iMtG Server: Gathering

Magic (The Gathering) => Discussion => Topic started by: 5/9 Turtle on August 05, 2014, 07:52:59 PM

Title: Raise or Call
Post by: 5/9 Turtle on August 05, 2014, 07:52:59 PM
Which one is better
{Captain's Call}
        Or
{Raise the Alarm}
Title: Re: Raise or Call
Post by: Mattao19 on August 05, 2014, 08:07:29 PM
{Raise the Alarm} by a mile instant speed is what is the big difference.
Title: Re: Raise or Call
Post by: ibtrickey on August 05, 2014, 08:22:34 PM
^^ agree
Instant
And lower mana
1 mana per creature is great!
Title: Re: Raise or Call
Post by: Mattao19 on August 05, 2014, 08:29:08 PM
But {Lingering Souls} wins by a mile!!
Title: Re: Raise or Call
Post by: 5/9 Turtle on August 05, 2014, 08:36:52 PM
I'm planning on upgrading my soldiers deck and was wondering if it would fit the spot which it does. Plus I plan on trying to make a 5 colour token deck
Title: Re: Raise or Call
Post by: Destore117 on August 05, 2014, 11:02:17 PM
Quote from: Mozilla Butcher on August 05, 2014, 07:52:59 PM
Which one is better
{Captain's Call}
        Or
{Raise the Alarm}
Alarm because while the other one gives 3 tokens, you could cast 2 alarms (that's 4 tokens).
And as stated. These 4 can show up any time. Where as Call is only on your turn Unless you have a flash ability. Which is essentially making it 4 + flash ability mana for 3 1/1s or. You know. 4 mana for 4 1/1s. At any time.

Or. Just lingering souls. All the way. Cuz flying is fun.
Title: Re: Raise or Call
Post by: Kaworu, the Fifth Child on August 06, 2014, 12:04:48 AM
I'll raise you 50 basic Islands.