ascendancy is very a cheap draw engine and the planeswalkers are some very useful distractions/threats. I can't pull courser or caryatid, obvious reasons. And dissolve is going to probably be replaced with the temur charm. Also, putting it in the SB would be a waste of potential.

I don't "see" where I could "write" it in.
Title: Re: Temur Monsters
Post by: MuggyWuggy on September 23, 2014, 11:58:03 AM
 {Stubborn Denial}
{Icy Blast}
Title: Re: Temur Monsters
Post by: Crossed on September 23, 2014, 01:54:16 PM
Quote from: MuggyWuggy on September 23, 2014, 11:58:03 AM
{Stubborn Denial}
{Icy Blast}

{Stubborn Denial} was considered but it's really just sideboard material. I have plenty of counter spells between MB and SB and it's really just a conditional negate. So I cut it out

As for {icy blast}, a better limited card than constructed. Besides, all of the creatures in this deck, and the trample, tapping isn't really needed. It's not a threat by itself
Title: Re: Temur Monsters
Post by: cltrn81 on September 23, 2014, 07:20:49 PM
Quote from: Crossed on September 23, 2014, 01:54:16 PM
Quote from: MuggyWuggy on September 23, 2014, 11:58:03 AM
{Stubborn Denial}
{Icy Blast}

{Stubborn Denial} was considered but it's really just sideboard material. I have plenty of counter spells between MB and SB and it's really just a conditional negate. So I cut it out

As for {icy blast}, a better limited card than constructed. Besides, all of the creatures in this deck, and the trample, tapping isn't really needed. It's not a threat by itself
I agree 100% on {icy blast}
Title: Re: Temur Monsters
Post by: Crossed on September 23, 2014, 08:44:04 PM
Tweeked the mana base a bit

-1 {temple of epiphany}
-1 {temple of mystery}
+2 {frontier bivouac}

So i can MB 3 {temur charm}s and SB the {dissolve}s