1 {Hall of the Bandit Lord} 1 {Glacial Fortress} 1 {Steam Vents} 1 {Temple of Enlightenment} 1 {Clifftop Retreat} 1 {Command Tower} 1 {New Benalia} 1 {Sacred Foundry} 1 {Seaside Citadel} 1 {Adarkar Wastes} 1 {Azorius Guildgate} 1 {Temple of Epiphany} 1 {Izzet Guildgate} 1 {Shivan Reef} 1 {Flooded Strand} 7 {Plains} 1 {Cavern of Souls} 1 {Hallowed Fountain} 1 {Temple of Triumph} 1 {Sulfur Falls} 1 {Battlefield Forge} 1 {Boros Guildgate} 1 {Opal Palace} 6 {Island} 1 {Mountain} 1 {Terramorphic Expanse}
37 lands
1 {Vedalken Orrery} 1 {Proteus Staff} 1 {Temporal Mastery} 1 {Jace, the Mind Sculptor} 1 {Seize the Day} 1 {Scroll Rack} 1 {True Conviction} 1 {Omniscience} 1 {World at War} 1 {Leyline of Sanctity} 1 {Long-Term Plans} 1 {Time Stretch} 1 {Propaganda} 1 {Relentless Assault} 1 {Armageddon} 1 {Daybreak Coronet} 1 {Wrath of God} 1 {Sensei's Divining Top} 1 {Time Warp} 1 {Ghostly Prison} 1 {Waves of Aggression} 1 {Supreme Verdict} 1 {Boros Signet} 1 {Chromatic Lantern} 1 {Enlightened Tutor} 1 {Austere Command} 1 {Return to Dust} 1 {Cyclonic Rift} 1 {Chaos Warp} 1 {Ethereal Armor} 1 {Indestructibility} 1 {Invisibility} 1 {Sword of Vengeance} 1 {Sword of Fire and Ice} 1 {Aqueous Form} 1 {Auramancer's Guise} 1 {Crab Umbra} 1 {Eel Umbra} 1 {Hyena Umbra} 1 {Eldrazi Conscription} 1 {Steel of the Godhead} 1 {Batterskull} 1 {Sol Ring} 1 {Azorius Signet} 1 {Mystical Tutor} 1 {Obliterate} 1 {Idyllic Tutor} 1 {Path to Exile} 1 {Swords to Plowshares} 1 {Darksteel Plate} 1 {Brainstorm} 1 {Angelic Destiny} 1 {Arcanum Wings} 1 {Battle Mastery} 1 {Celestial Mantle} 1 {Corrupted Conscience} 1 {Drake Umbra} 1 {Felidar Umbra} 1 {Mammoth Umbra} 1 {Flickerform} 1 {Divine Reckoning} 1 {Fated Retribution}
62 other spells
Sideboard
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Very rough draft, haven't bothered to add the lands yet. Suggestions on additions/cuts?
{Long-term Plans} to cast any noncreature spell you wish.
{Brainstorm} effects up the whazoo
{Aqueous Form}
{Brainstorm}
{Ponder}
{Preordain}
{Thassa, God of the Sea}
{Mystical Tutor}
{Enlightened Tutor}
{Long-Term Plans}
{Crystal Ball}
{Sensei's Diving Top}
{Foresee}
{Scroll Rack}
{Jace, the Mind Sculptor}
Every sword you have, and every sword you don't have :P
It should be all ramp, tutors and ways to protect Narset. Just an all around glass-cannon deck combo deck.
{Remembrance} is really bad in here. Also, do you just concede if your general gets tucked?
you should capitalize on her ability by stuffing in extra turn cards like {temporal mastery} and cards that give you an extra combat step.(cant think of any of the top of my head). it wont be super interactive but seems like a pretty good way to go
Quote from: ApexPredator on September 01, 2014, 11:31:22 PM
you should capitalize on her ability by stuffing in extra turn cards like {temporal mastery} and cards that give you an extra combat step.(cant think of any of the top of my head). it wont be super interactive but seems like a pretty good way to go
{Seize the Day}, {Relentless Assault}, {Waves of Aggression}, {World at War}
Unless I am missing something......how does {remembrance} help in EDH if you can only have singles?
Quote from: cltrn81 on September 01, 2014, 11:44:26 PM
Unless I am missing something......how does {remembrance} help in EDH if you can only have singles?
It doesn't work. I think it has been removed. It combos with {Enduring Renewal} in non-singleton formats.
Quote from: Dudecore on September 01, 2014, 11:38:03 PM
Quote from: ApexPredator on September 01, 2014, 11:31:22 PM
you should capitalize on her ability by stuffing in extra turn cards like {temporal mastery} and cards that give you an extra combat step.(cant think of any of the top of my head). it wont be super interactive but seems like a pretty good way to go
{Seize the Day}, {Relentless Assault}, {Waves of Aggression}, {World at War}
thank you dudecore
Nice build, with these suggestions, even better too! I look forward to hear about play testing.
Yeah, this was a quick build. Not much thought put into it xD . When I have a bit of time I'll go through and update with everyone's suggestions. Question: is it worth it to go completely creatureless so I can stack my deck however I want with {proteus staff} by tucking narset?
I'd seriously do that and only run token generating artifacts and such.
Run {Thassa, God of the Sea} as your sole creature.
Quote from: Dudecore on September 02, 2014, 11:11:21 PM
Run {Thassa, God of the Sea} as your sole creature.
That would take away the {proteus staff} combo.
Quote from: E.kann1 on September 03, 2014, 06:42:42 AM
Quote from: Dudecore on September 02, 2014, 11:11:21 PM
Run {Thassa, God of the Sea} as your sole creature.
That would take away the {proteus staff} combo.
Would it? Being able to fetch Thassa for the cost of a token at any point is pretty strong. Odds are if the general gets tucked, either Thassa is already out (because you've already used the staff once to get her) or you can just use the staff twice to get both after the tuck.
It might be worth it to add a powerful "shuffles into the deck when it hits the graveyard" card, too, so the staff always has a use. It's not casting, so Ulamog and Kozilek aren't as amazing as usual (though they're still huge/huge with Annihilator). {Blightsteel Colossus} and {Darksteel Colossus} are good options, but being indestructible tends to get them exiled, so they won't be able to be re-staffed. {Hostility} probably isn't good, I doubt you're running a lot of burn. {Guile} might be nice if you're running counterspells. {Purity} is a good option.
Help with cuts is needed. I got halfway through making the land base.
She exiles the cards, so Kozie and Ulamog aren't helpful. They just go into exile never to be seen again. I think if you just go straight balls to the walls good stuff, deck manipulation might not even have to be such a big thing.
The {Enlightened Tutor}/{Mystical Tutor} should stay entacted. Maybe {Scroll Rack}. But I think she's just a value machine. Protect her, suit her up and that's it.
I think there will be a problem once everyone realizes what's up and starts targeting me before they die. Ideas besides more wraths?
Quote from: E.kann1 on September 03, 2014, 07:02:03 PM
I think there will be a problem once everyone realizes what's up and starts targeting me before they die. Ideas besides more wraths?
Probably. Basically you've gotta do what every Kaalia or Zur players does: Jam a protection suite. Heck, even throw in Land destruction like {Armageddon}, just make it so they can't do anything about it.
Hmm. Problem is, Kaalia usually dies first in my playgroup. :P
Then again, I'm usually the one doing the killing, soooo.... yeah.
Thanks for the help I'll update when I have more time.
Quote from: Gorzo on September 03, 2014, 06:56:12 AM
Quote from: E.kann1 on September 03, 2014, 06:42:42 AM
Quote from: Dudecore on September 02, 2014, 11:11:21 PM
Run {Thassa, God of the Sea} as your sole creature.
That would take away the {proteus staff} combo.
Would it? Being able to fetch Thassa for the cost of a token at any point is pretty strong. Odds are if the general gets tucked, either Thassa is already out (because you've already used the staff once to get her) or you can just use the staff twice to get both after the tuck.
It might be worth it to add a powerful "shuffles into the deck when it hits the graveyard" card, too, so the staff always has a use. It's not casting, so Ulamog and Kozilek aren't as amazing as usual (though they're still huge/huge with Annihilator). {Blightsteel Colossus} and {Darksteel Colossus} are good options, but being indestructible tends to get them exiled, so they won't be able to be re-staffed. {Hostility} probably isn't good, I doubt you're running a lot of burn. {Guile} might be nice if you're running counterspells. {Purity} is a good option.
What tokens?
Your options are pretty much A) go extremely crazy with Narset. Voltron and Glass cannon combo. B) Build a balanced deck that uses deck manipulation whenever possible to go off.
I like option A. :P Seems to be pretty much what I have now? I think that would involve cutting Thassa?
{Auramamcer's Guise} might be worthy of a spot if you're playing a lot of creature enchants
Quote from: Munchlax on September 03, 2014, 09:58:03 PM
{Auramamcer's Guise} might be worthy of a spot if you're playing a lot of creature enchants
Already there :)
Thassa is out. I keep {Scroll Rack}, {Enlightened Tutor}, {Mystical Tutor}. {Omniscience}, {Enter the Infinite}, extra combat steps, extra turns, mana rocks and protection suite. Just truck out everything you can, as quickly as possible.
Awesome, thanks for the help, again. Have some karma. :P
Updates. Cuts still needed.
It'd probably be easier to break it up by what they do in the deck. So far the Umbras seem weak. {Obliterate} kills Narset.
Quote from: Dudecore on September 04, 2014, 07:09:13 PM
It'd probably be easier to break it up by what they do in the deck. So far the Umbras seem weak. {Obliterate} kills Narset.
Obliterate doesn't kill narset if I have an umbra on it ;)
Quote from: E.kann1 on September 04, 2014, 07:24:41 PM
Quote from: Dudecore on September 04, 2014, 07:09:13 PM
It'd probably be easier to break it up by what they do in the deck. So far the Umbras seem weak. {Obliterate} kills Narset.
Obliterate doesn't kill narset if I have an umbra on it ;)
Touche. Didn't see that interaction. Lemme vet the list some more
The umbras are there so I can wrath as much as possible without losing Narset and all my other auras. The only problem is tuck effects like {Terminus}.
Quote from: E.kann1 on September 04, 2014, 07:53:01 PM
The umbras are there so I can wrath as much as possible without losing Narset and all my other auras. The only problem is tuck effects like {Terminus}.
It's a problem for every deck that relies on a Commander. One of the drawbacks of running a Voltron strategy. You could spend all day trying to make sure it doesn't happen to her, but it's going to be a losing battle. You've gotta be all in or all out. :P
Updates.
{Seaside Citadel} is illegal...colour identity.
{Seismic Strike} if you hit {Omniscience} you're not gonna need mana. And if you have {Enter the Infinite} that's a win condition.
I'd be super paranoid to run a one creature deck. How does it go?
Why don't you have any more Planeswalkers? All I see is JtMS. Health distraction + can be cheated out. I'd be running all of them.
The wraths seem kinda counter productive if you can't time them so well. I'd cut one for {Perilous Vault}. As you can cheat it out and time it.
I'd wanna pillow fort this a lot more...{Propaganda}, {Safety Sphere}, {First Responce}. Those things.
Spells that generate tokens? {Molten Rebirth}, {Raise the Alarm}.
I super badly wanna get my hands on this commander and make a deck. Seems super badass.
Also {Control Magic}. If you can't cheat out creatures, steal them.
Citadel is the UWR tri land that is not in the database yet.
Pillow fort is a good idea, I'll work on that. Not sure I really need token makes though.
As for the wraths, I have umbras to protect narset. The vault ignores those, which is bad.
My bad.
If you're staying creatureless I don't have any other good pillow fort ideas...{Moat} is kinda counter productive. {Circle of Flame} perhaps?
{Molten Rebirth} could be really good in this deck. Free cast it, then if you win the flip you get it back. The others ones are just cause I get paranoid going creatureless. In my playgroup you usually die if that happens.
Touché. That's pretty sweet. I'll keep that in mind.
Thanks for all the help! :) +1
Quote from: E.kann1 on September 05, 2014, 10:42:25 PM
Thanks for all the help! :) +1
Happy to help. I'll also be using your build for inspiration when I make mine. :P
Just figured out that if I give and Umbra indestructible somehow then Narset becomes effectively indestructible as well... super cool.
I think there should be a few token generators, if just to avoid forced sac effects. This is your only creature after all
Oh, true. I completely forgot about sac effects! Good idea!! What do you suggest? I'm thinking {first response} since my deck has somewhat of an enchantment theme.
I've created my own Narset list. (I did it the old fashioned way and wrote it by hand lol) Based completely on additional turns and/or combat phases. I'll post my list on here later! :)
Quote from: E.kann1 on September 12, 2014, 06:45:26 AM
Oh, true. I completely forgot about sac effects! Good idea!! What do you suggest? I'm thinking {first response} since my deck has somewhat of an enchantment theme.
{Assemble the Legion} Seems a little better imo
Quote from: JordanCirk on September 25, 2014, 09:04:04 PM
Quote from: E.kann1 on September 12, 2014, 06:45:26 AM
Oh, true. I completely forgot about sac effects! Good idea!! What do you suggest? I'm thinking {first response} since my deck has somewhat of an enchantment theme.
{Assemble the Legion} Seems a little better imo
Very true, also is a lot better of a source for chump blockers. Thanks!
Quote from: Moneekahh on September 25, 2014, 04:20:41 PM
I've created my own Narset list. (I did it the old fashioned way and wrote it by hand lol) Based completely on additional turns and/or combat phases. I'll post my list on here later! :)
I'm interested to see :)
Quote from: E.kann1 on September 25, 2014, 10:27:03 PM
Quote from: Moneekahh on September 25, 2014, 04:20:41 PM
I've created my own Narset list. (I did it the old fashioned way and wrote it by hand lol) Based completely on additional turns and/or combat phases. I'll post my list on here later! :)
I'm interested to see :)
I second this