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Decks (Magic The Gathering) => Standard => Topic started by: Codester1991 on September 02, 2014, 06:45:56 PM

Title: Artifact/blue
Post by: Codester1991 on September 02, 2014, 06:45:56 PM

Artifact/blue

60 cards, 0 sideboard


4 {Temple of Epiphany}
4 {Shivan Reef}
10 {Island}
4 {Darksteel Citadel}

22 lands


2 {Chief Engineer}
2 {Scuttling Doom Engine}
4 {Ornithopter}
4 {Aeronaut Tinkerer}

12 creatures


4 {Shrapnel Blast}
4 {Divination}
4 {Dissipate}
4 {Void Snare}
4 {Dissolve}
2 {Jace, the Living Guildpact}
4 {Ensoul Artifact}

26 other spells


Sideboard

Notes:
Gonna build this for FNM, what y'all think?
Title: Re: Artifact/blue
Post by: DrainCleaner on September 02, 2014, 10:10:57 PM
Mind sculpt does nothing.
Title: Re: Artifact/blue
Post by: LinkCelestrial on September 02, 2014, 10:26:06 PM
-4 {Mind Sculpt}
+2 {Negate}
+2 {Essence Scatter}

You should also bring a sideboard. You normally need {Perilous Vault} with {Mistcutter Hydra} in standard but {Ensoul Artifact} + {Ornithopter} might save you. I'd still sideboard one or two especially with {Terra Stomper} too.
Title: Re: Artifact/blue
Post by: Codester1991 on September 02, 2014, 11:45:27 PM
In a perfect world it's gonna be t1-ornithopter, dark steel citadel t2 ornithopter island, ensoul artifact swing 5, t3 island, ensoul artifact swing ten, t4 swing win
Title: Re: Artifact/blue
Post by: Codester1991 on September 03, 2014, 12:20:38 PM
Instead added 4 red to make it more aggro what y'all think?
Title: Re: Artifact/blue
Post by: particle on September 03, 2014, 12:28:37 PM
is 4 {ornithopter}s 4 {chief engineer}, and 4 {aeronout tinkerer}s enough creatures to make convoke good?
Title: Re: Artifact/blue
Post by: Codester1991 on September 03, 2014, 01:01:35 PM
Maybe not, but it'd be good enough to get the scuttling doom engine out and possibly have enough for a counter spell at the same time? Or is that pushin it?
Title: Re: Artifact/blue
Post by: LinkCelestrial on September 03, 2014, 03:06:42 PM
Perfect world is
T1 land, {ornithopter} x2
T2 land, {Ensoul Artifact} and swing 5/5 flying.
T3 land, {Ensoul Artifact} and swing 5/5 flying x2.
T4 swing and {Shrapnel Blast} for backup.

If you want I can bump my Ensoul Blast deck. It's the same basic idea as this deck, only I run more creatures for aggro/defence and I don't run any counters. I also splash into red quite a bit more.
Title: Re: Artifact/blue
Post by: Codester1991 on September 03, 2014, 04:55:34 PM
Quote from: LinkCelestrial on September 03, 2014, 03:06:42 PM
Perfect world is
T1 land, {ornithopter} x2
T2 land, {Ensoul Artifact} and swing 5/5 flying.
T3 land, {Ensoul Artifact} and swing 5/5 flying x2.
T4 swing and {Shrapnel Blast} for backup.

If you want I can bump my Ensoul Blast deck. It's the same basic idea as this deck, only I run more creatures for aggro/defence and I don't run any counters. I also splash into red quite a bit more.

Yah if you'd like to that'd be great to get a better idea of something similar. I just think counters would work to keep your ornithopters from being ultimate priced, banishing lighted, doom bladed, or heroes downfalled. As long as they can't kill my ornithopters I win as far as I'm concerned
Title: Re: Artifact/blue
Post by: LinkCelestrial on September 03, 2014, 07:36:36 PM
I bumped and updated it.
Title: Re: Artifact/blue
Post by: Codester1991 on September 04, 2014, 12:21:34 AM
Quote from: LinkCelestrial on September 03, 2014, 07:36:36 PM
I bumped and updated it.

Saw it and it looks great, may switch out a few things to make it as competitive as yours looks
Title: Re: Artifact/blue
Post by: Closing Time on September 04, 2014, 09:53:38 AM
I'd say it needs a few more artifacts to use Ensoul and Shrapnel Blast effectively. I'd suggest  {Springleaf Drum} and  {Phyrexian Revoker} .
Title: Re: Artifact/blue
Post by: LinkCelestrial on September 04, 2014, 10:03:27 PM
Quote from: Closing Time on September 04, 2014, 09:53:38 AM
I'd say it needs a few more artifacts to use Ensoul and Shrapnel Blast effectively. I'd suggest  {Springleaf Drum} and  {Phyrexian Revoker} .

{Springleaf Drum} is a little redundant with {Chief Engineer}...

{Phyrexian Revoker} is solid as a sideboard card.

{Rouge's Gloves} perhaps?

{Ugin's Nexus} when it gets printed for sure.
Title: Re: Artifact/blue
Post by: Raiderrob on September 09, 2014, 12:54:52 AM
 {Illusory Angel}? Seems good here.
Title: Re: Artifact/blue
Post by: particle on September 09, 2014, 09:14:46 PM
Quote from: Codester1991 on September 03, 2014, 04:55:34 PM
Quote from: LinkCelestrial on September 03, 2014, 03:06:42 PM
Perfect world is
T1 land, {ornithopter} x2
T2 land, {Ensoul Artifact} and swing 5/5 flying.
T3 land, {Ensoul Artifact} and swing 5/5 flying x2.
T4 swing and {Shrapnel Blast} for backup.

If you want I can bump my Ensoul Blast deck. It's the same basic idea as this deck, only I run more creatures for aggro/defence and I don't run any counters. I also splash into red quite a bit more.

Yah if you'd like to that'd be great to get a better idea of something similar. I just think counters would work to keep your ornithopters from being ultimate priced, banishing lighted, doom bladed, or heroes downfalled. As long as they can't kill my ornithopters I win as far as I'm concerned

i think you have to choose between being aggro and midrange. if ur aggro, you need more dudes and you cant care about countering spells. if your midrange, you need board control until your drop your finishers so ornithopter prolly doesnt work in that instance. also, fyi, {ornithopter} doesnt die to {ultimate price} since he is colorless not monocolored.
Title: Re: Artifact/blue
Post by: LinkCelestrial on September 10, 2014, 01:56:21 PM
Quote from: particle on September 09, 2014, 09:14:46 PM
Quote from: Codester1991 on September 03, 2014, 04:55:34 PM
Quote from: LinkCelestrial on September 03, 2014, 03:06:42 PM
Perfect world is
T1 land, {ornithopter} x2
T2 land, {Ensoul Artifact} and swing 5/5 flying.
T3 land, {Ensoul Artifact} and swing 5/5 flying x2.
T4 swing and {Shrapnel Blast} for backup.

If you want I can bump my Ensoul Blast deck. It's the same basic idea as this deck, only I run more creatures for aggro/defence and I don't run any counters. I also splash into red quite a bit more.

Yah if you'd like to that'd be great to get a better idea of something similar. I just think counters would work to keep your ornithopters from being ultimate priced, banishing lighted, doom bladed, or heroes downfalled. As long as they can't kill my ornithopters I win as far as I'm concerned

i think you have to choose between being aggro and midrange. if ur aggro, you need more dudes and you cant care about countering spells. if your midrange, you need board control until your drop your finishers so ornithopter prolly doesnt work in that instance. also, fyi, {ornithopter} doesnt die to {ultimate price} since he is colorless not monocolored.

{Ornithopter} is there cause {Ensoul Artifact}
Title: Re: Artifact/blue
Post by: particle on September 10, 2014, 03:54:56 PM
Quote from: LinkCelestrial on September 10, 2014, 01:56:21 PM
Quote from: particle on September 09, 2014, 09:14:46 PM
Quote from: Codester1991 on September 03, 2014, 04:55:34 PM
Quote from: LinkCelestrial on September 03, 2014, 03:06:42 PM
Perfect world is
T1 land, {ornithopter} x2
T2 land, {Ensoul Artifact} and swing 5/5 flying.
T3 land, {Ensoul Artifact} and swing 5/5 flying x2.
T4 swing and {Shrapnel Blast} for backup.

If you want I can bump my Ensoul Blast deck. It's the same basic idea as this deck, only I run more creatures for aggro/defence and I don't run any counters. I also splash into red quite a bit more.

Yah if you'd like to that'd be great to get a better idea of something similar. I just think counters would work to keep your ornithopters from being ultimate priced, banishing lighted, doom bladed, or heroes downfalled. As long as they can't kill my ornithopters I win as far as I'm concerned

i think you have to choose between being aggro and midrange. if ur aggro, you need more dudes and you cant care about countering spells. if your midrange, you need board control until your drop your finishers so ornithopter prolly doesnt work in that instance. also, fyi, {ornithopter} doesnt die to {ultimate price} since he is colorless not monocolored.

{Ornithopter} is there cause {Ensoul Artifact}

i know that. i was just saying it cant be {ultimate price}d.
Title: Re: Artifact/blue
Post by: LinkCelestrial on September 10, 2014, 03:59:50 PM
Quote from: particle on September 10, 2014, 03:54:56 PM
Quote from: LinkCelestrial on September 10, 2014, 01:56:21 PM
Quote from: particle on September 09, 2014, 09:14:46 PM
Quote from: Codester1991 on September 03, 2014, 04:55:34 PM
Quote from: LinkCelestrial on September 03, 2014, 03:06:42 PM
Perfect world is
T1 land, {ornithopter} x2
T2 land, {Ensoul Artifact} and swing 5/5 flying.
T3 land, {Ensoul Artifact} and swing 5/5 flying x2.
T4 swing and {Shrapnel Blast} for backup.

If you want I can bump my Ensoul Blast deck. It's the same basic idea as this deck, only I run more creatures for aggro/defence and I don't run any counters. I also splash into red quite a bit more.

Yah if you'd like to that'd be great to get a better idea of something similar. I just think counters would work to keep your ornithopters from being ultimate priced, banishing lighted, doom bladed, or heroes downfalled. As long as they can't kill my ornithopters I win as far as I'm concerned

i think you have to choose between being aggro and midrange. if ur aggro, you need more dudes and you cant care about countering spells. if your midrange, you need board control until your drop your finishers so ornithopter prolly doesnt work in that instance. also, fyi, {ornithopter} doesnt die to {ultimate price} since he is colorless not monocolored.

{Ornithopter} is there cause {Ensoul Artifact}

i know that. i was just saying it cant be {ultimate price}d.

"if your midrange, you need board control until your drop your finishers so ornithopter prolly doesnt work in that instance."

No that's not all you were saying. You stated that it'd be a bad idea if he went midrange.
Title: Re: Artifact/blue
Post by: particle on September 10, 2014, 09:56:08 PM
Quote from: LinkCelestrial on September 10, 2014, 03:59:50 PM
Quote from: particle on September 10, 2014, 03:54:56 PM
Quote from: LinkCelestrial on September 10, 2014, 01:56:21 PM
Quote from: particle on September 09, 2014, 09:14:46 PM
Quote from: Codester1991 on September 03, 2014, 04:55:34 PM
Quote from: LinkCelestrial on September 03, 2014, 03:06:42 PM
Perfect world is
T1 land, {ornithopter} x2
T2 land, {Ensoul Artifact} and swing 5/5 flying.
T3 land, {Ensoul Artifact} and swing 5/5 flying x2.
T4 swing and {Shrapnel Blast} for backup.

If you want I can bump my Ensoul Blast deck. It's the same basic idea as this deck, only I run more creatures for aggro/defence and I don't run any counters. I also splash into red quite a bit more.

Yah if you'd like to that'd be great to get a better idea of something similar. I just think counters would work to keep your ornithopters from being ultimate priced, banishing lighted, doom bladed, or heroes downfalled. As long as they can't kill my ornithopters I win as far as I'm concerned

i think you have to choose between being aggro and midrange. if ur aggro, you need more dudes and you cant care about countering spells. if your midrange, you need board control until your drop your finishers so ornithopter prolly doesnt work in that instance. also, fyi, {ornithopter} doesnt die to {ultimate price} since he is colorless not monocolored.

{Ornithopter} is there cause {Ensoul Artifact}

i know that. i was just saying it cant be {ultimate price}d.

"if your midrange, you need board control until your drop your finishers so ornithopter prolly doesnt work in that instance."

No that's not all you were saying. You stated that it'd be a bad idea if he went midrange.

which it is. in an aggro ensoul deck its much more potent. once its turn 5, even if you have a 5/5 flyer they likely have answers. on turn 2 that is much less likely.
Title: Re: Artifact/blue
Post by: Codester1991 on September 15, 2014, 03:20:30 PM
Turn 5 I have 5 mana and either a dissipate, void snare, or cancel in my hand and at least 2-3 flyers on the board 5/5 or the 2/3 or a scuttling doom engine about to get shrapnel blasted and deal 10 damage to you at once... That's my game plan