Arcane Recursion 62 cards, 0 sideboard
6 {Swamp} 4 {Temple of Epiphany} 4 {Polluted Delta} 4 {Temple of Malice} 8 {Island}
26 lands
3 {Guard Gomazoa} 2 {Callow Jushi} 4 {Fog Bank} 4 {Elite Arcanist} 1 {The Unspeakable}
14 creatures
4 {Glacial Ray} 2 {Jace, the Living Guildpact} 2 {Sift Through Sands} 4 {Reach Through Mists} 2 {Death Denied} 2 {Petals of Insight} 4 {Peer Through Depths} 2 {Horobi's Whisper}
22 other spells
Sideboard
Notes: Arcane and splicing.
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This is my attempt at an arcane deck.
The win conditions:
{Elite Arcanist} exiling {Reach Through Mists} with as many {Glacial Ray}a as possible in hand. Hence why all of those are four ofs.
{Petals of Insight} and as many {Glacial Ray}a as possible. I know that's super expensive mana wise but it works. {Petals of Insight} is a four of so I can actually draw three cards sometimes and still keep going.
Synergies and such:
{Horobi's Whisper} is there for repeatable removal. It's a bit weak being nonblack only and relying on graveyard but that's all I've got.
{Jace, the Living Guildpact} see above. Plus it's a health distraction and refilling my hand can be brutal to my opponents.
{Fog Bank} keeps me alive.
{Death Denied} the {Elite Arcanist}s are so important that retrieving them is invaluable. {Fog Bank} is good too.
The other creatures are there cause they kinda work. The flip one is badass.
{Peer Through Depths} grab {Glacial Ray}, and splicing.
The problems:
Early game is so weak.
If I don't draw {Glacial Ray} I'm screwed. (Not usually a problem}
I need ways to ramp or stay alive early game. There's also a counter in arcane, is it worth running?
Anything I should add? If so what should I cut?
Debating switching temples out for shock lands (though the scry is super helpful).
I'm debating {Sift Through Sands} and {The Unspeakable} (if I can get them) if so, cuts?
Play the stuff that can fetch {The Unspeakable} from the deck. I like those
Quote from: Munchlax on September 02, 2014, 07:48:01 AM
Play the stuff that can fetch {The Unspeakable} from the deck. I like those
What should I cut? I'm thinking -2 {Petals of Insight} and something else?
Quote from: LinkCelestrial on September 02, 2014, 12:14:06 PM
Quote from: Munchlax on September 02, 2014, 07:48:01 AM
Play the stuff that can fetch {The Unspeakable} from the deck. I like those
What should I cut? I'm thinking -2 {Petals of Insight} and something else?
2 {Theif of Hope}
-2 {Petals of Insight}
-1 {Thief of Hope}
+2 {Sift Through Sands}
+1 {The Unspeakable}
I realize now that {Thief of Hope}s soul shift is useless...thinking of cutting the final three for {Guard Gomoza} but with such a slow deck I need life gain somewhere...thoughts?
Quote from: LinkCelestrial on September 02, 2014, 05:57:15 PM
-2 {Petals of Insight}
-1 {Thief of Hope}
+2 {Sift Through Sands}
+1 {The Unspeakable}
I realize now that {Thief of Hope}s soul shift is useless...thinking of cutting the final three for {Guard Gomoza} but with such a slow deck I need life gain somewhere...thoughts?
You don't need lifegain if you've pillowforted so hard that they can't hurt you
Quote from: Munchlax on September 02, 2014, 09:51:05 PM
Quote from: LinkCelestrial on September 02, 2014, 05:57:15 PM
-2 {Petals of Insight}
-1 {Thief of Hope}
+2 {Sift Through Sands}
+1 {The Unspeakable}
I realize now that {Thief of Hope}s soul shift is useless...thinking of cutting the final three for {Guard Gomoza} but with such a slow deck I need life gain somewhere...thoughts?
You don't need lifegain if you've pillowforted so hard that they can't hurt you
True. Making the change.