iMtG Server: Gathering

Magic (The Gathering) => Discussion => Topic started by: Destore117 on August 21, 2014, 12:53:50 PM

Title: Orzhov control cards
Post by: Destore117 on August 21, 2014, 12:53:50 PM
Was curious as to what are the pros and cons of each of these. They all have similar effects and are all {W}{B}.
{Castigate}
{Hide//Seek}
{Tidehollow Sculler}
Title: Re: Orzhov control cards
Post by: LinkCelestrial on August 21, 2014, 01:39:57 PM
{Castigate},
Pros: Guaranteed to nail something that's going to be a threat. They can't get the card back.
Cons: they may not have anything important in hand.

{Hide//Seek},
Pros: removes the card regardless of where it is. Let's you scope out your opponents library.
Cons: you have to know what they're playing before you start searching.

That zombie thingy,
Pros: {Castigate} on a stick.
Cons: that they can actually get their card back.

{Thoughtsieze},
Pros: T1 playable for immediate hand disruption.
Cons: 2 life. Graveyard retrieval.

{Brain Maggot},
Pros: {Castigate} on a stick.
Cons: fragile. They can get their card back.

1st: {Castigate}, because it does what you need to do, which is remove a card from an opponents hand.

2nd: {Thoughtsieze}, there's a reason everybody has heard of it. It also has the highest price tag. If it weren't for my bias against paying two life it'd be first.

3rd: That Zombie Thingy, only cause it's a decent creature. I hate that they can get it back.

4th: {Brain Maggot}, see above. Only more fragile.

5th: {Hide//Seek}, it's only really useful game two or if you've been playing a lot of hand disruption. I prefer {Stain the Mind}.

Other noteworthy cards: {Duress} and {Distress}
Title: Re: Orzhov control cards
Post by: Agrus Kos, Enforcer of Truth on August 21, 2014, 01:42:35 PM
Quote from: Taysby on August 21, 2014, 01:41:27 PM
You don't have to name the card for hide and seek.  Unless the oracle text changed it?
Nope, here is the Oracle text:
Search target opponent's library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles his or her library.
Title: Re: Orzhov control cards
Post by: LinkCelestrial on August 21, 2014, 01:44:04 PM
Quote from: Agrus Kos, Enforcer of Truth on August 21, 2014, 01:42:35 PM
Quote from: Taysby on August 21, 2014, 01:41:27 PM
You don't have to name the card for hide and seek.  Unless the oracle text changed it?
Nope, here is the Oracle text:
Search target opponent's library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles his or her library.

Oh. I'm dumb. Seek into {Stain the Mind}. That's a win. With that in mind I like it better than {Brain Maggot} and that zombie thingy whose name I can't spell.
Title: Re: Orzhov control cards
Post by: Hunteroffire9 on August 21, 2014, 02:44:02 PM
Tidehollow sculler is good if your playing an aggro/tempo deck like Deadguy and need to get a crucial card while still applying pressure.
Do you need to get rid of your excess money? Then contact hunter to give him money to buy one of the following choices for his Deadguy ale deck:

4x marsh flats
3-4 dark confidant
3-4 Lilliana's of the veil

-Lilliana's are optional but encouraged
Title: Re: Orzhov control cards
Post by: InfinitiveDivinity on August 21, 2014, 02:50:04 PM
I'm a sucker for {Tidehollow Sculler}. I think that dude is a badass.
Title: Re: Orzhov control cards
Post by: Munchlax on August 21, 2014, 03:58:16 PM
Quote from: InfinitiveDivinity on August 21, 2014, 02:50:04 PM
I'm a sucker for {Tidehollow Sculler}. I think that dude is a badass.
But isn't {brain maggot} strictly better?
Title: Re: Orzhov control cards
Post by: Agrus Kos, Enforcer of Truth on August 21, 2014, 04:01:57 PM
Quote from: Munchlax on August 21, 2014, 03:58:16 PM
Quote from: InfinitiveDivinity on August 21, 2014, 02:50:04 PM
I'm a sucker for {Tidehollow Sculler}. I think that dude is a badass.
But isn't {brain maggot} strictly better?
No. {Tidehollow Sculler} is a 2/2, {Brain Maggot} is a 1/1
Title: Re: Orzhov control cards
Post by: Munchlax on August 21, 2014, 04:24:05 PM
Quote from: Agrus Kos, Enforcer of Truth on August 21, 2014, 04:01:57 PM
Quote from: Munchlax on August 21, 2014, 03:58:16 PM
Quote from: InfinitiveDivinity on August 21, 2014, 02:50:04 PM
I'm a sucker for {Tidehollow Sculler}. I think that dude is a badass.
But isn't {brain maggot} strictly better?
No. {Tidehollow Sculler} is a 2/2, {Brain Maggot} is a 1/1
I always forget to check power and toughness with utility creatures
Title: Re: Orzhov control cards
Post by: Dstyle1 on August 22, 2014, 10:53:54 AM
And tide hollow doesn't die to doom blade :p
Title: Re: Orzhov control cards
Post by: LinkCelestrial on August 22, 2014, 03:57:45 PM
Quote from: Dstyle1 on August 22, 2014, 10:53:54 AM
And tide hollow doesn't die to doom blade :p

Neither does {Brain Maggot}. 😑
Title: Re: Orzhov control cards
Post by: Hunteroffire9 on August 22, 2014, 04:41:16 PM
Quote from: InfinitiveDivinity on August 21, 2014, 02:50:04 PM
I'm a sucker for {Tidehollow Sculler}. I think that dude is a badass.
This
Title: Re: Orzhov control cards
Post by: Dudecore on August 22, 2014, 04:49:29 PM
{Vindicate}
{Identity Crisis}
{Sin Collector}
Title: Re: Orzhov control cards
Post by: lotrwk on August 22, 2014, 10:23:04 PM
So us no one talking about how link thinks {castigate} is better than {Thoughtseize}?
Title: Re: Orzhov control cards
Post by: Mattao19 on August 22, 2014, 10:30:46 PM
Quote from: CrackaLacka on August 22, 2014, 10:23:04 PM
So us no one talking about how link thinks {castigate} is better than {Thoughtseize}?

I can argue both but in 85% of cases {Thoughtseize} is better!!!
Title: Re: Orzhov control cards
Post by: Destore117 on August 29, 2014, 11:28:41 PM
My main thing against thoughtseize is the $ price, I can agree it is 100% better (depending on your deck maybe? Idk...like if you absolutely can't lose life then idk.) but yeah. Castigate seems like a next best thing, and! They can't get it out if the GY
Title: Re: Orzhov control cards
Post by: Munchlax on August 30, 2014, 12:33:14 AM
I've always liked {Night Terrors} the other two are better but I like the exile effect. I played it in standard against Reanimator decks. Worked wonders
Title: Re: Orzhov control cards
Post by: LinkCelestrial on August 30, 2014, 02:49:42 AM
Quote from: CrackaLacka on August 22, 2014, 10:23:04 PM
So us no one talking about how link thinks {castigate} is better than {Thoughtseize}?

Did I mention my personal bias against paying life for effects?

{Thoughtsieze} costs one mana less, which is because of the life lost. It also makes the card retrievable (depending on who you're playing against.)

Yes the one turn later is a huge deal. But later game {Castigate} is the better draw. 
Title: Re: Orzhov control cards
Post by: Mattao19 on August 30, 2014, 02:54:05 AM
Ya but link late game both are bad draws. You want to play T Seize turn 1 so you can take the card that they NEED! Whereas sometimes the castigate is too slow
Title: Re: Orzhov control cards
Post by: Mattao19 on August 30, 2014, 02:54:21 AM
Quote from: Mattao19 on August 30, 2014, 02:54:05 AM
Ya but link late game both are bad draws. You want to play T Seize turn 1 so you can take the card that they NEED! Whereas sometimes the castigate is too slow

Example {AEther Vial}
Title: Re: Orzhov control cards
Post by: LinkCelestrial on August 30, 2014, 02:59:56 AM
Quote from: Mattao19 on August 30, 2014, 02:54:21 AM
Quote from: Mattao19 on August 30, 2014, 02:54:05 AM
Ya but link late game both are bad draws. You want to play T Seize turn 1 so you can take the card that they NEED! Whereas sometimes the castigate is too slow

Example {AEther Vial}

Fair enough. I concede that {Thoughtsieze} is better.