He doesn't seem to listen to players who disagree with his ideas for combos at all. The debate between us came up about my Saproling Deck.
It's black and green, with a splash of red, to support {sprouting thrinax} and {Kresh, the blood braided}. In the deck, I rely on creating Saproling tokens through standard Thallid means (put spore token on creature, remove 3 spores, put a saproling into play). To help speed this up, I run {sporesower Thallid}. To generate more tokens, I use {scatter the seeds} and {sprout swarm}, using my tokens to convoke the mana cost (including buy back). {Thelon of Havenwood} makes my Thallids bigger, {Deathspore Thallid} let's me use my tokens to get rid of opposition, {Mycoloth} devours and creates tokens, and {Kresh the bloodbraided} grows and grows. The killer combo though, is {doubling season} which multiplies the Saproling tokens I put out, as well as the spore counters on each Thallid, Kresh's +1/+1's, and often let's me get Mycoloth with 400+ counters, allowing for thousands of saprolings.
I'm currently working on getting last cards for this deck (doubling seasons, abrupt decay, check my needed to see some of what's left). I went to my LGS, where he suggested {parallel lives}, claiming "it's the exact same, for cheaper". My immediate reaction was "parallel lives doesn't double the spore and plus counters, which are just as important. The deck doesn't work is my guys don't get multiplied counters." He responded that I must not know how to play, my deck doesn't work, and he doesn't feel like having to teach me. I, having already proxies the deck to make sure it ran exactly as I want it too before I got the cards, asked him to play me, so I can show him what I mean. His response? "Newbie night is on Wednesdays."
Am I wrong in being a lil pissed at him? I've been playing since Invasion came out, and I am the best builder and player in my circle.
He's a .rearexit....
The deck is posted under the casual deck thread as Saproling if ur curious, but I can't get over his immediate dismissal of me entirely because I disagreed with his advice. And this was when I was trying to buy cards from him to knock out some of the proxies
Quote from: Spencer Addington on August 14, 2014, 01:13:19 AM
He's a .rearexit....
His response that parallel lives is better than doubling season... Stopped reading from there
Yeah... {Parallel lives} will never be the same as {Doubling Season}. There's a reason Doubling Season is worth 5 times as much as either Parallel or {Primal Vigor}. It's 5 times more useful, that's why.
So strange that a person running a store would tilt so hard on you that. You'd think they would be happy you wanted the more expensive card, that means you might buy it. Or at least you would if he didn't treat his customer like garbage because you wanted to build your own deck the way you wanted to - the nerve lol
First of all he was wrong. Second of all he pulled the classic "insult and avoid" tactic. Come back Wednesday. Kick his ass. Repeatedly.
Quote from: Dsx Cherno on August 14, 2014, 01:08:41 AM
He doesn't seem to listen to players who disagree with his ideas for combos at all. The debate between us came up about my Saproling Deck.
It's black and green, with a splash of red, to support {sprouting thrinax} and {Kresh, the blood braided}. In the deck, I rely on creating Saproling tokens through standard Thallid means (put spore token on creature, remove 3 spores, put a saproling into play). To help speed this up, I run {sporesower Thallid}. To generate more tokens, I use {scatter the seeds} and {sprout swarm}, using my tokens to convoke the mana cost (including buy back). {Thelon of Havenwood} makes my Thallids bigger, {Deathspore Thallid} let's me use my tokens to get rid of opposition, {Mycoloth} devours and creates tokens, and {Kresh the bloodbraided} grows and grows. The killer combo though, is {doubling season} which multiplies the Saproling tokens I put out, as well as the spore counters on each Thallid, Kresh's +1/+1's, and often let's me get Mycoloth with 400+ counters, allowing for thousands of saprolings.
I'm currently working on getting last cards for this deck (doubling seasons, abrupt decay, check my needed to see some of what's left). I went to my LGS, where he suggested {parallel lives}, claiming "it's the exact same, for cheaper". My immediate reaction was "parallel lives doesn't double the spore and plus counters, which are just as important. The deck doesn't work is my guys don't get multiplied counters." He responded that I must not know how to play, my deck doesn't work, and he doesn't feel like having to teach me. I, having already proxies the deck to make sure it ran exactly as I want it too before I got the cards, asked him to play me, so I can show him what I mean. His response? "Newbie night is on Wednesdays."
Am I wrong in being a lil pissed at him? I've been playing since Invasion came out, and I am the best builder and player in my circle.
God, he sounds like a net decker that cant handle anything that is creative and fun. Go to another LGS or find some time to defeat him in a game xD. I love semi competitive to just casual rouge brews (especially in nonstandard formats because of the card pools)!
Once I replace all the proxies, I'm gonna start moppin up the other players, and show him I know what I'm doing.
I run both in my Selesnya token deck
What stops me from running both is the fact that I already have 68 cards in the deck, and I get by well enough without it. If I didn't rely so heavily on counter duplication, I would run Parallel. But in most cases, the counters are more useful than the tokens.
Well you could go {Corpejack Menace} and {Parallel lives} relying mainly on Mycoloth/other sac outlets
However, doubling season does everything EVERYTHING you need. And no need to fix what isn't broken right?
Any who, that guys a crap salesman/Store owner. Who seems like he doesnt care for his customers, yes he tried to help, but don't get all Butthurt when someone refuses your advice do to a much superior option! You should come back Wednesdays and crush him under your sap covered boots. Week after week ._.
Or is that going too far?
Like I said, once I clear the proxies, ima go wreak havok
Sounds like a pretty cool deck. I do suggest paring it down to 60 cards.
Quote from: Dsx Cherno on July 18, 2014, 07:07:55 PM
10 {Forest} 2 {Terramorphic Expanse} 4 {Swamp} 4 {Savage Lands} 2 {Golgari Rot Farm}
22 lands
2 {Sporesower Thallid} 2 {Mycoloth} 3 {Jade Mage} 2 {Kresh the Bloodbraided} 2 {Tukatongue Thallid} 2 {Thelon of Havenwood} 4 {Deathspore Thallid} 3 {Utopia Mycon} 3 {Sprouting Thrinax}
23 creatures
2 {Scatter the Seeds} 3 {Might of the Masses} 3 {Sprout Swarm} 3 {Doubling Season} 3 {Naturalize} 3 {Abrupt Decay} 3 {Sprout} 3 {Putrefy}
23 other spells
Sideboard
|
Quote from: Falcon182 on August 14, 2014, 11:59:16 AM
Sounds like a pretty cool deck. I do suggest paring it down to 60 cards.
I've thought about it, but it runs so smooth now, that I'm thinking of taking the "if it ain't broke" mentality
Quote from: Taysby on August 14, 2014, 12:36:55 PM
{parallel evolution}. There we go!
Also, if it's casual and you're willing to spend some money, there's an enchantment that costs one green, tap an untapped creature you control, untap basic land. That allows for 2 played and flashbacked evolutions at once and it gets nasty!
I tried it. It was a lot of fun, but I ended up taking it out and refocusing in other directions.
Quote from: Taysby on August 14, 2014, 12:37:58 PM
Quote from: Dsx Cherno on August 14, 2014, 12:03:01 PM
Quote from: Falcon182 on August 14, 2014, 11:59:16 AM
Sounds like a pretty cool deck. I do suggest paring it down to 60 cards.
I've thought about it, but it runs so smooth now, that I'm thinking of taking the "if it ain't broke" mentality
If it's 60 cards, that will increase your likelihood to draw what you need when you need it.
The first version had 80+. Where it's at now, I don't have problems pulling what I need, unless I'm being milled or Counter-Controlled. And even then, I'm usually able to scratch out a win. I've heard a couple of ideas on what to take out, including the {jade Mage}s (shouldn't pay for what's done for free) and {naturalize} cause putrefy makes it redundant. I might dump the jades, but naturalize is my only enchantment control. And one suggestion was to drop {savage lands} for {city of brass}, but I refuse to use pain lands in this deck, as I feel it's counter productive. I wouldn't mind a land that will produce red/green/black that comes into play untapped, but {savage lands} is in no way hindering me
Quote from: Taysby on August 14, 2014, 12:44:18 PM
So are the tokens just a backup to your normal dudes then?
Depends on how the game is going. They can be swarm overrun, fodder for Deathspore to clear the board for attacks, or fodder for mycoloth. Thelon pumps my Thallids, Kresh benefits from them dying (having Kresh on the field and devouring 60 tokens to Mycoloth with a doubling or 2 is very fun). I try to build decks that don't rely on one key card to win. I can pull a win without Kresh, or mycoloth, or Deathspore, or doubling, or even an army of saprolings, provided that something else is connecting
Quote from: Taysby on August 14, 2014, 12:54:03 PM
Quote from: Dsx Cherno on August 14, 2014, 12:47:12 PM
Quote from: Taysby on August 14, 2014, 12:37:58 PM
Quote from: Dsx Cherno on August 14, 2014, 12:03:01 PM
Quote from: Falcon182 on August 14, 2014, 11:59:16 AM
Sounds like a pretty cool deck. I do suggest paring it down to 60 cards.
I've thought about it, but it runs so smooth now, that I'm thinking of taking the "if it ain't broke" mentality
If it's 60 cards, that will increase your likelihood to draw what you need when you need it.
The first version had 80+. Where it's at now, I don't have problems pulling what I need, unless I'm being milled or Counter-Controlled. And even then, I'm usually able to scratch out a win. I've heard a couple of ideas on what to take out, including the {jade Mage}s (shouldn't pay for what's done for free) and {naturalize} cause putrefy makes it redundant. I might dump the jades, but naturalize is my only enchantment control. And one suggestion was to drop {savage lands} for {city of brass}, but I refuse to use pain lands in this deck, as I feel it's counter productive. I wouldn't mind a land that will produce red/green/black that comes into play untapped, but {savage lands} is in no way hindering me
Just make a sideboard then. Most of the time, you won't need the naturalizes. And also, I wouldn't recommend city, but I would recommend Shocklands. (Like {blood crypt}). If you don't care if it enters tapped, then whatever. But if you have a turn 1 play, don't feel bad to shock it in. 2 life is no big deal and it really helps fix your mana.
I also agree to take out the jade mages. Her ability is too expensive. I'd recommend {kazandu tusk caller} is you want something to replace her with.
Sideboard might be a good idea. The only problem with Kazandu is that he doesn't make saprolings, meaning I can't sac them for utopia mycon or Deathspore thallid
Quote from: Taysby on August 14, 2014, 12:55:22 PM
Quote from: Dsx Cherno on August 14, 2014, 12:50:51 PM
Quote from: Taysby on August 14, 2014, 12:44:18 PM
So are the tokens just a backup to your normal dudes then?
Depends on how the game is going. They can be swarm overrun, fodder for Deathspore to clear the board for attacks, or fodder for mycoloth. Thelon pumps my Thallids, Kresh benefits from them dying (having Kresh on the field and devouring 60 tokens to Mycoloth with a doubling or 2 is very fun). I try to build decks that don't rely on one key card to win. I can pull a win without Kresh, or mycoloth, or Deathspore, or doubling, or even an army of saprolings, provided that something else is connecting
The way I see it, all of those wins require that you have lots of dudes, so evolution would help a lot. But if you don't want it, it is your CASUAL deck, so whatever.
I've pulled several wins by having Thelon out and using a Thallid creature or two as my attackers and using abrupt decay and putrefy to eliminate problematic creatures.
i see board wipes as a potential threat so maybe {golgari charm} for regeneration and/or {mortal's resolve}, or {withstand death} for indestructible.
Quote from: particle on August 15, 2014, 12:15:13 PM
i see board wipes as a potential threat so maybe {golgari charm} for regeneration and/or {mortal's resolve}, or {withstand death} for indestructible.
I might side board one of the indestructibles. No one in my group plays board wipes, but those can easily help the errant {terror} or {shock}
Your group doesn't play board wipes?
That's one of the most essential plays in magic
Also If needed {Golgari Charm} can be enchant removal
Quote from: Muggywuggy on August 15, 2014, 01:12:10 PM
Your group doesn't play board wipes?
That's one of the most essential plays in magic
I know one of them explicitly hates them, and builds relies on counter-control decks. A couple aren't smart enough to build a board wipe deck that doesn't chop it's own legs off. The one guy who could build amazing board wipes died in 07. He was the only guy who was a major challenge for me. We actually would constantly help each other fine tune, and would challenge each other to build bizarre decks (5 color beast deck that only produced red/green and could kill by turn 6).
My LGS closes at 5 daily, aka no drafts or FNM. He also isnt registered through Wizards so he cant do prereleases. I have to go to an LGS 45 minutes away for FNM and prereleases.
Quote from: Agrus Kos, Enforcer of Truth on August 16, 2014, 12:44:05 AM
My LGS closes at 5 daily, aka no drafts or FNM. He also isnt registered through Wizards so he cant do prereleases. I have to go to an LGS 45 minutes away for FNM and prereleases.
The LGS in my town is just like that. The next town up has the idiot this post is about. Only solid LGS I've ever been to is an hour away.
My closest LGS is 45 minutes away. If I wanna go somewhere that buys cards and keeps an online list ect ect I have to drive an hour.
Quote from: LinkCelestrial on August 16, 2014, 01:51:57 AM
My closest LGS is 45 minutes away. If I wanna go somewhere that buys cards and keeps an online list ect ect I have to drive an hour.
Same, thankfully my LGS does board game night on Mondays and a friend of mine and i have been frequenting so any small needs I have I can pick up here and there. Best place ever, hours are noon to midnight (which is really 1-2 depending on when everyone is finally tired)
Mine does Monday night EDH, Tursday night Pokemon, Wednesday Modern or DND, Thursday night Legacy (once a month), FNM, Saturday they do open play on Magic for new players and Sunday they are only open on Sundays once every two weeks
Quote from: Munchlax on August 16, 2014, 11:01:22 AM
Mine does Monday night EDH, Tursday night Pokemon, Wednesday Modern or DND, Thursday night Legacy (once a month), FNM, Saturday they do open play on Magic for new players and Sunday they are only open on Sundays once every two weeks
That's confusing as hell haha