Artifact/blue 60 cards, 0 sideboard 4 {Temple of Epiphany} 4 {Shivan Reef} 10 {Island} 4 {Darksteel Citadel} 22 lands 2 {Chief Engineer} 2 {Scuttling Doom Engine} 4 {Ornithopter} 4 {Aeronaut Tinkerer} 12 creatures 4 {Shrapnel Blast} 4 {Divination} 4 {Dissipate} 4 {Void Snare} 4 {Dissolve} 2 {Jace, the Living Guildpact} 4 {Ensoul Artifact} 26 other spells Sideboard Notes: Gonna build this for FNM, what y'all think? |
Quote from: LinkCelestrial on September 03, 2014, 03:06:42 PM
Perfect world is
T1 land, {ornithopter} x2
T2 land, {Ensoul Artifact} and swing 5/5 flying.
T3 land, {Ensoul Artifact} and swing 5/5 flying x2.
T4 swing and {Shrapnel Blast} for backup.
If you want I can bump my Ensoul Blast deck. It's the same basic idea as this deck, only I run more creatures for aggro/defence and I don't run any counters. I also splash into red quite a bit more.
Quote from: LinkCelestrial on September 03, 2014, 07:36:36 PM
I bumped and updated it.
Quote from: Closing Time on September 04, 2014, 09:53:38 AM
I'd say it needs a few more artifacts to use Ensoul and Shrapnel Blast effectively. I'd suggest {Springleaf Drum} and {Phyrexian Revoker} .
Quote from: Codester1991 on September 03, 2014, 04:55:34 PMQuote from: LinkCelestrial on September 03, 2014, 03:06:42 PM
Perfect world is
T1 land, {ornithopter} x2
T2 land, {Ensoul Artifact} and swing 5/5 flying.
T3 land, {Ensoul Artifact} and swing 5/5 flying x2.
T4 swing and {Shrapnel Blast} for backup.
If you want I can bump my Ensoul Blast deck. It's the same basic idea as this deck, only I run more creatures for aggro/defence and I don't run any counters. I also splash into red quite a bit more.
Yah if you'd like to that'd be great to get a better idea of something similar. I just think counters would work to keep your ornithopters from being ultimate priced, banishing lighted, doom bladed, or heroes downfalled. As long as they can't kill my ornithopters I win as far as I'm concerned
Quote from: particle on September 09, 2014, 09:14:46 PMQuote from: Codester1991 on September 03, 2014, 04:55:34 PMQuote from: LinkCelestrial on September 03, 2014, 03:06:42 PM
Perfect world is
T1 land, {ornithopter} x2
T2 land, {Ensoul Artifact} and swing 5/5 flying.
T3 land, {Ensoul Artifact} and swing 5/5 flying x2.
T4 swing and {Shrapnel Blast} for backup.
If you want I can bump my Ensoul Blast deck. It's the same basic idea as this deck, only I run more creatures for aggro/defence and I don't run any counters. I also splash into red quite a bit more.
Yah if you'd like to that'd be great to get a better idea of something similar. I just think counters would work to keep your ornithopters from being ultimate priced, banishing lighted, doom bladed, or heroes downfalled. As long as they can't kill my ornithopters I win as far as I'm concerned
i think you have to choose between being aggro and midrange. if ur aggro, you need more dudes and you cant care about countering spells. if your midrange, you need board control until your drop your finishers so ornithopter prolly doesnt work in that instance. also, fyi, {ornithopter} doesnt die to {ultimate price} since he is colorless not monocolored.
Quote from: LinkCelestrial on September 10, 2014, 01:56:21 PMQuote from: particle on September 09, 2014, 09:14:46 PMQuote from: Codester1991 on September 03, 2014, 04:55:34 PMQuote from: LinkCelestrial on September 03, 2014, 03:06:42 PM
Perfect world is
T1 land, {ornithopter} x2
T2 land, {Ensoul Artifact} and swing 5/5 flying.
T3 land, {Ensoul Artifact} and swing 5/5 flying x2.
T4 swing and {Shrapnel Blast} for backup.
If you want I can bump my Ensoul Blast deck. It's the same basic idea as this deck, only I run more creatures for aggro/defence and I don't run any counters. I also splash into red quite a bit more.
Yah if you'd like to that'd be great to get a better idea of something similar. I just think counters would work to keep your ornithopters from being ultimate priced, banishing lighted, doom bladed, or heroes downfalled. As long as they can't kill my ornithopters I win as far as I'm concerned
i think you have to choose between being aggro and midrange. if ur aggro, you need more dudes and you cant care about countering spells. if your midrange, you need board control until your drop your finishers so ornithopter prolly doesnt work in that instance. also, fyi, {ornithopter} doesnt die to {ultimate price} since he is colorless not monocolored.
{Ornithopter} is there cause {Ensoul Artifact}
Quote from: particle on September 10, 2014, 03:54:56 PMQuote from: LinkCelestrial on September 10, 2014, 01:56:21 PMQuote from: particle on September 09, 2014, 09:14:46 PMQuote from: Codester1991 on September 03, 2014, 04:55:34 PMQuote from: LinkCelestrial on September 03, 2014, 03:06:42 PM
Perfect world is
T1 land, {ornithopter} x2
T2 land, {Ensoul Artifact} and swing 5/5 flying.
T3 land, {Ensoul Artifact} and swing 5/5 flying x2.
T4 swing and {Shrapnel Blast} for backup.
If you want I can bump my Ensoul Blast deck. It's the same basic idea as this deck, only I run more creatures for aggro/defence and I don't run any counters. I also splash into red quite a bit more.
Yah if you'd like to that'd be great to get a better idea of something similar. I just think counters would work to keep your ornithopters from being ultimate priced, banishing lighted, doom bladed, or heroes downfalled. As long as they can't kill my ornithopters I win as far as I'm concerned
i think you have to choose between being aggro and midrange. if ur aggro, you need more dudes and you cant care about countering spells. if your midrange, you need board control until your drop your finishers so ornithopter prolly doesnt work in that instance. also, fyi, {ornithopter} doesnt die to {ultimate price} since he is colorless not monocolored.
{Ornithopter} is there cause {Ensoul Artifact}
i know that. i was just saying it cant be {ultimate price}d.
Quote from: LinkCelestrial on September 10, 2014, 03:59:50 PMQuote from: particle on September 10, 2014, 03:54:56 PMQuote from: LinkCelestrial on September 10, 2014, 01:56:21 PMQuote from: particle on September 09, 2014, 09:14:46 PMQuote from: Codester1991 on September 03, 2014, 04:55:34 PMQuote from: LinkCelestrial on September 03, 2014, 03:06:42 PM
Perfect world is
T1 land, {ornithopter} x2
T2 land, {Ensoul Artifact} and swing 5/5 flying.
T3 land, {Ensoul Artifact} and swing 5/5 flying x2.
T4 swing and {Shrapnel Blast} for backup.
If you want I can bump my Ensoul Blast deck. It's the same basic idea as this deck, only I run more creatures for aggro/defence and I don't run any counters. I also splash into red quite a bit more.
Yah if you'd like to that'd be great to get a better idea of something similar. I just think counters would work to keep your ornithopters from being ultimate priced, banishing lighted, doom bladed, or heroes downfalled. As long as they can't kill my ornithopters I win as far as I'm concerned
i think you have to choose between being aggro and midrange. if ur aggro, you need more dudes and you cant care about countering spells. if your midrange, you need board control until your drop your finishers so ornithopter prolly doesnt work in that instance. also, fyi, {ornithopter} doesnt die to {ultimate price} since he is colorless not monocolored.
{Ornithopter} is there cause {Ensoul Artifact}
i know that. i was just saying it cant be {ultimate price}d.
"if your midrange, you need board control until your drop your finishers so ornithopter prolly doesnt work in that instance."
No that's not all you were saying. You stated that it'd be a bad idea if he went midrange.