iMtG Server: Gathering

Decks (Magic The Gathering) => Commander => Topic started by: Jackson get out on September 09, 2014, 11:08:17 PM

Title: Karador, Ghost Chieftain
Post by: Jackson get out on September 09, 2014, 11:08:17 PM

Karador, Ghost Chieftain

100 cards, 0 sideboard


1 {Karador, Ghost Chieftain}
2 {Swamp}
1 {Sunpetal Grove}
1 {Riftstone Portal}
1 {Savannah}
1 {Twilight Mire}
1 {Reflecting Pool}
1 {Verdant Catacombs}
1 {Tranquil Thicket}
1 {Bayou}
1 {Crypt of Agadeem}
1 {Fetid Heath}
1 {Temple of Plenty}
1 {Temple of Silence}
1 {Scrubland}
1 {Godless Shrine}
1 {Secluded Steppe}
1 {Overgrown Tomb}
1 {Brushland}
1 {Isolated Chapel}
2 {Forest}
1 {Caves of Koilos}
1 {Urborg, Tomb of Yawgmoth}
1 {Temple Garden}
1 {Llanowar Wastes}
1 {Phyrexian Tower}
1 {Wooded Bastion}
1 {Command Tower}
1 {Marsh Flats}
1 {Temple of Malady}
1 {Dakmor Salvage}
1 {Plains}
1 {Barren Moor}
1 {Woodland Cemetery}
1 {Windswept Heath}

36 lands


1 {Satyr Wayfinder}
1 {Sepulchral Primordial}
1 {Puppeteer Clique}
1 {Farhaven Elf}
1 {Azusa, Lost but Seeking}
1 {Lord of Extinction}
1 {Jarad, Golgari Lich Lord}
1 {Magister of Worth}
1 {Knight of the Reliquary}
1 {Wood Elves}
1 {Dryad Arbor}
1 {Ashen Rider}
1 {Harmonic Sliver}
1 {Eternal Witness}
1 {Geth, Lord of the Vault}
1 {Yavimaya Granger}
1 {Magus of the Abyss}
1 {Hermit Druid}
1 {Yavimaya Dryad}
1 {Oracle of Mul Daya}
1 {Karmic Guide}
1 {Sakura-Tribe Elder}
1 {Peacekeeper}
1 {Bane of Progress}
1 {Stinkweed Imp}
1 {Necrotic Sliver}
1 {Golgari Grave-Troll}
1 {Disciple of Bolas}
1 {Angel of Serenity}
1 {Nighthowler}
1 {Solemn Simulacrum}
1 {Shriekmaw}
1 {Kessig Cagebreakers}
1 {Golgari Thug}
1 {Sun Titan}

35 creatures


1 {Diabolic Intent}
1 {Divine Reckoning}
1 {Eladamri's Call}
1 {Creeping Renaissance}
1 {Restore}
1 {Demonic Tutor}
1 {Deadbridge Chant}
1 {Living Death}
1 {Rise of the Dark Realms}
1 {Grisly Salvage}
1 {Sever the Bloodline}
1 {Skullclamp}
1 {Buried Alive}
1 {Crucible of Worlds}
1 {Realms Uncharted}
1 {Increasing Ambition}
1 {Yawgmoth's Will}
1 {Birthing Pod}
1 {Survival of the Fittest}
1 {Entomb}
1 {Mulch}
1 {Unburial Rites}
1 {Commune with the Gods}
1 {Regrowth}
1 {Mesmeric Orb}
1 {Treasured Find}
1 {Jarad's Orders}
1 {Life from the Loam}

28 other spells


Sideboard

Notes:

Title: Re: Karador, Ghost Chieftain
Post by: Jackson get out on September 09, 2014, 11:11:34 PM
This is my take on a karador edh deck!  Any suggestions would be greatly appreciated and taken into consideration into putting cards into the deck and editing!  I really tried to focus around low costs, and around a lot of cards that work well around the graveyard.  I didn't want to put in obvious combo cards that are available in these colors because I don't want to make the deck a huge target in my play group.  I just want it to be fun and not try to go over the top! Thanks in advance
Title: Re: Karador, Ghost Chieftain
Post by: Gorzo on September 10, 2014, 05:20:39 AM
Karador reanimation can be a lot of fun!

I highly recommend {Skullbriar, the Walking Grave} - he's just really fun with Karador out. Being able to swing willy-nilly with him every turn with haste for only {G}{B} and not caring if he dies makes for some fun combat situations, especially after he starts getting through and getting counters.
Title: Re: Karador, Ghost Chieftain
Post by: Munchlax on September 10, 2014, 07:27:22 AM
{Silence the Believers} in place of Sever the bloodline. That way you can exile multiple dudes instead of just one.
Title: Re: Karador, Ghost Chieftain
Post by: Jackson get out on September 10, 2014, 08:14:16 AM
Thank you for the suggestions gorzo and munchlax!  {Skullbriar, the Walking Grave} will definitely get considered along with  {Silence the Believers} ! The only reason sever the bloodline is in there right now is because of it's flashback mechanic.  If it's in my graveyard and I don't have a way to get it back in my hand and I really need to exile something I can just pay the seven mana!
Title: Re: Karador, Ghost Chieftain
Post by: Munchlax on September 10, 2014, 08:28:24 AM
{Congregation at Dawn} is so good. Please consider
Title: Re: Karador, Ghost Chieftain
Post by: Jackson get out on September 10, 2014, 10:04:19 AM
Quote from: Munchlax on September 10, 2014, 08:28:24 AM
{Congregation at Dawn} is so good. Please consider
Wow that is a very good card! I will definitely consider that
Title: Re: Karador, Ghost Chieftain
Post by: Dudecore on September 10, 2014, 11:30:56 AM
{Fauna Shaman} and {Survival of the Fittest} do the same thing, so I'd include it. Value city.

Basically you can't lose if either are out on the battlefield, unless you get graveyard hated.
Title: Re: Karador, Ghost Chieftain
Post by: Jackson get out on September 10, 2014, 11:39:56 AM
Quote from: Dudecore on September 10, 2014, 11:30:56 AM
{Fauna Shaman} and {Survival of the Fittest} do the same thing, so I'd include it. Value city.

Basically you can't lose if either are out on the battlefield, unless you get graveyard hated.
The shaman was next on my list to add in, I just don't like providing myself with too many tutors because I in turn tend to search for the same cards over and over and the game gets boring !
Title: Re: Karador, Ghost Chieftain
Post by: Dudecore on September 10, 2014, 11:52:03 AM
True. {Fauna Shaman}/{Survival of the Fittest} are practically 1 card combos with Karador. If you wanted to be fair, I'd run neither. If you're gonna do one, then I'd do the other.  :P

Also, {Reclamation Sage} because it kills Graveyard hate. You can run {Aura Shards} too.
Title: Re: Karador, Ghost Chieftain
Post by: Jackson get out on September 10, 2014, 12:46:48 PM
Yea I'll probably end up running both in the near future!  I would either run the safe or aura shards, but the only problem is aura shards is better, but if it goes into the graveyard I might not be able to get it out as easily as the sage! Also in my play group if an aura shards hits the table, whoever played it becomes a target because it's just too good of a card!  Thanks for the suggestions I'll probably end up putting them all in my deck, I just have to play test a lot first and figure out what doesn't fit in so well, and take it out.
Title: Re: Karador, Ghost Chieftain
Post by: Dudecore on September 10, 2014, 03:14:19 PM
Quote from: Jackson get out on September 10, 2014, 12:46:48 PM
Yea I'll probably end up running both in the near future!  I would either run the safe or aura shards, but the only problem is aura shards is better, but if it goes into the graveyard I might not be able to get it out as easily as the sage! Also in my play group if an aura shards hits the table, whoever played it becomes a target because it's just too good of a card!  Thanks for the suggestions I'll probably end up putting them all in my deck, I just have to play test a lot first and figure out what doesn't fit in so well, and take it out.

Yeah, such is life I guess. I've been playing so much EDH that now I realize that "kill the man with the ball" strategy is for every card. Even lesser ones then {Aura Shards}. If you eliminate it then they'll just turn on you when you cast your commander, so on and so forth until you hard cast a {Scornful egotist} - then they'll still turn on you. Few cards are sufficiently weak enough for EDH pods sometimes.

The more I play people outside of my group I realize they don't expect to have to metagame, that every deck but theirs is unfair and anything that stops them is non-interactive and unfun. {Aura Shards} is awesome, and if I'm across the table from you, you know I'm gonna get rid of it, but that is the fun of the format. Not whiney stuff.
Title: Re: Karador, Ghost Chieftain
Post by: Jackson get out on September 10, 2014, 03:49:36 PM
Yes I totally agree dude core! It's just the fun of the format!  I will definitely be putting it in in the near future and hopefully when I play it, it doesn't get removed from the board immediately haha
Title: Re: Karador, Ghost Chieftain
Post by: particle on September 11, 2014, 11:24:00 AM
{krosan grip} just in case.
Title: Re: Karador, Ghost Chieftain
Post by: Gorzo on September 11, 2014, 03:32:35 PM
Quote from: particle on September 11, 2014, 11:24:00 AM
{krosan grip} just in case.

{Acidic Slime} might be even better - costs more and doesn't have split second, but can kill pesky lands like {Vault of the Archangel} or {Maze of Ith}, is a Deathtouch creature, and can be recurred with Karador.
Title: Re: Karador, Ghost Chieftain
Post by: particle on September 11, 2014, 04:11:59 PM
Quote from: Gorzo on September 11, 2014, 03:32:35 PM
Quote from: particle on September 11, 2014, 11:24:00 AM
{krosan grip} just in case.

{Acidic Slime} might be even better - costs more and doesn't have split second, but can kill pesky lands like {Vault of the Archangel} or {Maze of Ith}, is a Deathtouch creature, and can be recurred with Karador.

but it also doesnt work if {torpor orb} is on the field. i mean i got love for the slime as well and would prolly run both, but i would hate to be on a hand of {reclamation sage}, {acidic slime} and {farhaven elf} while staring down a {torpor orb}.
Title: Re: Karador, Ghost Chieftain
Post by: Jackson get out on September 11, 2014, 04:35:02 PM
Quote from: particle on September 11, 2014, 04:11:59 PM
Quote from: Gorzo on September 11, 2014, 03:32:35 PM
Quote from: particle on September 11, 2014, 11:24:00 AM
{krosan grip} just in case.

{Acidic Slime} might be even better - costs more and doesn't have split second, but can kill pesky lands like {Vault of the Archangel} or {Maze of Ith}, is a Deathtouch creature, and can be recurred with Karador.

but it also doesnt work if {torpor orb} is on the field. i mean i got love for the slime as well and would prolly run both, but i would hate to be on a hand of {reclamation sage}, {acidic slime} and {farhaven elf} while staring down a {torpor orb}.
Luckily no one in my play group plays the orb because most of everyone's deck have ETB effects! So I'll probably end up going with acidic, but thanks for the great suggestions everyone!
Title: Re: Karador, Ghost Chieftain
Post by: Jackson get out on September 11, 2014, 05:01:57 PM
I would like to add in  {Acidic Slime}  {Fauna Shaman}  {Maze of Ith} and  {Vault of the Archangel} ! Any suggestions as to what I might cut out? I'm going to try to add in aura shards later on!
Title: Re: Karador, Ghost Chieftain
Post by: Gorzo on September 11, 2014, 05:55:01 PM
I ended up cutting both {Golgari Grave-Troll} and {Kessig Cagebreakers} from my Karador deck since creatures never stayed in my graveyard long enough for them to make an impact. But my deck has more reanimate and less sacrifice than yours, so they might work better for you. Keep an eye on them with play testing and see how much they help you - they might be possible cuts if your graveyard doesn't stay full enough during trial and error.