4 {Sacred Foundry} 4 {Battlefield Forge} 4 {Arid Mesa} 6 {Mountain} 2 {Plains}
20 lands
4 {Eidolon of the Great Revel} 4 {Firedrinker Satyr} 4 {Ash Zealot}
12 creatures
2 {Chained to the Rocks} 2 {Searing Blood} 4 {Path to Exile} 4 {Rift Bolt} 4 {Lightning Bolt} 4 {Searing Blaze} 4 {Lava Spike} 4 {Lightning Helix}
28 other spells
Sideboard
2 {Blood Moon} 4 {Satyr Firedancer} 3 {Leyline of Sanctity} 2 {Chained to the Rocks} 4 {Wear // Tear}
15 sideboard cards
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{Shard Volley} is more bolts.
{Goblin Guide} is amazeballs
{Vexing Devil} because damage
{Goblin Guide} is a must have.
Trying to make 2 modern decks at the same time, (mill and burn), so a set of guides is out of the question atm. Will get the blood moons, thanks. As for the volley, I'll see what I can do.
I forgot Guide went up so much =P
Geez, you're right. Damnit I sold mine at 7.50... and was happy about it.... WHY?! :P
Path to exile is not a card you want all your spells need to do damagw
Quote from: Hunteroffire9 on September 15, 2014, 07:31:14 PM
Path to exile is not a card you want all your spells need to do damagw
{boros charm}
Also you never want plains considering you have a lot of double red, 1 plains maximum I reccomend {cliff top retreat} or any red based fetchland for mountains or foundry
Path to exile helps if they get a fatty out or something yes? Although I am a fan of the charm. As to the plains, if I get blood moon out, how will I cast my helix's/removal? I think 2 is fine, I never seem to draw it and should something happen to 1 I do have another. More fetches is a no as this is semi budget. Would like to hear back about your opinion on paths.
Lmao, changed in deck builder but didn't update the list my b.