23 LANDS
8 Island
4 Urza's Power Plant
4 Urza's Tower
4 Urza's Mine
1 Academy Ruins
1 Ghost Quarter
1 Oboro, Palace in the Clouds
7 CREATURES
2 Treasure Mage
1 Snapcaster Mage
1 Solemn Simulacrum
1 Sundering Titan
1 Platinum Angel
1 Wurmcoil Engine
18 INSTANTS and SORC.
4 Condescend
4 Remand
4 Thirst for Knowledge
3 Repeal
2 Fabricate
1 Dismember
12 OTHER SPELLS
4 Expedition Map
4 Talisman of Dominance
2 Mindslaver
1 Batterskull
1 Oblivion Stone
SIDEBOARD
1 Repeal
1 Wurmcoil Engine
1 Oblivion Stone
2 Dismember
1 Twisted Image
1 Spreading Seas
2 Spell Pierce
2 Relic of Progenitus
1 Pithing Needle
1 Hurkyl's Recall
2 Squelch
This is the list ive been trying on untap.in
It can really punish any non aggro. Its more resilient to tron piece disruption, (blood moon, tec edge, ghost quarters), and win without tron by playing the control game and playing a wurmcoil and beat down. I feel like its better vs blue moon/control/anti tron then rg but weaker in the aggro matchup. Im still trying to decide if it would still just be better to play modern Death and Taxes/ hatebears, if thats more competitive, I just really want the most competitive modern deck for 200 dollars. and seeing ive been able to learn monoblue tron completely in 2 days, I think I could learn any other deck
Quote from: Taysby on August 21, 2014, 02:53:41 AM
Tron is actually a pretty easy deck.
And rg can play the control game... ;)
My guess is not as good as this deck though