iMtG Server: Gathering

Magic (The Gathering) => Discussion => Topic started by: Swamplord99 on August 23, 2014, 06:49:06 PM

Title: 1 player format
Post by: Swamplord99 on August 23, 2014, 06:49:06 PM
Any mtg format for just me? Like a 1 player mode?(not mtg solatiare)
Title: Re: 1 player format
Post by: NovusOrbis on August 23, 2014, 07:03:19 PM
Quote from: Swamplord99 on August 23, 2014, 06:49:06 PM
Any mtg format for just me? Like a 1 player mode?(not mtg solatiare)
There's that Xbox live game if that's what you're talking about.
Title: Re: 1 player format
Post by: particle on August 23, 2014, 07:26:46 PM
Quote from: NovusOrbis on August 23, 2014, 07:03:19 PM
Quote from: Swamplord99 on August 23, 2014, 06:49:06 PM
Any mtg format for just me? Like a 1 player mode?(not mtg solatiare)
There's that Xbox live game if that's what you're talking about.

duel of the planeswalkers^^. but thats still
against a cpu so not sure if thats what OP means. i think fishbowling and piloting two decks against eachother is ur best shot.
Title: Re: 1 player format
Post by: xStrayKnightx on August 23, 2014, 08:22:32 PM
It may be a bit rigged, but I usually find pitching myself against a Horde deck works best. Minotaur, Zombie or Soldier Horde decks change a lot in games, and can surprisingly take you down a few pegs quite quickly.
Title: Re: 1 player format
Post by: LinkCelestrial on August 23, 2014, 08:32:39 PM
Quote from: xStrayKnightx on August 23, 2014, 08:22:32 PM
It may be a bit rigged, but I usually find pitching myself against a Horde deck works best. Minotaur, Zombie or Soldier Horde decks change a lot in games, and can surprisingly take you down a few pegs quite quickly.

Horde decks is best one player format. My horde deck (zombies) has multiple "difficulty settings". By enabling or disabling flash back ({Moan of the Unhallowed} {Army of the Damned}, ect) giving the deck haste or taking it away (remember that they never block). Or increasing wave numbers (going till you hit more non-tokens). Some people even give their horde decks commanders. The only problem is that a good horde deck is hard to make. Mine is actually quite weak.
Title: Re: 1 player format
Post by: Grimmykinns on August 23, 2014, 11:59:30 PM
Wizards also did those challenge decks for Theros block. I thought they were cool. There was face the hydra, battle the horde, and defeat a god. I bought all three. :)
Title: Re: 1 player format
Post by: Rass on August 24, 2014, 12:36:37 AM
Don't forget that oversized garruk in m15.
Title: Re: 1 player format
Post by: Gorzo on August 24, 2014, 03:27:57 AM
Quote from: Rass on August 24, 2014, 12:36:37 AM
Don't forget that oversized garruk in m15.

That Garruk was actually a decent challenge for a lot of limited decks.

Unless they had {Phyrexian Revoker}...
Title: Re: 1 player format
Post by: Dudecore on August 24, 2014, 08:55:25 AM
Wizards sold 3 "Challenge" decks: Face the Hydra, Battle the Horde and Defeat a God. They have various power settings. They're pretty cool and relatively cheap.
Title: Re: 1 player format
Post by: Swamplord99 on August 24, 2014, 11:03:44 AM
Thx
Title: Re: 1 player format
Post by: Swamplord99 on August 24, 2014, 12:40:08 PM
I'm buying defeat a god at my local comic store today!!! Thx guys
Title: Re: 1 player format
Post by: ibtrickey on August 24, 2014, 05:13:33 PM
Make a horde deck and go up against it:)
I wish there was a better 1 player mtg game
Title: Re: 1 player format
Post by: Swamplord99 on August 24, 2014, 07:22:08 PM
Yeah what's a horde deck?
Title: Re: 1 player format
Post by: Spencer Addington on August 24, 2014, 07:24:27 PM
Quote from: Gorzo on September 24, 2013, 04:58:11 AM
I've been getting into tweaking and playing Zombie Horde magic lately, and wanted to see how my way of running it compares to everyone else!

_____________________________________
For those who don't know the format, let me quickly explain Zombie Horde. Zombie Horde is a multiplayer game mode of magic (that I had nothing to do with making but enjoy playing) where players team up against a 100 card special deck on auto-pilot.

- Players share a turn like 2-headed giant.
- Players have life = 20x(#ofPlayers)
- The horde has no life total, but takes damage in the form of mill.
- Players win once the horde has no cards remaining on the battlefield and in the library.
- Players receive 3 turns to "prepare for battle" before the Horde takes it's first turn.

The Horde deck is composed of 70 2/2 zombie tokens, 10 5/5 zombie giant tokens (zendikar), and 20 power zombie creatures/spells. At the beginning of the horde's turn, instead of a draw step, it reveals the top card of its library. If it is a token, it puts it on the battlefield and repeats this process. If it's a non token, it plays it without paying its mana cost, and the draw phase ends.

(HARDMODE: 28 Days Later Zombies - all zombies have haste. Recommended for games with 4 or players)
_____________________________________

Horde is very customizable format that I've been having fun with. Here are my houserules that I currently play by:

- "My friend, don't be a jerk." - {Angel of Glory's Rise} is banned. Kind of ruins the spirit of the game to bring zombie hate.
- "Is that one of ours?" - if a zombie enters the battlefield under a player's control, flip a coin. If it comes up tails, the horde gains control of it.
- "Zombies don't know how to play Blue" - the blue Innistrad Zombies, such as {Skaab Goliath}, will exile the top cards of the zombie graveyard in order to meet their requirements, no matter what cards they may be. If an Innistrad blue zombie is drawn and there are not enough creatures in the graveyard to meet the requirement, shuffle it into the library. Place a 2/2 zombie wizard token onto the battlefield (Alara) and the draw step ends.
- "The wonderful Wizard" - if the players see and destroy the ultra rare Zombie Wizard, when the Zombie Wizard dies, each player may pay 2 life to draw a card. (Horde excluded)
- "Ruination" - The {Skaab Ruinator} will be cast once per turn from the graveyard every turn if able. Like all blue zombies, he gives 0 craps about what he exiles. The 3 from the top.
- "Because F$*& you, that's why" - Tokens that came from the horde's library do not disappear at state checks. Ever. Those 70 zombies and 10 5/5 giant zombies will remain in the zones they are sent to (Hand, GRAVEYARD, exile, etc). These tokens WILL be revived by {Zombie Apocalypse}, and CAN be used as cost fodder for blue zombies such as {Skaab Ruinator}. Deal with it! If a token ends up in the horde's "hand," it will play it for free at the beginning of its next main phase. Tokens created by other effects disappear as normal.
- "NO WHIFFS ALLOWED!" - if the horde casts {Zombie Apocalypse} and has no cards in its graveyard, each player loses 5 life.
- "Clearly his fault" - the player who successfully kills or exiles the {Havegul Runebinder} may draw a card. We all know this was his doing. Good job, you got the jerk!


And now mtg has given me the final thing I need with the release of Theros. Meet...

THE DEADLY PORK HORDE.
Horde mode with Theros Pig tokens instead of zombies!

65 2/2 Theros Boars
5 3/3 Frog-Lizard tokens
10 5/5 Trample Wurm tokens
2 {Curse of the Swine} (Houserule X = [#ofPlayers x 5])
18 Other crazed wild animal spells of your choice!

Will you feast on bacon tonight, or will bacon feast on you?

Thoughts/recommended cards or houserules? I will update as I add more mechanics.

This was a horde deck gorzo put together for group play.