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Decks (Magic The Gathering) => Modern => Topic started by: SoshiGanrou on August 28, 2014, 02:25:18 PM

Title: Spirits
Post by: SoshiGanrou on August 28, 2014, 02:25:18 PM

Spirits

60 cards, 10 sideboard


3 {Misty Rainforest}
1 {Gavony Township}
2 {Hallowed Fountain}
1 {Plains}
2 {Watery Grave}
2 {Glacial Fortress}
1 {Drowned Catacomb}
1 {Vault of the Archangel}
1 {Swamp}
1 {Breeding Pool}
3 {Marsh Flats}
1 {Godless Shrine}
2 {Cavern of Souls}
2 {Island}

23 lands


3 {Phantasmal Image}
3 {Drogskol Captain}
2 {Snapcaster Mage}
4 {Geist of Saint Traft}

12 creatures


3 {Path to Exile}
4 {Remand}
3 {Lingering Souls}
3 {Spectral Procession}
4 {Serum Visions}
2 {Dismember}
3 {Honor of the Pure}
3 {Cryptic Command}

25 other spells


Sideboard

3 {Wrath of God}
2 {Kataki, War's Wage}
3 {Relic of Progenitus}
2 {Thoughtseize}

10 sideboard cards



Notes:
I need help with the sideboard. I loved the tribal decks back in innistrad block and want to continue running it.
Title: Re: Spirits
Post by: Progenitasm on August 28, 2014, 02:31:58 PM
 {Long-Forgotten Gohei} pumps spirits!
Title: Re: Spirits
Post by: Agrus Kos, Enforcer of Truth on August 28, 2014, 02:32:55 PM
Interesting deck. Sideboard ideas: {Rest in Peace}, or {Relic of Progenitus}.
Title: Re: Spirits
Post by: InfinitiveDivinity on August 28, 2014, 03:54:51 PM
You should slap some {Honor of the Pure} in here, the only thing it doesn't hit is Snappy and (sometimes) Image. Maybe even over the {Drogskol Captain}s. Seems like it could be really powerful.
Title: Re: Spirits
Post by: Munchlax on August 28, 2014, 04:06:23 PM
Quote from: InfinitiveDivinity on August 28, 2014, 03:54:51 PM
You should slap some {Honor of the Pure} in here, the only thing it doesn't hit is Snappy and (sometimes) Image. Maybe even over the {Drogskol Captain}s. Seems like it could be really powerful.
The thing is that the captains also grant hexproof
Title: Re: Spirits
Post by: SoshiGanrou on August 28, 2014, 05:06:22 PM
I thought about honor a lot. Almost want to drop revs and another card so I can. I'm still in the play testing portion of the deck. So I won't down any ideas. I just know I need to have some side options against matchups so I can fight accordingly.
Title: Re: Spirits
Post by: SoshiGanrou on August 28, 2014, 05:13:43 PM
I do like the relic over the spell bomb a lot though
Title: Re: Spirits
Post by: InfinitiveDivinity on August 28, 2014, 05:56:04 PM
{Kataki, War's Wage} is some pretty OP sideboard tech. {Kira, Great Glass Spinner}?seems really good against heavy spot removal as well. If you do end up dropping {Sphinx's Revelation} though, you should consider {Spirit of the Labyrinth}.
Title: Re: Spirits
Post by: SoshiGanrou on August 31, 2014, 10:31:14 PM
Updated. I asked a few other guys about this and I liked the idea of a spontaneous having township boost. Again still play testing
Title: Re: Spirits
Post by: Hunteroffire9 on August 31, 2014, 11:00:30 PM
Im a big modern bw tokens player and this looks great, Ill take a loom and see if I have any tips
Title: Re: Spirits
Post by: Hunteroffire9 on August 31, 2014, 11:01:52 PM
I feel like serum visions is the wrong kind of card for this deck, I would go with thoughtseizes over it atleast 2-3.