{prophetic flame speaker} What's the deal with this fella? Why is it good? And also things like {act on impulse}. I just don't understand what good it does.
Don't like act on impulse but flamespeaker is ok. With impulse you have to sink 3 mana which makes it hard to cast those exiled cards....whereas with flamespeaker, at least you have all of your mana to use it. Combine him with {courser of kruphix} which shows you the top card and you can at least take chance out of the scenerio
its the same reason the 0 ability is good on {chandra, pyromaster}. card advantage. even in bad situations you can just use it to get rid of cards that you see that you dont like, with a {courser of kruphix} for example. best case its letting you play off the top of your deck.
As others have said, its the closest red gets to drawing and in an aggressive red build (think {Titan's Strength} to pump and {Lightning Strike} to take out potential blockers) it has real potential to do stupid things.
Edit: you also do realize that if unblocked it deals damage twice (because of double strike) and your "draw" 2 cards right?
Well I would not go so far to say it's the closest red gets to drawing since there are good draw spells like {browbeat} or even {faithless looting}. Red just does something special with card drawing.....it is typically not "just draw cards"
Standard wise** I'm assuming and well who doesn't like drawing cards?
At it's absolute worst you can't the card(s) AT ITS BEST: you can fable {Boros Charm} them in addition to hiring them with a dbl strike!! The cards nuts!! It can generate a lot of card advantage!!
Okay, that makes sense. I just dot like the idea of exiling a really good card and not being able to cast it. And i also don't get why weak creatures have trample. I suppose because you can pump them.
Anyway thanks for the help guys! Appreciate it.
Quote from: Grimmykinns on September 08, 2014, 09:36:31 PM
Okay, that makes sense. I just dot like the idea of exiling a really good card and not being able to cast it. And i also don't get why weak creatures have trample. I suppose because you can pump them.
well the reason its important that {prophetic flamespeaker} has trample is because if a 1/1 just chump blocks it, and he didnt have trample, his double strike would be meaningless. since he has trample the first strike damage will kill the blocker and the double strike damage will trample to the player.
Quote from: particle on September 09, 2014, 12:39:44 AM
Quote from: Grimmykinns on September 08, 2014, 09:36:31 PM
Okay, that makes sense. I just dot like the idea of exiling a really good card and not being able to cast it. And i also don't get why weak creatures have trample. I suppose because you can pump them.
well the reason its important that {prophetic flamespeaker} has trample is because if a 1/1 just chump blocks it, and he didnt have trample, his double strike would be meaningless. since he has trample the first strike damage will kill the blocker and the double strike damage will trample to the player.
Is that really how it works? I figured that since the creature was killed that his second bit of damage just kinda didn't happen. That's really awesome info to have.
Quote from: GlowackAttack on September 11, 2014, 11:40:21 PM
I actually believe that is false. The normal damage won't go through since the creature was killed during first strike damage. Trample states that lethal damage would be dealt to the creature and the rest to player, since there is no creature to deal lethal damage to it doesn't happen...
Am I on te right track? Rules are weird
If a creature has both Double Strike and Trample and kills all blockers during first strike damage, the regular damage will trample over.
Quote from: GlowackAttack on September 11, 2014, 11:40:21 PM
I actually believe that is false. The normal damage won't go through since the creature was killed during first strike damage. Trample states that lethal damage would be dealt to the creature and the rest to player, since there is no creature to deal lethal damage to it doesn't happen...
Am I on te right track? Rules are weird
No if {Prophetic Flamespeaker} swings as a 1/1 and I block with my (normal) {Elvish Mystic} I still take 1 damage and the trigger happens
Quote from: GlowackAttack on September 11, 2014, 11:40:21 PM
I actually believe that is false. The normal damage won't go through since the creature was killed during first strike damage. Trample states that lethal damage would be dealt to the creature and the rest to player, since there is no creature to deal lethal damage to it doesn't happen...
Am I on te right track? Rules are weird
http://community.wizards.com/forum/rules-qa/threads/1307671
this example isnt exactly the same but its close. just because the creature died that blocked it doesnt mean the attacker cant do its double strike thing. it still will do damage in the 2nd damage step and theres now no creatures blocking it (though its still "blocked") it will trample through to the player.
A creature without a blocker that is still blocked is considered blocked by a 0/0. That allows you to assign zero to that and the rest to the player.